THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°82)

Patch 3.18 - Week 1 - The M.SNAP meta-report is h… wait… too soon? Hashtag Deadgame


Author

Affiliation

Valentino (Legna) Vazzoler

 

Published

Nov. 1, 2022

DOI


Data

Number of Master Players: 3666

Number of HighDiamond

HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”
1 Players: 8181

Number of (Ranked) Master matches analysed 87682 or 175364 games.

Number of (Ranked) ~HighDiamond matches analysed 264421 or 528842 games.

Last Update: 2022-11-02 18:36

Patch 3.18 - Week 1 - by the Numbers1
Characteristic Master2 ~HighDiamond2
N = 167,4683 N = 87,6823 N = 395,2513 N = 264,4213
Status
    Ranked 87,682 (52%) 264,421 (67%)
    ThePathOfChampions 45,923 (27%) 84,092 (21%)
    Other 29,974 (18%) 42,821 (11%)
    Friendly Bo3 2,271 (1.4%) 1,503 (0.4%)
    Labs 1,618 (1.0%) 2,414 (0.6%)
Server
    Americas 66,856 (40%) 34,195 (39%) 151,768 (38%) 101,331 (38%)
    Apac 50,582 (30%) 24,173 (28%) 115,172 (29%) 72,801 (28%)
    Europe 50,030 (30%) 29,314 (33%) 128,311 (32%) 90,289 (34%)
1 Max datetime recovered: 2022-11-02 16:08:13.780222 UTC from 2022-10-26 18:00:00 to 2022-11-02 18:00:00 UTC
2 EU Master 1212/1221 NA Master 1467/1483 APAC Master 987/992
3 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player
Shard/Server Total
Americas Apac Europe
Player Rank
    Master 1,467 (12%) 987 (8.3%) 1,212 (10%) 3,666 (31%)
    Diamond 3,116 (26%) 2,319 (20%) 2,746 (23%) 8,181 (69%)
Total 4,583 (39%) 3,306 (28%) 3,958 (33%) 11,847 (100%)

Regions

Play Rate

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Freq Shard
America Apac Europe
Regions
Piltover 18.62% 17.51% 20.32% 18.51%
Noxus 16.38% 15.61% 17.72% 16.16%
Demacia 12.07% 12.19% 12.63% 11.48%
ShadowIsles 11.26% 11.57% 11.58% 10.62%
Ionia 9.60% 8.50% 7.64% 12.51%
Bilgewater 6.73% 7.22% 5.99% 6.76%
MtTargon 6.48% 6.98% 6.80% 5.61%
Shurima 5.14% 6.01% 4.62% 4.56%
Freljord 3.35% 3.54% 3.49% 3.01%
BandleCity 3.32% 3.13% 3.19% 3.66%
Runeterra
Jhin 2.20% 2.64% 1.50% 2.25%
Varus 2.08% 1.97% 1.87% 2.38%
Jax 1.62% 1.77% 1.78% 1.31%
Kayn 0.86% 1.08% 0.64% 0.79%
Bard 0.18% 0.17% 0.13% 0.24%
Evelynn 0.12% 0.10% 0.10% 0.15%
total 7.06% 7.74% 6.01% 7.11%
Patch 3.18 - Week 1 Ranked games from 2022-10-26 18:00:00 UTC to 2022-11-02 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-11-02 17:19:38.367341

Play Rate by number of Cards

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Freq Shard
America Apac Europe
Regions
Piltover 22.33% 21.05% 24.87% 21.72%
Noxus 13.89% 12.69% 15.24% 14.17%
Demacia 11.67% 11.74% 12.14% 11.19%
ShadowIsles 10.33% 10.67% 10.53% 9.76%
Ionia 8.75% 7.84% 7.07% 11.20%
Runeterra 7.62% 8.45% 6.31% 7.73%
MtTargon 6.72% 7.26% 6.55% 6.23%
Bilgewater 6.57% 6.99% 5.86% 6.66%
Shurima 5.55% 6.52% 4.98% 4.89%
Freljord 3.48% 3.77% 3.73% 2.93%
BandleCity 3.10% 3.01% 2.72% 3.53%
Patch 3.18 - Week 1 Ranked games from 2022-10-26 18:00:00 UTC to 2022-11-02 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-11-02 17:19:38.367341

