THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°50)

Patch 3.3 - Week 4 - Don’t Do That. Don’t Give Us Hope (Rubin Zoo)


Author

Affiliation

Valentino (Legna) Vazzoler

 

Published

March 22, 2022

DOI


Data

Number of Master Players: 1482

Number of HighDiamond

HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”
1 Players: 3336

Number of (Ranked) Master matches analysed 45700 or 91400 games.

Number of (Ranked) ~HighDiamond matches analysed 119207 or 238414 games.

Last Update: 2022-03-23 18:37

Patch 3.3 - Week 4 - by the Numbers1
Characteristic3 Master2 ~HighDiamond2
N = 77,7234 N = 45,7004 N = 172,7944 N = 119,2074
Status
Ranked 45,700 (59%) 119,207 (69%)
Other 21,637 (28%) 29,775 (17%)
PathOfChampion 7,528 (9.7%) 18,901 (11%)
Friendly 2,858 (3.7%) 4,911 (2.8%)
Server
americas 29,419 (38%) 16,889 (37%) 67,997 (39%) 44,651 (37%)
apac 23,891 (31%) 13,566 (30%) 51,139 (30%) 35,035 (29%)
europe 24,413 (31%) 15,245 (33%) 53,658 (31%) 39,521 (33%)
1 Max datetime recovered: 2022-03-23 17:17:07 UTC from 2022-03-16 18:00:00 to 2022-03-23 18:00:00 UTC
2 EU Master 456/456 NA Master 528/528 APAC Master 491/491
3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game
4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player
Shard/Server Americas, N = 1,8151 Apac, N = 1,5171 Europe, N = 1,4861
Player Rank
Master 532 (29%) 491 (32%) 459 (31%)
Diamond 1,283 (71%) 1,026 (68%) 1,027 (69%)
1 n (%)

Regions

Play Rate

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Apac Europe
BandleCity 18.06% 18.96% 15.57% 19.26%
Demacia 14.94% 16.24% 13.38% 14.90%
Piltover 12.49% 12.35% 13.94% 11.35%
Noxus 10.98% 9.17% 12.75% 11.40%
ShadowIsles 9.53% 10.22% 8.66% 9.54%
Shurima 8.94% 8.20% 9.44% 9.32%
Freljord 7.46% 6.93% 7.73% 7.80%
MtTargon 7.39% 8.07% 7.10% 6.89%
Bilgewater 5.70% 5.12% 7.44% 4.80%
Ionia 4.52% 4.73% 4.00% 4.75%
Patch 3.3 - Week 4 Ranked games from 2022-03-16 18:00:00 UTC to 2022-03-23 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-03-23 17:35:25.522358

Play Rate by number of Cards

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Apac Europe
BandleCity 22.46% 23.97% 19.46% 23.45%
Demacia 12.86% 13.31% 12.41% 12.75%
Piltover 12.84% 12.53% 14.37% 11.81%
Shurima 10.19% 9.50% 10.76% 10.46%
ShadowIsles 8.92% 9.29% 8.12% 9.23%
Noxus 8.87% 7.29% 10.40% 9.28%
MtTargon 7.94% 8.80% 7.44% 7.44%
Freljord 7.12% 6.79% 7.20% 7.42%
Ionia 4.42% 4.64% 4.00% 4.53%
Bilgewater 4.38% 3.88% 5.84% 3.63%
Patch 3.3 - Week 4 Ranked games from 2022-03-16 18:00:00 UTC to 2022-03-23 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-03-23 17:35:25.522358

