THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°49)

Patch 3.3 - Week 2 - Long (Broken) turns have we waited, Tri-Beam Activated


Author

Affiliation

Valentino (Legna) Vazzoler

 

Published

March 15, 2022

DOI


Data

Number of Master Players: 1041

Number of HighDiamond

HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”
1 Players: 2566

Number of (Ranked) Master matches analysed 36873 or 73746 games.

Number of (Ranked) ~HighDiamond matches analysed 106974 or 213948 games.

Last Update: 2022-03-16 19:19

Patch 3.3 - Week 2 - by the Numbers1
Characteristic3 Master2 ~HighDiamond2
N = 59,6854 N = 36,8734 N = 150,6724 N = 106,9744
Status
Ranked 36,873 (62%) 106,974 (71%)
Other 15,750 (26%) 24,400 (16%)
PathOfChampion 5,288 (8.9%) 15,880 (11%)
Friendly 1,774 (3.0%) 3,418 (2.3%)
Server
americas 21,309 (36%) 13,120 (36%) 59,808 (40%) 40,343 (38%)
apac 19,897 (33%) 11,151 (30%) 45,319 (30%) 32,040 (30%)
europe 18,479 (31%) 12,602 (34%) 45,545 (30%) 34,591 (32%)
1 Max datetime recovered: 2022-03-16 17:41:24 UTC from 2022-03-09 18:00:00 to 2022-03-16 18:00:00 UTC
2 EU Master 316/316 NA Master 366/367 APAC Master 352/352
3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game
4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player
Shard/Server Americas, N = 1,3481 Apac, N = 1,1471 Europe, N = 1,1121
Player Rank
Master 366 (27%) 353 (31%) 322 (29%)
Diamond 982 (73%) 794 (69%) 790 (71%)
1 n (%)

Regions

Play Rate

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Apac Europe
BandleCity 17.97% 18.99% 15.45% 19.15%
Demacia 15.71% 15.91% 15.12% 16.03%
Piltover 13.12% 13.25% 14.04% 12.18%
Noxus 11.11% 10.81% 10.97% 11.53%
ShadowIsles 8.66% 9.05% 8.38% 8.51%
Shurima 8.48% 8.09% 8.59% 8.80%
MtTargon 8.41% 8.97% 8.64% 7.63%
Freljord 6.29% 5.66% 6.76% 6.54%
Bilgewater 5.92% 4.49% 8.52% 5.10%
Ionia 4.32% 4.78% 3.53% 4.54%
Patch 3.3 - Week 2 Ranked games from 2022-03-09 18:00:00 UTC to 2022-03-16 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-03-16 18:18:01.897511

Play Rate by number of Cards

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Apac Europe
BandleCity 22.51% 24.13% 19.42% 23.57%
Demacia 13.69% 12.96% 14.13% 14.06%
Piltover 13.54% 13.72% 13.93% 13.02%
Shurima 9.74% 9.29% 10.09% 9.88%
MtTargon 9.19% 9.92% 9.26% 8.37%
Noxus 8.59% 8.13% 8.78% 8.90%
ShadowIsles 8.22% 8.36% 8.38% 7.94%
Freljord 5.76% 5.05% 6.18% 6.12%
Bilgewater 4.40% 3.64% 6.39% 3.42%
Ionia 4.36% 4.80% 3.44% 4.71%
Patch 3.3 - Week 2 Ranked games from 2022-03-09 18:00:00 UTC to 2022-03-16 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-03-16 18:18:01.897511

Champions Combinations

Play Rates

Champions
Play Rate
America
Apac
Europe
Senna/Veigar
7.2%
6.4%
6.3%
9.0%
Pantheon/Yuumi (DE/MT)
6.5%
7.7%
5.4%
6.4%
Tri-Beam (NX/PZ)
6.5%
5.7%
6.4%
7.4%
Gnar/Teemo/Tristana (BC/DE)
4.9%
5.6%
2.8%
6.0%
Pyke/Rek'Sai
4.8%
3.7%
7.6%
3.5%
BandleTree
4.3%
5.0%
3.2%
4.6%
Miss Fortune/Quinn
3.9%
2.1%
5.4%
4.3%
Akshan/Sivir (DE/SH)
3.6%
3.0%
3.7%
4.0%
Gnar/Trundle (FR/PZ)
2.8%
2.1%
4.1%
2.4%
Fizz/Lulu (BC/PZ)
2.6%
3.3%
2.9%
1.8%
Pantheon/Taric/Yuumi (DE/MT)
2.6%
1.6%
3.6%
2.7%
Gnar/Ziggs (BC/NX)
1.7%
2.0%
2.0%
1.3%
Draven/Rumble (NX/PZ)
1.7%
1.8%
2.2%
1.3%
SunDisc
1.5%
1.6%
1.4%
1.6%
Taliyah/Ziggs
1.3%
1.5%
0.8%
1.6%
Gnar/Swain
1.3%
1.4%
1.7%
0.9%
Lee Sin/Zoe
1.2%
1.0%
1.7%
0.9%
Gnar/Lux
1.1%
0.4%
2.0%
0.9%
Championless (BC/PZ)
1.1%
0.8%
0.9%
1.5%
Kindred/Viego (IO/SI)
1.0%
1.4%
0.6%
1.0%
1–20 of 1287 rows
...