Champions Combinations

Play Rates

Champions
Play Rate
America
Apac
Europe
Ezreal/Seraphine (NX/PZ)
10.6%
9.8%
14.4%
8.3%
Seraphine/Viktor (IO/PZ)
7.2%
5.2%
3.9%
12.2%
Miss Fortune/Swain (BW/NX)
4.8%
4.8%
4.5%
5.1%
Annie/Jhin (NX/RU)
4.1%
4.8%
2.7%
4.3%
Rumble/Vayne (DE/NX)
4.0%
2.9%
5.5%
4.1%
Vayne/Zed (DE/IO)
3.7%
2.9%
2.9%
5.2%
Hecarim/Zed (IO/SI)
3.5%
3.4%
4.2%
2.9%
Jax/Vayne (DE/RU)
2.8%
3.2%
3.2%
2.1%
Aphelios/Seraphine (MT/PZ)
2.6%
2.0%
5.3%
1.0%
Seraphine/Viktor (PZ/SI)
2.5%
2.6%
2.1%
2.6%
Pantheon/Vayne (DE/MT)
2.1%
2.3%
2.0%
1.9%
Gwen/Vayne (DE/SI)
2.0%
1.7%
3.2%
1.4%
Pantheon/Varus (MT/RU)
2.0%
1.9%
1.4%
2.5%
Quinn/Vayne (DE/PZ)
2.0%
1.6%
1.9%
2.4%
Diana/Leona (MT/SI)
1.9%
2.1%
1.4%
2.0%
Trundle/Tryndamere (FR/SI)
1.3%
1.6%
1.8%
0.5%
Pyke/Rek'Sai (BW/SH)
1.2%
1.2%
1.4%
1.1%
Kayn/Vayne (DE/RU)
1.1%
1.3%
0.9%
0.9%
Mistwraith Allegiance
1.1%
1.6%
0.7%
0.8%
Akshan/Sivir (DE/SH)
1.0%
1.8%
0.7%
0.5%
1–20 of 1920 rows
...

Source: Metadata of games collected with RiotGames API. Last Update: 2022-11-02 17:38:36.21943 FALSE

Champions
Play Rate
America
Apac
Europe
Ezreal/Seraphine (NX/PZ)
10.2%
9.8%
12.8%
8.4%
Hecarim/Zed (IO/SI)
4.9%
5.2%
5.1%
4.3%
Seraphine/Viktor (IO/PZ)
4.6%
3.1%
2.9%
7.8%
Miss Fortune/Swain (BW/NX)
4.6%
4.5%
4.5%
4.7%
Annie/Jhin (NX/RU)
4.0%
4.7%
3.0%
4.2%
Rumble/Vayne (DE/NX)
4.0%
3.2%
4.9%
4.0%
Vayne/Zed (DE/IO)
3.7%
3.1%
3.5%
4.4%
Gwen/Vayne (DE/SI)
2.8%
2.5%
3.6%
2.4%
Jax/Vayne (DE/RU)
2.3%
2.6%
2.4%
2.0%
Pantheon/Vayne (DE/MT)
2.3%
2.4%
2.2%
2.1%
Pantheon/Varus (MT/RU)
2.1%
1.9%
1.2%
2.9%
Seraphine/Viktor (PZ/SI)
1.8%
2.1%
2.0%
1.4%
Aphelios/Seraphine (MT/PZ)
1.5%
1.4%
2.7%
0.7%
Pyke/Rek'Sai (BW/SH)
1.5%
1.4%
1.6%
1.5%
Diana/Leona (MT/SI)
1.4%
1.5%
0.9%
1.7%
Trundle/Tryndamere (FR/SI)
1.3%
1.4%
1.6%
1.0%
Kayn/Vayne (DE/RU)
1.1%
1.2%
1.2%
1.0%
Swain/Twisted Fate (BW/NX)
1.1%
1.1%
0.9%
1.2%
SunDisc
1.1%
0.9%
1.1%
1.3%
Mistwraith Allegiance
1.1%
1.4%
0.7%
1.0%
1–20 of 4292 rows
...

Source: Metadata of games collected with RiotGames API. Last Update: 2022-11-02 17:38:36.899451 FALSE

Day by day

Each playrate is stacked upon the other with the decks with the highest overall play-rate (the written value) being at the bottom.

Win Rates

Win rates of the most played combination of champions. Play Rate 1% in at least one of the servers.