Champions Combinations

Play Rates

Champions
Play Rate
America
Apac
Europe
Senna/Veigar
7.1%
7.1%
6.6%
7.7%
Pantheon/Yuumi (DE/MT)
6.0%
7.1%
5.2%
5.6%
Gnar/Teemo/Tristana (BC/DE)
5.5%
6.3%
3.0%
6.7%
Tri-Beam (NX/PZ)
5.0%
3.0%
7.2%
5.3%
Pyke/Rek'Sai
4.6%
3.7%
7.4%
3.1%
Akshan/Sivir (DE/SH)
3.9%
3.1%
4.8%
3.9%
BandleTree
3.7%
3.6%
3.7%
3.9%
Miss Fortune/Quinn
3.5%
3.2%
4.1%
3.5%
Fizz/Lulu (BC/PZ)
3.4%
3.8%
2.3%
3.8%
Gnar/Trundle (FR/PZ)
2.6%
2.4%
3.2%
2.3%
Darius/Gnar (FR/NX)
2.0%
0.9%
1.8%
3.4%
Pantheon/Taric/Yuumi (DE/MT)
1.9%
1.7%
1.9%
2.0%
Taliyah/Ziggs
1.9%
1.6%
0.9%
3.1%
Draven/Rumble (NX/PZ)
1.8%
2.5%
1.6%
1.1%
Lissandra/Trundle (FR/SI)
1.6%
2.6%
0.4%
1.4%
Gnar/Ziggs (BC/NX)
1.5%
1.7%
1.5%
1.3%
Kindred/Viego (IO/SI)
1.3%
1.6%
1.0%
1.4%
Gnar/Swain
1.2%
1.0%
1.9%
0.8%
SunDisc
1.2%
1.6%
0.8%
0.9%
Lee Sin/Zoe
1.0%
0.7%
1.3%
1.0%
1–20 of 1427 rows
...

Data from Master Only. Source: Metadata of games collected with RiotGames API. Last Update: 2022-03-23 17:38:49.455065 FALSE

Champions
Play Rate
America
Apac
Europe
Senna/Veigar
7.6%
6.8%
7.8%
8.3%
Pantheon/Yuumi (DE/MT)
6.5%
7.0%
6.1%
6.1%
Pyke/Rek'Sai
5.7%
5.1%
7.7%
4.5%
Gnar/Teemo/Tristana (BC/DE)
4.7%
5.5%
3.3%
4.9%
Tri-Beam (NX/PZ)
4.7%
3.8%
6.4%
4.0%
Miss Fortune/Quinn
4.4%
4.0%
5.1%
4.3%
Akshan/Sivir (DE/SH)
3.0%
3.0%
3.1%
3.0%
Gnar/Trundle (FR/PZ)
3.0%
2.5%
3.4%
3.1%
BandleTree
2.3%
2.4%
2.0%
2.7%
Gnar/Ziggs (BC/NX)
2.3%
2.8%
1.8%
2.2%
Fizz/Lulu (BC/PZ)
2.2%
2.4%
2.0%
2.2%
Taliyah/Ziggs
1.9%
2.1%
1.4%
2.2%
Kindred/Viego (IO/SI)
1.8%
1.9%
1.8%
1.8%
Darius/Gnar (FR/NX)
1.8%
1.2%
1.5%
2.7%
Draven/Rumble (NX/PZ)
1.8%
2.4%
1.7%
1.1%
Elise (NX/SI)
1.7%
1.6%
1.5%
1.9%
Pantheon/Taric/Yuumi (DE/MT)
1.3%
1.0%
1.5%
1.6%
Gnar/Swain
1.2%
1.5%
1.1%
1.1%
SunDisc
1.1%
1.3%
0.8%
1.0%
Anivia (FR/SI)
1.0%
0.8%
1.5%
0.6%
1–20 of 2767 rows
...

Data from ~HighDiamond Only. Source: Metadata of games collected with RiotGames API Last Update: 2022-03-23 17:38:50.135545. FALSE

Day by Day

Highlighting the play-rates of most played [^at the moment of the last game] decks over time.

Win Rates

Win rates of the most played combination of champions. Play Rate 1% in at least one of the servers.

Champions
WinRate
#Win
#Games
Play Rate
Server
Senna/Veigar (3)
51.9%
3379
6512
7.1%
americas, apac, europe
Pantheon/Yuumi (DE/MT) (3)
53.6%
2953
5513
6.0%
americas, apac, europe
Gnar/Teemo/Tristana (BC/DE) (3)
56.2%
2802
4989
5.5%
americas, apac, europe
Tri-Beam (NX/PZ) (3)
48.0%
2195
4576
5.0%
americas, apac, europe
Pyke/Rek'Sai (3)
49.5%
2077
4200
4.6%
americas, apac, europe
Akshan/Sivir (DE/SH) (3)
53.9%
1911
3545
3.9%
americas, apac, europe
BandleTree (3)
51.1%
1743
3408
3.7%
americas, apac, europe
Miss Fortune/Quinn (3)
52.7%
1705
3233
3.5%
americas, apac, europe
Fizz/Lulu (BC/PZ) (3)
55.1%
1688
3064
3.4%
americas, apac, europe
Gnar/Trundle (FR/PZ) (3)
51.8%
1241
2394
2.6%
americas, apac, europe
1–10 of 19 rows