Data from Master Only. Source: Metadata of games collected with RiotGames API. Last Update: 2022-03-16 18:20:31.130008 FALSE

Champions
Play Rate
America
Apac
Europe
Pantheon/Yuumi (DE/MT)
8.0%
9.1%
7.9%
6.8%
Senna/Veigar
8.0%
7.3%
8.0%
8.7%
Pyke/Rek'Sai
6.1%
5.5%
7.1%
5.8%
Tri-Beam (NX/PZ)
5.0%
4.7%
6.0%
4.5%
Gnar/Teemo/Tristana (BC/DE)
4.7%
4.6%
4.5%
4.9%
Miss Fortune/Quinn
4.5%
4.0%
4.4%
5.1%
Gnar/Trundle (FR/PZ)
3.6%
2.9%
4.3%
3.8%
Akshan/Sivir (DE/SH)
2.9%
3.1%
2.3%
3.4%
BandleTree
2.6%
2.8%
2.1%
2.8%
Gnar/Ziggs (BC/NX)
2.6%
2.9%
2.5%
2.2%
Pantheon/Taric/Yuumi (DE/MT)
2.0%
1.3%
2.7%
2.2%
Kindred/Viego (IO/SI)
1.8%
2.0%
1.6%
1.9%
Gnar/Swain
1.8%
2.0%
1.9%
1.4%
Draven/Rumble (NX/PZ)
1.7%
1.7%
1.8%
1.5%
Taliyah/Ziggs
1.4%
1.7%
1.2%
1.3%
Fizz/Lulu (BC/PZ)
1.4%
1.7%
1.7%
0.9%
Elise (NX/SI)
1.3%
1.3%
1.0%
1.5%
SunDisc
1.0%
0.7%
0.8%
1.6%
Sejuani/Teemo (BC/FR)
1.0%
0.9%
0.8%
1.4%
Championless (BC/PZ)
1.0%
1.1%
1.1%
0.7%
1–20 of 2402 rows
...

Data from ~HighDiamond Only. Source: Metadata of games collected with RiotGames API Last Update: 2022-03-16 18:20:32.048194. FALSE

Day by Day

Highlighting the play-rates of most played [^at the moment of the last game] decks over time.

Win Rates

Win rates of the most played combination of champions. Play Rate 1% in at least one of the servers.

Champions
WinRate
#Win
#Games
Play Rate
Server
Senna/Veigar (3)
50.9%
2716
5339
7.2%
americas, apac, europe
Pantheon/Yuumi (DE/MT) (3)
54.6%
2634
4824
6.5%
americas, apac, europe
Tri-Beam (NX/PZ) (3)
49.8%
2390
4803
6.5%
americas, apac, europe
Gnar/Teemo/Tristana (BC/DE) (3)
55.3%
2007
3631
4.9%
americas, apac, europe
Pyke/Rek'Sai (3)
49.4%
1751
3546
4.8%
americas, apac, europe
BandleTree (3)
53.8%
1716
3188
4.3%
americas, apac, europe
Miss Fortune/Quinn (3)
52.1%
1482
2843
3.9%
americas, apac, europe
Akshan/Sivir (DE/SH) (3)
53.6%
1409
2629
3.6%
americas, apac, europe
Gnar/Trundle (FR/PZ) (3)
51.5%
1075
2089
2.8%
americas, apac, europe
Fizz/Lulu (BC/PZ) (3)
56.9%
1111
1953
2.6%
americas, apac, europe
1–10 of 20 rows

Top Win rates of the top10 best performing least played combination of champions. Play rate [0.1 [^Min number of games 50, during the times a meta/ladder just changed]

