THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°83)

Patch 3.18 - Week 2 - Yup I’m late


Author

Affiliation

Valentino (Legna) Vazzoler

 

Published

Nov. 8, 2022

DOI


Data

Number of Master Players: 6282

Number of HighDiamond

HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”
1 Players: 10329

Number of (Ranked) Master matches analysed 113925 or 227850 games.

Number of (Ranked) ~HighDiamond matches analysed 272708 or 545416 games.

Last Update: 2022-11-10 20:06

Patch 3.18 - Week 2 - by the Numbers1
Characteristic Master2 ~HighDiamond2
N = 238,2333 N = 113,9253 N = 422,6593 N = 272,7083
Status
    Ranked 113,925 (48%) 272,708 (65%)
    ThePathOfChampions 73,524 (31%) 97,932 (23%)
    Other 45,791 (19%) 48,175 (11%)
    Labs 2,964 (1.2%) 2,641 (0.6%)
    Friendly Bo3 2,029 (0.9%) 1,203 (0.3%)
Server
    Americas 90,915 (38%) 43,380 (38%) 162,558 (38%) 104,819 (38%)
    Apac 70,400 (30%) 30,456 (27%) 121,481 (29%) 73,268 (27%)
    Europe 76,918 (32%) 40,089 (35%) 138,620 (33%) 94,621 (35%)
1 Max datetime recovered: 2022-11-09 17:59:58.367563 UTC from 2022-11-02 18:00:00 to 2022-11-09 18:00:00 UTC
2 EU Master 2150/2154 NA Master 2485/2531 APAC Master 1647/1667
3 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player
Shard/Server Total
Americas Apac Europe
Player Rank
    Master 2,485 (15%) 1,647 (9.9%) 2,150 (13%) 6,282 (38%)
    Diamond 3,918 (24%) 2,888 (17%) 3,523 (21%) 10,329 (62%)
Total 6,403 (39%) 4,535 (27%) 5,673 (34%) 16,611 (100%)

Regions

Play Rate

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Freq Shard
America Apac Europe
Regions
Piltover 17.17% 16.29% 18.79% 16.90%
Noxus 15.80% 15.44% 18.48% 14.17%
Demacia 12.33% 12.06% 13.08% 12.05%
ShadowIsles 11.47% 12.09% 10.40% 11.60%
Ionia 8.38% 7.77% 7.78% 9.49%
MtTargon 7.32% 7.92% 6.78% 7.09%
Bilgewater 6.31% 6.38% 5.99% 6.47%
BandleCity 5.82% 5.26% 4.62% 7.34%
Shurima 5.43% 5.62% 5.10% 5.49%
Freljord 3.85% 4.12% 3.72% 3.64%
Runeterra
Jhin 2.12% 2.56% 1.87% 1.83%
Varus 1.54% 1.66% 1.25% 1.63%
Jax 1.22% 1.31% 1.34% 1.04%
Kayn 0.77% 0.98% 0.47% 0.77%
Bard 0.30% 0.31% 0.24% 0.34%
Evelynn 0.16% 0.25% 0.09% 0.13%
total 6.12% 7.07% 5.25% 5.75%
Patch 3.18 - Week 2 Ranked games from 2022-11-02 18:00:00 UTC to 2022-11-09 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-11-10 19:04:57.777184

Play Rate by number of Cards

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Freq Shard
America Apac Europe
Regions
Piltover 19.28% 18.14% 22.21% 18.29%
Noxus 13.81% 13.25% 16.33% 12.52%
Demacia 12.47% 12.36% 12.42% 12.62%
ShadowIsles 10.60% 11.02% 9.64% 10.89%
MtTargon 7.95% 8.94% 6.79% 7.77%
Ionia 7.79% 7.33% 7.51% 8.51%
Runeterra 6.61% 7.63% 5.68% 6.23%
Shurima 6.15% 6.35% 5.76% 6.23%
Bilgewater 6.11% 6.04% 5.87% 6.37%
BandleCity 5.44% 4.90% 4.10% 7.05%
Freljord 3.77% 4.06% 3.70% 3.52%
Patch 3.18 - Week 2 Ranked games from 2022-11-02 18:00:00 UTC to 2022-11-09 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-11-10 19:04:57.777184