Format changed to replicate the one used in the Meta - page

Archetype
WinRate
#Win
#Games
PlayRate
Conf.Interval
Ezreal/Seraphine (NX/PZ)
53.1%
9831
18520
10.6%
(52.4% - 53.8%)
Seraphine/Viktor (IO/PZ)
54.2%
6821
12590
7.2%
(53.3% - 55.1%)
Miss Fortune/Swain (BW/NX)
54.8%
4628
8440
4.8%
(53.8% - 55.9%)
Annie/Jhin (NX/RU)
50.4%
3577
7101
4.0%
(49.2% - 51.5%)
Rumble/Vayne (DE/NX)
54.6%
3815
6992
4.0%
(53.4% - 55.7%)
Vayne/Zed (DE/IO)
55.2%
3580
6481
3.7%
(54.0% - 56.5%)
Hecarim/Zed (IO/SI)
47.0%
2859
6080
3.5%
(45.8% - 48.3%)
Jax/Vayne (DE/RU)
55.4%
2734
4939
2.8%
(54.0% - 56.7%)
Aphelios/Seraphine (MT/PZ)
51.3%
2346
4571
2.6%
(49.9% - 52.8%)
Seraphine/Viktor (PZ/SI)
54.6%
2382
4363
2.5%
(53.1% - 56.1%)
Pantheon/Vayne (DE/MT)
54.1%
1979
3655
2.1%
(52.5% - 55.8%)
Gwen/Vayne (DE/SI)
51.7%
1833
3544
2.0%
(50.1% - 53.4%)
Pantheon/Varus (MT/RU)
51.3%
1777
3462
2.0%
(49.6% - 53.0%)
Quinn/Vayne (DE/PZ)
58.6%
2021
3451
2.0%
(56.9% - 60.2%)
Diana/Leona (MT/SI)
52.4%
1751
3343
1.9%
(50.7% - 54.1%)
Trundle/Tryndamere (FR/SI)
47.2%
1061
2248
1.3%
(45.1% - 49.3%)
Pyke/Rek'Sai (BW/SH)
48.7%
1043
2143
1.2%
(46.5% - 50.8%)
Kayn/Vayne (DE/RU)
52.2%
972
1863
1.1%
(49.9% - 54.5%)
Mistwraith Allegiance
51.3%
953
1857
1.1%
(49.0% - 53.6%)
Akshan/Sivir (DE/SH)
51.5%
943
1832
1.0%
(49.2% - 53.8%)

Top Win rates of the top10 best performing least played combination of champions. Play rate [0.1

Archetype
WinRate
#Win
#Games
PlayRate
Conf.Interval
Fizz/Lee Sin (BC/IO)
63.3%
155
245
0.1%
(56.9% - 69.3%)
Fizz/Seraphine (BW/PZ)
59.0%
151
256
0.1%
(52.7% - 65.1%)
Seraphine (FR/PZ)
56.4%
141
250
0.1%
(50.0% - 62.6%)
Seraphine/Viktor (MT/PZ)
56.0%
196
350
0.2%
(50.6% - 61.3%)
Elise/Gwen (NX/SI)
55.7%
812
1458
0.8%
(53.1% - 58.3%)
Akshan/Renekton (FR/SH)
54.8%
125
228
0.1%
(48.1% - 61.4%)
Ezreal/Seraphine (IO/PZ)
54.2%
665
1227
0.7%
(51.4% - 57.0%)
Riven/Seraphine (NX/PZ)
53.6%
162
302
0.2%
(47.8% - 59.4%)
Teemo/Zoe (BC/MT)
53.5%
728
1360
0.8%
(50.8% - 56.2%)
Fiora/Vayne (DE/PZ)
53.3%
599
1123
0.6%
(50.4% - 56.3%)
Karma/Seraphine (IO/PZ)
53.3%
283
531
0.3%
(48.9% - 57.6%)
Annie/Jhin (RU/NX)
52.3%
180
344
0.2%
(46.9% - 57.7%)
Elise/Norra (BC/SI)
52.0%
167
321
0.2%
(46.4% - 57.6%)
Elise (NX/SI)
51.8%
200
386
0.2%
(46.7% - 56.9%)
Seraphine/Twisted Fate (BW/PZ)
51.7%
237
458
0.3%
(47.1% - 56.4%)
Pirates (BW/NX)
51.7%
698
1350
0.8%
(49.0% - 54.4%)
Norra/Swain (BC/NX)
51.6%
115
223
0.1%
(44.8% - 58.3%)
Miss Fortune/Vayne (BW/DE)
51.4%
531
1033
0.6%
(48.3% - 54.5%)
Poppy/Taric (DE/MT)
51.4%
277
539
0.3%
(47.1% - 55.7%)
Riven/Viktor (NX/PZ)
50.9%
528
1038
0.6%
(47.8% - 54.0%)
Viktor - Shellfolk
50.3%
792
1573
0.9%
(47.8% - 52.8%)
Miss Fortune/Quinn (BW/DE)
50.0%
113
226
0.1%
(43.3% - 56.7%)
Seraphine/Viktor (BW/PZ)
50.0%
586
1172
0.7%
(47.1% - 52.9%)

Match Ups

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 10 most played champion combination.