Champions
WinRate
#Win
#Games
Play Rate
LCI
UCI
CI
Fizz/Lulu/Teemo (BC/PZ)
64.3%
83
129
0.2%
0.554324169695108
0.725750463223374
(55.4% - 72.6%)
Ezreal/Gnar
62.4%
58
93
0.1%
0.51715538605421
0.722050305956333
(51.7% - 72.2%)
Gangplank/Miss Fortune/Twisted Fate (BW/NX)
60.3%
120
199
0.3%
0.531403554861825
0.671509239581651
(53.1% - 67.2%)
Gangplank/Miss Fortune (BW/NX)
59.1%
55
93
0.1%
0.484551592367311
0.692257983058397
(48.5% - 69.2%)
Gnar/Tristana (BC/DE)
58.4%
263
450
0.6%
0.537368945529768
0.630402606436961
(53.7% - 63.0%)
Fizz/Teemo/Tristana (BC/DE)
57.6%
72
125
0.2%
0.48443808075018
0.663876336030749
(48.4% - 66.4%)
Elise/Kindred/Vi
56.6%
344
608
0.8%
0.525329636546481
0.605607330546562
(52.5% - 60.6%)
Draven/Riven (NX/PZ)
56.0%
47
84
0.1%
0.446952328125289
0.667775252549181
(44.7% - 66.8%)
Pantheon/Yuumi/Zoe (DE/MT)
55.1%
109
198
0.3%
0.478380380633983
0.621094666421419
(47.8% - 62.1%)
Heimerdinger/Jayce (PZ/SI)
54.9%
211
384
0.5%
0.498194302777173
0.59999555734633
(49.8% - 60.0%)

Match Ups

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 10 most played champion combination.

The upper value is from all the Masters players, the bottom one only from HighDiamond.

MU with less than 30 games are not included.

Senna/Veigar Pantheon/Yuumi (DE/MT) Tri-Beam (NX/PZ) Gnar/Teemo/Tristana (BC/DE) Pyke/Rek'Sai BandleTree Miss Fortune/Quinn Akshan/Sivir (DE/SH) Gnar/Trundle (FR/PZ) Fizz/Lulu (BC/PZ)
Senna/Veigar
NA
42.9%
45.3%
51.3%
49.8%
42.1%
45.3%
52.4%
47.4%
18.4%
28.5%
41.9%
42.0%
37.7%
39.6%
53.8%
50.3%
58.0%
56.2%
Pantheon/Yuumi (DE/MT)
57.1%
54.7%
NA
49.1%
48.3%
54.1%
48.7%
50.7%
50.5%
44.1%
45.3%
66.7%
63.7%
67.0%
62.2%
57.1%
55.0%
36.8%
33.2%
Tri-Beam (NX/PZ)
48.7%
50.2%
50.9%
51.7%
NA
43.5%
44.8%
54.3%
53.0%
58.2%
58.8%
48.7%
52.8%
43.1%
48.2%
37.2%
39.4%
47.3%
51.3%
Gnar/Teemo/Tristana (BC/DE)
57.9%
54.7%
45.9%
51.3%
56.5%
55.2%
NA
52.0%
52.8%
61.5%
62.0%
48.4%
51.0%
50.0%
51.1%
59.2%
49.7%
43.3%
52.1%
Pyke/Rek'Sai
47.6%
52.6%
49.3%
49.5%
45.7%
47.0%
48.0%
47.2%
NA
43.1%
46.4%
57.1%
49.4%
48.8%
42.0%
44.8%
39.8%
32.0%
30.6%
BandleTree
81.6%
71.5%
55.9%
54.7%
41.3%
41.2%
38.5%
38.0%
56.9%
53.6%
NA
36.6%
30.2%
47.4%
52.0%
48.4%
39.6%
33.0%
50.0%
Miss Fortune/Quinn
58.1%
58.0%
33.3%
36.3%
51.3%
47.2%
51.6%
49.0%
42.9%
50.6%
63.4%
69.8%
NA
44.6%
48.5%
44.1%
54.4%
39.7%
47.5%
Akshan/Sivir (DE/SH)
62.3%
60.4%
33.0%
37.8%
56.9%
51.8%
50.0%
48.9%
51.2%
58.0%
52.6%
48.0%
55.4%
51.5%
NA
50.6%
47.7%
44.1%
55.3%
Gnar/Trundle (FR/PZ)
46.2%
49.7%
42.9%
45.0%
62.8%
60.6%
40.8%
50.3%
55.2%
60.2%
51.6%
60.4%
55.9%
45.6%
49.4%
52.3%
NA
49.2%
51.7%
Fizz/Lulu (BC/PZ)
42.0%
43.4%
63.2%
66.8%
52.7%
48.7%
56.7%
47.9%
68.0%
69.4%
67.0%
50.0%
60.3%
52.5%
55.9%
44.7%
50.8%
48.3%
NA
MatchUp values from Ranked games with Master (upper) and ~HighDiamond (bottom) Ranked players. Decks and order of the Archetypes based on the playrate over the last 7 days. Source: Metadata of games collected with RiotGames API