Champions Combinations

Play Rates

Champions
Play Rate
America
Apac
Europe
Ezreal/Seraphine (NX/PZ)
9.2%
8.1%
14.1%
6.8%
Seraphine/Viktor (IO/PZ)
5.4%
4.0%
3.2%
8.7%
Rumble/Vayne (DE/NX)
4.8%
4.0%
7.0%
3.8%
Quinn/Vayne (DE/PZ)
4.7%
4.9%
3.2%
5.7%
Miss Fortune/Swain (BW/NX)
4.6%
4.2%
5.0%
4.7%
Annie/Jhin (NX/RU)
3.5%
4.2%
3.2%
3.0%
Teemo/Zoe (BC/MT)
2.9%
3.0%
1.5%
3.9%
Vayne/Zed (DE/IO)
2.9%
2.4%
3.0%
3.3%
Hecarim/Zed (IO/SI)
2.6%
2.7%
3.0%
2.2%
Seraphine/Viktor (PZ/SI)
2.4%
3.1%
2.2%
1.7%
Gwen/Vayne (DE/SI)
2.1%
2.1%
2.5%
1.9%
Heimerdinger/Norra (BC/SI)
1.8%
0.7%
0.9%
3.8%
Diana/Leona (MT/SI)
1.8%
2.9%
1.0%
1.2%
Pantheon/Vayne (DE/MT)
1.8%
1.8%
1.9%
1.7%
Jax/Vayne (DE/RU)
1.8%
1.9%
2.1%
1.4%
Pantheon/Varus (MT/RU)
1.6%
1.4%
1.3%
2.0%
Pyke/Rek'Sai (BW/SH)
1.6%
1.6%
1.4%
1.7%
Aphelios/Seraphine (MT/PZ)
1.5%
1.2%
3.1%
0.6%
Gwen/Katarina (NX/SI)
1.4%
1.7%
0.9%
1.4%
SunDisc
1.2%
1.1%
1.4%
1.2%
1–20 of 2502 rows
...

Source: Metadata of games collected with RiotGames API. Last Update: 2022-11-10 19:08:12.269211 FALSE

Champions
Play Rate
America
Apac
Europe
Ezreal/Seraphine (NX/PZ)
8.9%
8.0%
12.3%
7.2%
Rumble/Vayne (DE/NX)
4.4%
3.6%
6.3%
3.7%
Miss Fortune/Swain (BW/NX)
4.3%
4.1%
4.4%
4.6%
Seraphine/Viktor (IO/PZ)
3.7%
2.9%
2.3%
5.8%
Hecarim/Zed (IO/SI)
3.3%
3.5%
3.6%
2.9%
Vayne/Zed (DE/IO)
3.1%
2.6%
3.3%
3.5%
Annie/Jhin (NX/RU)
3.1%
3.6%
2.7%
2.7%
Quinn/Vayne (DE/PZ)
3.0%
3.0%
2.5%
3.4%
Teemo/Zoe (BC/MT)
2.6%
2.5%
1.7%
3.5%
Gwen/Vayne (DE/SI)
2.6%
2.4%
3.2%
2.2%
Pantheon/Vayne (DE/MT)
1.9%
2.0%
1.4%
2.2%
SunDisc
1.7%
1.5%
1.7%
1.8%
Seraphine/Viktor (PZ/SI)
1.6%
2.1%
1.4%
1.2%
Pyke/Rek'Sai (BW/SH)
1.5%
1.5%
1.3%
1.8%
Pantheon/Varus (MT/RU)
1.5%
1.3%
1.3%
1.9%
Heimerdinger/Norra (BC/SI)
1.4%
0.7%
0.7%
2.7%
Diana/Leona (MT/SI)
1.3%
2.0%
0.8%
1.0%
Jax/Vayne (DE/RU)
1.3%
1.4%
1.3%
1.0%
Gwen/Katarina (NX/SI)
1.2%
1.3%
0.7%
1.5%
Kayn/Vayne (DE/RU)
1.0%
1.1%
0.9%
0.9%
1–20 of 4647 rows
...

Source: Metadata of games collected with RiotGames API. Last Update: 2022-11-10 19:08:12.784621 FALSE

Day by day

Each playrate is stacked upon the other with the decks with the highest overall play-rate (the written value) being at the bottom.

Win Rates

Win rates of the most played combination of champions. Play Rate 1% in at least one of the servers.