Top Win rates of the top10 best performing least played combination of champions. Play rate [0.1 [^Min number of games 50, during the times a meta/ladder just changed]

Champions
WinRate
#Win
#Games
Play Rate
LCI
UCI
CI
Fizz/Gnar/Tristana (BC/DE)
67.0%
69
103
0.1%
0.570324991553874
0.759422278581873
(57.0% - 75.9%)
Gnar/Trundle (FR/IO)
59.5%
141
237
0.3%
0.52946285116817
0.658004811985269
(52.9% - 65.8%)
Gangplank/Miss Fortune/Twisted Fate (BW/NX)
58.9%
83
141
0.2%
0.502735464915792
0.670764383559636
(50.3% - 67.1%)
Gnar/Teemo/Tristana (BC/IO)
58.8%
57
97
0.1%
0.483106427732918
0.686652653684172
(48.3% - 68.7%)
Fizz/Gnar/Lulu (BC/PZ)
58.6%
82
140
0.2%
0.499455858865967
0.668267225649315
(49.9% - 66.8%)
Pantheon/Taric (DE/MT)
58.1%
79
136
0.1%
0.493280194141272
0.664883775813147
(49.3% - 66.5%)
Gangplank/Gnar/Twisted Fate
56.9%
70
123
0.1%
0.476764900982345
0.658040276819807
(47.7% - 65.8%)
Lee Sin/Yuumi/Zoe (IO/MT)
56.5%
78
138
0.2%
0.478245128668794
0.649329702716082
(47.8% - 64.9%)
Fizz/Teemo/Tristana (BC/DE)
56.5%
74
131
0.1%
0.475527364770841
0.651243818865489
(47.6% - 65.1%)
Gnar/Tristana (BC/DE)
56.3%
492
874
1.0%
0.52930637517757
0.596126136792838
(52.9% - 59.6%)

Match Ups

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 10 most played champion combination.

The upper value is from all the Masters players, the bottom one only from HighDiamond.

MU with less than 30 games are not included.

Senna/Veigar Pantheon/Yuumi (DE/MT) Gnar/Teemo/Tristana (BC/DE) Tri-Beam (NX/PZ) Pyke/Rek'Sai Akshan/Sivir (DE/SH) BandleTree Miss Fortune/Quinn Fizz/Lulu (BC/PZ) Gnar/Trundle (FR/PZ)
Senna/Veigar
NA
50.1%
49.2%
46.0%
45.2%
59.1%
52.3%
53.2%
48.5%
42.2%
42.7%
31.2%
34.7%
41.7%
41.7%
53.8%
51.6%
50.6%
48.9%
Pantheon/Yuumi (DE/MT)
49.9%
50.8%
NA
49.1%
52.8%
47.5%
49.7%
48.7%
51.4%
55.2%
56.2%
48.0%
45.7%
67.8%
66.1%
40.8%
39.8%
54.3%
53.9%
Gnar/Teemo/Tristana (BC/DE)
54.0%
54.8%
50.9%
47.2%
NA
62.6%
56.0%
56.7%
54.3%
46.7%
53.0%
63.3%
62.1%
52.5%
47.8%
49.7%
48.8%
58.8%
54.3%
Tri-Beam (NX/PZ)
40.9%
47.7%
52.5%
50.3%
37.4%
44.0%
NA
52.1%
51.4%
51.5%
55.9%
54.0%
53.7%
51.5%
52.7%
46.2%
49.2%
35.6%
35.3%
Pyke/Rek'Sai
46.8%
51.5%
51.3%
48.6%
43.3%
45.7%
47.9%
48.6%
NA
48.3%
45.7%
43.6%
48.8%
53.1%
50.6%
42.6%
39.5%
38.4%
42.8%
Akshan/Sivir (DE/SH)
57.8%
57.3%
44.8%
43.8%
53.3%
47.0%
48.5%
44.1%
51.7%
54.3%
NA
60.2%
58.9%
53.0%
51.1%
40.2%
42.9%
47.3%
40.9%
BandleTree
68.8%
65.3%
52.0%
54.3%
36.7%
37.9%
46.0%
46.3%
56.4%
51.2%
39.8%
41.1%
NA
43.8%
37.1%
34.7%
41.7%
42.9%
32.4%
Miss Fortune/Quinn
58.3%
58.3%
32.2%
33.9%
47.5%
52.2%
48.5%
47.3%
46.9%
49.4%
47.0%
48.9%
56.2%
62.9%
NA
47.4%
54.7%
56.2%
51.0%
Fizz/Lulu (BC/PZ)
46.2%
48.4%
59.2%
60.2%
50.3%
51.2%
53.8%
50.8%
57.4%
60.5%
59.8%
57.1%
65.3%
58.3%
52.6%
45.3%
NA
49.3%
46.2%
Gnar/Trundle (FR/PZ)
49.4%
51.1%
45.7%
46.1%
41.2%
45.7%
64.4%
64.7%
61.6%
57.2%
52.7%
59.1%
57.1%
67.6%
43.8%
49.0%
50.7%
53.8%
NA
MatchUp values from Ranked games with Master (upper) and ~HighDiamond (bottom) Ranked players. Decks and order of the Archetypes based on the playrate over the last 7 days. Source: Metadata of games collected with RiotGames API