LoR-Meta Index (LMI)

Note: Games from Master Rank only

Tier0 with LMI 97.5 Tier1 with LMI [85,97.5) Tier2 with LMI [60,85) Tier3- with LMI < 60

The LMI

2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Top3 Biggest Win Streak by Server
Cumulative wins with the same Archetype
Player Result Archetype Deck Code
Americas
滿季包子 13 Pantheon/Yuumi (DE/MT)
AK Tomaszamo 13 Gnar/Tristana (BC/DE)
HDR Dudu de Nunu 13 Gnar/Tristana (BC/DE)
StolenConch 13 Jinx/Lulu
Apac
ゴーゼワロス 18 Miss Fortune/Quinn
PanglnwZa007 12 Championless (NX/PZ)
Sleep on bush 12 Elise/Kindred/Vi
Europe
Bülat 16 Darius/Gnar (FR/NX)
Frag1Le 15 Tri-Beam (NX/PZ)
Arren 12 Ahri/Akshan
Conansson 12 Miss Fortune/Quinn
Feanor Curufinwë 12 Fizz/Gnar (BC/PZ)
Games from all Master are collected each hour adding up to the last 20 matches. Unlikely but possible to miss games in case of high frequency games. Metadata of games collected with RiotGames API

Cards Presence

 

Cards that couldn’t find place even in a meme deck.

BC
NX
DE
PZ
BW
IO
SH
SI
FR
MT
Swole Scout
Trifarian Shieldbreaker
Plucky Poro
Academy Prodigy
Slippery Waverider
Kinkou Lifeblade
Raz Bloodmane
Sinister Poro
Feral Mystic
Whiteflame Protector
Furious Faefolk
Savage Reckoner
Vanguard Lookout
Jae Medarda
Brash Gambler
Nimble Poro
Ricochet
Iron Harbinger
Uzgar the Ancient
Porofly
Mega Inferno Bomb
Crimson Awakener
Vanguard Squire
Trueshot Barrage
Hunting Fleet
Scaled Snapper
Emperor's Divide
Stirred Spirits
Bandle Gunners
Arrel the Tracker
Reinforcements
Unlicensed Innovation
Plunder Poro
Yusari
Destined Poro
Soulspinner
Safety Inspector
Wrathful Rider
Vanguard Firstblade
Eminent Benefactor
Golden Narwhal
Shadowshift
Waking Sands
Watcher on the Isles
Pompous Cavalier
Brutal Hunter
Vanguard Cavalry
Unstable Voltician
Scrapshot
Vanguard's Edge
Sai Scout
Fix-Em-Uppers
Noxkraya Arena
Silverwing Diver
Amateur Aeronaut
Wise Fry
Charm
Stoneweaving
Ember Monk
Retired Reckoner
Kadregrin the Infernal
Intrepid Mariner
Reaver's Row
Keeper's Verdict
Sigil of Malice
Petricite Hound
Caustic Cask
Bandle Painter
Weapons of the Lost
Pompous Cavalier
Furious Faefolk
1–10 of 11 rows

Not-Standard Archetype Names

Names and rules for the “non standard archetypes” which are not defined by Champion+Regions

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
BandleTree 3 copies of BandleTree
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol
Marauder Two to Three copies of Both Legion Marauder and Strength in Numbers
Mistwraith Allegiance Three copies of both Mistwraith and Wraithcaller
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Sentinel Control PnZ/SI deck with a combination of Elise/Jayce/Vi
SunDisc Mono Shurima with 1+ Sun Disc - without Rek'Sai
Viktor - Shellfolk Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade

Credits

Special thanks to Trinathan, Jump, bA1ance and for the recent support (ᐛ)ᕗ

Legal bla bla

This content was created under Riot Games ‘Legal Jibber Jabber’ policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Footnotes

  1. HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”[↩]
  2. LMI - Early Theory[↩]
  3. LMI - Adding a Ban Index[↩]