Format changed to replicate the one used in the Meta - page

Archetype
WinRate
#Win
#Games
PlayRate
Conf.Interval
Ezreal/Seraphine (NX/PZ)
54.9%
11552
21060
9.2%
(54.2% - 55.5%)
Seraphine/Viktor (IO/PZ)
55.1%
6810
12356
5.4%
(54.2% - 56.0%)
Rumble/Vayne (DE/NX)
54.3%
5885
10829
4.8%
(53.4% - 55.3%)
Quinn/Vayne (DE/PZ)
56.9%
6088
10696
4.7%
(56.0% - 57.9%)
Miss Fortune/Swain (BW/NX)
55.1%
5796
10521
4.6%
(54.1% - 56.0%)
Annie/Jhin (NX/RU)
52.7%
4207
7982
3.5%
(51.6% - 53.8%)
Teemo/Zoe (BC/MT)
54.1%
3575
6613
2.9%
(52.8% - 55.3%)
Vayne/Zed (DE/IO)
53.2%
3472
6531
2.9%
(51.9% - 54.4%)
Hecarim/Zed (IO/SI)
48.4%
2877
5941
2.6%
(47.1% - 49.7%)
Seraphine/Viktor (PZ/SI)
55.4%
3009
5428
2.4%
(54.1% - 56.8%)
Gwen/Vayne (DE/SI)
52.5%
2530
4821
2.1%
(51.1% - 53.9%)
Heimerdinger/Norra (BC/SI)
48.1%
2021
4199
1.8%
(46.6% - 49.7%)
Diana/Leona (MT/SI)
52.9%
2187
4134
1.8%
(51.4% - 54.4%)
Pantheon/Vayne (DE/MT)
54.2%
2190
4040
1.8%
(52.7% - 55.8%)
Jax/Vayne (DE/RU)
54.8%
2199
4012
1.8%
(53.3% - 56.4%)
Pantheon/Varus (MT/RU)
49.6%
1803
3635
1.6%
(48.0% - 51.2%)
Pyke/Rek'Sai (BW/SH)
50.6%
1793
3546
1.6%
(48.9% - 52.2%)
Aphelios/Seraphine (MT/PZ)
53.5%
1800
3362
1.5%
(51.8% - 55.2%)
Gwen/Katarina (NX/SI)
54.2%
1719
3171
1.4%
(52.5% - 56.0%)
SunDisc
37.8%
1035
2736
1.2%
(36.0% - 39.7%)

Top Win rates of the top10 best performing least played combination of champions. Play rate [0.1

Archetype
WinRate
#Win
#Games
PlayRate
Conf.Interval
Diana/Nocturne (MT/SI)
56.0%
252
450
0.2%
(51.3% - 60.6%)
Fiora/Pantheon (DE/MT)
55.9%
181
324
0.1%
(50.3% - 61.3%)
Elise/Gwen (NX/SI)
55.6%
1190
2139
0.9%
(53.5% - 57.8%)
Karma/Seraphine/Viktor (IO/PZ)
55.1%
134
243
0.1%
(48.7% - 61.5%)
Seraphine/Zoe (MT/PZ)
54.6%
160
293
0.1%
(48.7% - 60.4%)
Ezreal/Seraphine (PZ/SI)
54.4%
492
904
0.4%
(51.1% - 57.7%)
Karma/Seraphine (IO/PZ)
54.3%
331
610
0.3%
(50.2% - 58.3%)
Ezreal/Seraphine (BW/PZ)
54.2%
163
301
0.1%
(48.3% - 59.9%)
Pirates (BW/NX)
53.7%
668
1243
0.5%
(50.9% - 56.5%)
Swain/Twisted Fate (BW/NX)
52.8%
804
1523
0.7%
(50.2% - 55.3%)
Elise (NX/SI)
52.2%
180
345
0.2%
(46.8% - 57.6%)
Elise/Norra (BC/SI)
51.9%
766
1475
0.6%
(49.3% - 54.5%)
Mistwraith Allegiance
51.6%
636
1232
0.5%
(48.8% - 54.4%)
Viktor - Shellfolk
51.6%
820
1589
0.7%
(49.1% - 54.1%)
Seraphine/Viktor (BW/PZ)
51.6%
1085
2103
0.9%
(49.4% - 53.7%)
Kayn/Vayne (DE/RU)
51.6%
1155
2239
1.0%
(49.5% - 53.7%)
Garen/Taric (DE/MT)
51.6%
293
568
0.2%
(47.4% - 55.8%)
Akshan/Pantheon (MT/SH)
51.4%
655
1275
0.6%
(48.6% - 54.1%)
Heimerdinger/Jayce (PZ/SI)
50.5%
244
483
0.2%
(46.0% - 55.1%)
Fiora/Vayne (DE/PZ)
50.4%
435
863
0.4%
(47.0% - 53.8%)
Elise/Twisted Fate (BW/SI)
50.1%
338
674
0.3%
(46.3% - 54.0%)
Akshan/Sivir (DE/SH)
50.1%
537
1071
0.5%
(47.1% - 53.2%)
Kai'Sa/Vayne (DE/SH)
50.1%
265
529
0.2%
(45.7% - 54.4%)

Match Ups

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 10 most played champion combination.