WR (WRmeta) Ezreal/Seraphine (NX/PZ) Seraphine/Viktor (IO/PZ) Miss Fortune/Swain (BW/NX) Annie/Jhin (NX/RU) Rumble/Vayne (DE/NX) Vayne/Zed (DE/IO) Hecarim/Zed (IO/SI) Jax/Vayne (DE/RU) Aphelios/Seraphine (MT/PZ) Seraphine/Viktor (PZ/SI)
Ezreal/Seraphine (NX/PZ)
53.1%
49.7%
NA
NA
42.8%
(39.9% - 45.6%)
50.7%
(47.4% - 54.1%)
51.4%
(47.8% - 55.0%)
61.9%
(58.4% - 65.4%)
54.7%
(50.9% - 58.5%)
52.3%
(48.5% - 56.1%)
39.6%
(35.4% - 43.9%)
43.9%
(39.8% - 48.1%)
49.5%
(44.7% - 54.4%)
Seraphine/Viktor (IO/PZ)
54.2%
50.4%
57.2%
(54.4% - 60.1%)
NA
NA
49.0%
(45.2% - 52.9%)
48.1%
(43.8% - 52.5%)
43.7%
(39.2% - 48.3%)
42.4%
(38.1% - 46.7%)
55.7%
(50.8% - 60.6%)
39.7%
(34.3% - 45.4%)
59.4%
(52.7% - 65.8%)
63.0%
(57.3% - 68.4%)
Miss Fortune/Swain (BW/NX)
54.8%
52.2%
49.3%
(45.9% - 52.6%)
51.0%
(47.1% - 54.8%)
NA
NA
61.1%
(55.5% - 66.5%)
54.0%
(48.0% - 59.8%)
54.7%
(49.0% - 60.3%)
62.2%
(56.5% - 67.7%)
44.6%
(38.1% - 51.2%)
51.6%
(44.2% - 58.9%)
47.9%
(40.7% - 55.2%)
Annie/Jhin (NX/RU)
50.4%
48.7%
48.6%
(45.0% - 52.2%)
51.9%
(47.5% - 56.2%)
38.9%
(33.5% - 44.5%)
NA
NA
46.4%
(40.4% - 52.5%)
50.7%
(44.8% - 56.5%)
65.5%
(59.1% - 71.6%)
45.8%
(38.8% - 52.9%)
51.9%
(43.8% - 59.9%)
30.3%
(23.7% - 37.4%)
Rumble/Vayne (DE/NX)
54.6%
51.6%
38.1%
(34.6% - 41.6%)
56.3%
(51.7% - 60.8%)
46.0%
(40.2% - 52.0%)
53.6%
(47.5% - 59.6%)
NA
NA
41.9%
(35.5% - 48.5%)
54.0%
(47.8% - 60.1%)
44.7%
(37.7% - 51.7%)
70.4%
(63.5% - 76.6%)
50.4%
(41.8% - 58.9%)
Vayne/Zed (DE/IO)
55.2%
53.2%
45.3%
(41.5% - 49.1%)
57.6%
(53.3% - 61.9%)
45.3%
(39.7% - 51.0%)
49.3%
(43.5% - 55.2%)
58.1%
(51.5% - 64.5%)
NA
NA
61.4%
(54.6% - 67.8%)
53.7%
(46.3% - 60.9%)
62.4%
(53.9% - 70.4%)
49.7%
(41.7% - 57.7%)
Hecarim/Zed (IO/SI)
47.0%
44.6%
47.7%
(43.9% - 51.5%)
44.3%
(39.4% - 49.2%)
37.8%
(32.3% - 43.5%)
34.5%
(28.4% - 40.9%)
46.0%
(39.9% - 52.2%)
38.6%
(32.2% - 45.4%)
NA
NA
41.7%
(34.1% - 49.5%)
52.3%
(44.1% - 60.4%)
46.5%
(38.5% - 54.6%)
Jax/Vayne (DE/RU)
55.4%
53.9%
60.4%
(56.1% - 64.6%)
60.3%
(54.6% - 65.7%)
55.4%
(48.8% - 61.9%)
54.2%
(47.1% - 61.2%)
55.3%
(48.3% - 62.3%)
46.3%
(39.1% - 53.7%)
58.3%
(50.5% - 65.9%)
NA
NA
55.9%
(47.6% - 64.0%)
54.5%
(46.0% - 62.9%)
Aphelios/Seraphine (MT/PZ)
51.3%
47.3%
56.1%
(51.9% - 60.2%)
40.6%
(34.2% - 47.3%)
48.4%
(41.1% - 55.8%)
48.1%
(40.1% - 56.2%)
29.6%
(23.4% - 36.5%)
37.6%
(29.6% - 46.1%)
47.7%
(39.6% - 55.9%)
44.1%
(36.0% - 52.4%)
NA
NA
50.5%
(40.3% - 60.7%)
Seraphine/Viktor (PZ/SI)
54.6%
50.0%
50.5%
(45.6% - 55.3%)
37.0%
(31.6% - 42.7%)
52.1%
(44.8% - 59.3%)
69.7%
(62.6% - 76.3%)
49.6%
(41.1% - 58.2%)
50.3%
(42.3% - 58.3%)
53.5%
(45.4% - 61.5%)
45.5%
(37.1% - 54.0%)
49.5%
(39.3% - 59.7%)
NA
NA
MatchUp values from Ranked games of the player who attended the last Seasonal Tournament Order of the Archetypes based on the playrate. Source: Metadata of games collected with RiotGames API