LoR-Meta Index (LMI)

Note: Games from Master Rank only

Tier0 with LMI 97.5 Tier1 with LMI [85,97.5) Tier2 with LMI [60,85) Tier3- with LMI < 60

The LMI

2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Top3 Biggest Win Streak by Server
Cumulative wins with the same Archetype
Player Result Archetype Deck Code
Americas
MF Túpac 18 Draven/Rumble (NX/PZ)
LightBlack 14 Gnar/Teemo/Tristana (BC/DE)
Xayah 14 Gnar/Lux
Apac
CamilariSEA 14 Akshan/Sivir (DE/SH)
VK 영처리 14 Gnar/Trundle (FR/PZ)
Vladimir King 14 Pantheon/Yuumi (DE/MT)
Europe
SaltySimonSE 19 Fizz/Lulu (BC/PZ)
Devilreject 15 Pantheon/Yuumi (DE/MT)
鸡蛋饼 14 Gnar/Lux
Jhin111100 14 Nasus/Thresh
Games from all Master are collected each hour adding up to the last 20 matches. Unlikely but possible to miss games in case of high frequency games. Metadata of games collected with RiotGames API

Cards Presence

 

Cards that couldn’t find place even in a meme deck.

IO
DE
PZ
SI
NX
MT
BW
SH
BC
FR
Kinkou Lifeblade
War Chefs
Academy Prodigy
Fresh Offerings
Trifarian Shieldbreaker
Sneaky Zeebles
Hunting Fleet
Ricochet
Arena Mechacaster
Avarosan Marksman
Nimble Poro
Vanguard Lookout
Trueshot Barrage
Iron Harbinger
Affectionate Poro
Wish
More Powder!
Inspiring Marshal
Thunder Fist
Sown Seeds
Vanguard Firstblade
Eminent Benefactor
Stirred Spirits
Wrathful Rider
Sun Guardian
Scrapshot
Waking Sands
Cloud Stance
Shadow Flare
Vanguard Cavalry
Amateur Aeronaut
The Etherfiend
Brutal Hunter
Startled Stomper
Boomship
Sandstone Chimera
Ember Monk
Scaled Snapper
Silverwing Diver
Intrepid Mariner
The Twisted Treeline
Weapons of the Lost
Porofly
Yusari
Kadregrin the Infernal
Advanced Intel
Soulspinner
Arena Mechacaster
Freed Colossus
Emerald Awakener
Towering Stonehorn
Coup de Grace
Mistkeepers
Swole Squirrel
Coastal Defender
Pathless Ancient

Not-Standard Archetype Names

Names and rules for the “non standard archetypes” which are not defined by Champion+Regions

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
BandleTree 3 copies of BandleTree
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol
Marauder (NX/FR) Two to Three copies of Both Legion Marauder and Strength in Numbers
Mistwraith Allegiance Three copies of both Mistwraith and Wraithcaller
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Sentinel Control PnZ/SI deck with a combination of Elise/Jayce/Vi
SunDisc Mono Shurima with 1+ Sun Disc - without Rek'Sai
Tri-Beam (NX/PZ) (NX/PZ) deck with at least 2 copies of Tri-Beam
Viktor - Shellfolk Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade

Credits

Special thanks to Trinathan, Jump, bA1ance and for the recent support (ᐛ)ᕗ

Legal bla bla

This content was created under Riot Games ‘Legal Jibber Jabber’ policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Footnotes

  1. HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”[↩]
  2. LMI - Early Theory[↩]
  3. LMI - Adding a Ban Index[↩]