WR (WRmeta) Ezreal/Seraphine (NX/PZ) Seraphine/Viktor (IO/PZ) Quinn/Vayne (DE/PZ) Rumble/Vayne (DE/NX) Miss Fortune/Swain (BW/NX) Annie/Jhin (NX/RU) Teemo/Zoe (BC/MT) Vayne/Zed (DE/IO) Hecarim/Zed (IO/SI) Seraphine/Viktor (PZ/SI)
Ezreal/Seraphine (NX/PZ)
54.9%
51.3%
NA
NA
48.5%
(45.4% - 51.5%)
47.1%
(43.8% - 50.4%)
60.5%
(57.5% - 63.4%)
50.7%
(47.6% - 53.7%)
51.2%
(47.5% - 54.9%)
56.8%
(52.5% - 61.0%)
56.5%
(52.5% - 60.4%)
52.5%
(48.2% - 56.8%)
46.1%
(41.7% - 50.5%)
Seraphine/Viktor (IO/PZ)
55.5%
50.6%
51.5%
(48.5% - 54.6%)
NA
NA
38.1%
(34.3% - 42.0%)
41.1%
(37.0% - 45.4%)
55.0%
(50.9% - 59.1%)
45.6%
(40.9% - 50.4%)
52.1%
(47.0% - 57.1%)
47.5%
(42.4% - 52.7%)
61.5%
(55.7% - 67.1%)
54.8%
(48.4% - 61.0%)
Quinn/Vayne (DE/PZ)
57.0%
54.9%
52.9%
(49.6% - 56.2%)
61.9%
(58.0% - 65.7%)
NA
NA
49.6%
(45.1% - 54.1%)
53.2%
(48.6% - 57.7%)
62.0%
(57.1% - 66.7%)
61.8%
(56.2% - 67.2%)
57.2%
(51.3% - 63.0%)
59.1%
(53.1% - 64.9%)
52.4%
(46.3% - 58.4%)
Rumble/Vayne (DE/NX)
54.4%
50.0%
39.5%
(36.6% - 42.5%)
58.9%
(54.6% - 63.0%)
50.4%
(45.9% - 54.9%)
NA
NA
48.5%
(44.2% - 53.0%)
41.6%
(36.5% - 46.8%)
52.4%
(46.0% - 58.7%)
36.6%
(31.7% - 41.7%)
48.3%
(42.1% - 54.5%)
52.7%
(46.4% - 58.8%)
Miss Fortune/Swain (BW/NX)
54.9%
51.7%
49.3%
(46.3% - 52.4%)
45.0%
(40.9% - 49.1%)
46.8%
(42.3% - 51.4%)
51.5%
(47.0% - 55.8%)
NA
NA
64.4%
(59.4% - 69.3%)
60.5%
(54.9% - 65.9%)
60.6%
(55.0% - 66.0%)
57.6%
(51.9% - 63.2%)
47.6%
(41.2% - 54.0%)
Annie/Jhin (NX/RU)
53.0%
50.9%
48.8%
(45.1% - 52.5%)
54.4%
(49.6% - 59.1%)
38.0%
(33.3% - 42.9%)
58.4%
(53.2% - 63.5%)
35.6%
(30.7% - 40.6%)
NA
NA
56.5%
(49.3% - 63.5%)
53.3%
(46.8% - 59.7%)
64.3%
(57.3% - 70.8%)
37.9%
(31.2% - 45.0%)
Teemo/Zoe (BC/MT)
53.9%
49.2%
43.2%
(39.0% - 47.5%)
47.9%
(42.9% - 53.0%)
38.2%
(32.8% - 43.8%)
47.6%
(41.3% - 54.0%)
39.5%
(34.1% - 45.1%)
43.5%
(36.5% - 50.7%)
NA
NA
45.5%
(38.2% - 52.9%)
52.7%
(45.3% - 60.0%)
39.1%
(31.2% - 47.3%)
Vayne/Zed (DE/IO)
53.1%
50.2%
43.5%
(39.6% - 47.5%)
52.5%
(47.3% - 57.6%)
42.8%
(37.0% - 48.7%)
63.4%
(58.3% - 68.3%)
39.4%
(34.0% - 45.0%)
46.7%
(40.3% - 53.2%)
54.5%
(47.1% - 61.8%)
NA
NA
58.6%
(50.6% - 66.3%)
52.7%
(44.3% - 61.1%)
Hecarim/Zed (IO/SI)
48.5%
46.0%
47.5%
(43.2% - 51.8%)
38.5%
(32.9% - 44.3%)
40.9%
(35.1% - 46.9%)
51.7%
(45.5% - 57.9%)
42.4%
(36.8% - 48.1%)
35.7%
(29.2% - 42.7%)
47.3%
(40.0% - 54.7%)
41.4%
(33.7% - 49.4%)
NA
NA
44.7%
(36.6% - 53.0%)
Seraphine/Viktor (PZ/SI)
55.5%
51.2%
53.9%
(49.5% - 58.3%)
45.2%
(39.0% - 51.6%)
47.6%
(41.6% - 53.7%)
47.3%
(41.2% - 53.6%)
52.4%
(46.0% - 58.8%)
62.1%
(55.0% - 68.8%)
60.9%
(52.7% - 68.8%)
47.3%
(38.9% - 55.7%)
55.3%
(47.0% - 63.4%)
NA
NA
MatchUp values from Ranked games of the player who attended the last Seasonal Tournament Order of the Archetypes based on the playrate. Source: Metadata of games collected with RiotGames API