LoR-Meta Index (LMI)

Note: Games from Master Rank only

Tier0 with LMI 97.5 Tier1 with LMI [85,97.5) Tier2 with LMI [60,85) Tier3- with LMI < 60

The LMI

2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Top3 Biggest Win Streak by Server
Cumulative wins with the same Archetype
Player Result Archetype Deck Code
Americas
Merlidor 18 Aphelios/Seraphine (MT/PZ)
MR MEGA 17 Heimerdinger/Norra (BC/SI)
Ahri Support 16 Gwen/Vayne (DE/SI)
Citronnnnnnnn 16 Ezreal/Seraphine (NX/PZ)
HDAK 16 Seraphine (BW/PZ)
Apac
dango 21 Aphelios/Seraphine (MT/PZ)
duc2t 18 Elise/Gwen (NX/SI)
Cuốc Đẹp Chai 16 Seraphine/Viktor (IO/PZ)
Europe
Fluéa 15 Seraphine/Viktor (IO/PZ)
Achermenial 14 Vayne/Zed (DE/IO)
Hellscream 14 Hecarim/Zed (IO/SI)
Jukeboxdwarf 14 Quinn/Vayne (DE/PZ)
Karelia 14 Miss Fortune/Swain (BW/NX)
SkyZonl 14 Quinn/Vayne (DE/PZ)
VCS PRÊT 14 Hecarim/Zed (IO/SI)
Games from all Master are collected each hour adding up to the last 20 matches. Unlikely but possible to miss games in case of high frequency games. Metadata of games collected with RiotGames API

Cards Presence (at Master)

 

Cards that couldn’t find place even in a meme deck.

BW
BC
IO
DE
SH
PZ
RU
MT
NX
SI
Journeying Sandhopper
Shark Trainer
Nimble Poro
Redoubled Valor
Sandseer
Eminent Benefactor
Vora
Freed Colossus
Savage Reckoner
Tortured Prodigy
Abyssal Guard
Mega Inferno Bomb
Sown Seeds
Vanguard Cavalry
Arise!
Unstable Voltician
Steem
Marai Greatmother
Yordle Newbie
Scaled Snapper
Loyal Badgerbear
Rite of Dominance
Plunder Poro
Keeper's Verdict
Coastal Defender
Battlefield Prowess
Steem
Shark Trainer

Not-Standard Archetype Names

Names and rules for the “non standard archetypes” which are not defined by Champion+Regions

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
BandleTree 3 copies of BandleTree
Camavoran Deserter 2+ Legion Deserter and 2+ Viego
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol
Marauder (NX/FR) Two to Three copies of Both Legion Marauder and Strength in Numbers
Mistwraith Allegiance Three copies of both Mistwraith and Wraithcaller
Pack Your Catalogue (Regions) Three copies of Go Hard and 2+ of Catalogue of Regrets
Pirates (BW/NX) BW/NX deck with Miss Fortune and any of Twisted Fate, Gangplank
Plunder Pandemonium (Regions) 2+ Powder Pandemonium and at least 32 Bilgewater Cards
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Sentinel Control PnZ/SI deck any combination of Elise/Jayce/Vi
Kindred Control PnZ/SI deck any combination of Elise/Jayce/Vi AND Kindred
SunDisc Mono Shurima with 1+ Sun Disc - without Rek'Sai
Tri-Beam (NX/PZ) (NX/PZ) deck with at least 2 copies of Tri-Beam
Trundle Timelines (FR/PZ) Trundle and Concurrent Timelines
Viktor - Shellfolk Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade

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Footnotes

  1. HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”[↩]
  2. LMI - Early Theory[↩]
  3. LMI - Adding a Ban Index[↩]