LoR-Meta Index (LMI)

Note: Games from Master Rank only

Tier0 with LMI 97.5 Tier1 with LMI [85,97.5) Tier2 with LMI [60,85) Tier3- with LMI < 60

The LMI

2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Top3 Biggest Win Streak by Server
Cumulative wins with the same Archetype
Player Result Archetype Deck Code
Americas
Croup 17 Seraphine/Viktor (BW/PZ)
Wampa 17 Kayn/Vayne (DE/RU)
LiP 16 Quinn/Vayne (DE/PZ)
Riouku 16 Quinn/Vayne (DE/PZ)
Apac
ここちい 17 Viktor - Shellfolk
hakai 16 Seraphine/Viktor (IO/PZ)
MIAH 16 Azir/Irelia (IO/SH)
miku 16 Elise/Nocturne (NX/SI)
nata1 16 Ezreal/Seraphine (NX/PZ)
Europe
Fluéa 22 Seraphine/Viktor (IO/PZ)
Matuqa 16 Quinn/Vayne (DE/PZ)
Cas 15 Seraphine/Viktor (IO/PZ)
K jak Krabik 15 Vayne/Zed (DE/IO)
Games from all Master are collected each hour adding up to the last 20 matches. Unlikely but possible to miss games in case of high frequency games. Metadata of games collected with RiotGames API

Cards Presence (at Master)

 
 

Cards that couldn’t find place even in a meme deck.

BW
BC
IO
MT
NX
DE
Wise Fry
Swole Scout
Nimble Poro
Freed Colossus
Savage Reckoner
Loyal Badgerbear
Journeying Sandhopper
Yordle Newbie
Zephyr Sage
Abyssal Guard
Keeper's Verdict
Strong-arm

Not-Standard Archetype Names

Names and rules for the “non standard archetypes” which are not defined by Champion+Regions

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
BandleTree 3 copies of BandleTree
Camavoran Deserter 2+ Legion Deserter and 2+ Viego
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol
Marauder (NX/FR) Two to Three copies of Both Legion Marauder and Strength in Numbers
Mistwraith Allegiance Three copies of both Mistwraith and Wraithcaller
Pack Your Catalogue (Regions) Three copies of Go Hard and 2+ of Catalogue of Regrets
Pirates (BW/NX) BW/NX deck with Miss Fortune and any of Twisted Fate, Gangplank
Plunder Pandemonium (Regions) 2+ Powder Pandemonium and at least 32 Bilgewater Cards
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Sentinel Control PnZ/SI deck any combination of Elise/Jayce/Vi
Kindred Control PnZ/SI deck any combination of Elise/Jayce/Vi AND Kindred
SunDisc Mono Shurima with 1+ Sun Disc - without Rek'Sai
Tri-Beam (NX/PZ) (NX/PZ) deck with at least 2 copies of Tri-Beam
Trundle Timelines (FR/PZ) Trundle and Concurrent Timelines
Viktor - Shellfolk Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade

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Footnotes

  1. HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”[↩]
  2. LMI - Early Theory[↩]
  3. LMI - Adding a Ban Index[↩]