THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°36)

Patch 2.21 - Week 1 - Ionia don’t be broken challenge: Impossible


Author

Affiliation

Valentino (Legna) Vazzoler

 

Published

Dec. 14, 2021

DOI


Data

Note: With the current Season I want to start using a “more robust” way for which games to collect. Reason being that while I want to focus on Master players it’s possible to notice the flaw that

So the proposed solution is the following:


Number of (Ranked) matches analysed 3277 or 6554 games. / LastSeasonal Players

Number of (Ranked) matches analysed 23335 or 46670 games. / ~HighDiamond

Last Update: 2022-02-05 19:44

Patch 2.21 - Week 1 - by the Numbers1
Characteristic2 Last Seasonal ~HighDiamond
N = 15,8313 N = 3,2773 N = 55,3543 N = 23,3353
Status
Friendly 11,949 (75%) 15,557 (28%)
Ranked 3,277 (21%) 23,335 (42%)
Other 605 (3.8%) 2,392 (4.3%)
to Scrap 14,070 (25%)
Server
americas 8,070 (51%) 2,000 (61%) 24,914 (45%) 11,299 (48%)
apac 3,757 (24%) 415 (13%) 14,371 (26%) 3,717 (16%)
europe 4,004 (25%) 862 (26%) 16,069 (29%) 8,319 (36%)

1 Max datetime recovered: 2021-12-15 17:59:55 UTC from 2021-12-08 18:00:00 to 2021-12-15 18:00:00 UTC

2 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game

3 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Regions

Play Rate

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) in [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Apac Europe
BandleCity 16.98% 16.12% 21.29% 16.90%
Ionia 14.59% 13.18% 18.46% 16.00%
Piltover 14.00% 13.07% 17.07% 14.69%
Demacia 12.09% 13.27% 11.16% 9.79%
MtTargon 9.51% 9.95% 6.33% 9.99%
Bilgewater 8.89% 9.55% 5.43% 9.03%
Noxus 8.57% 8.77% 6.63% 9.06%
Freljord 6.01% 5.99% 5.31% 6.39%
Shurima 5.96% 6.20% 6.69% 5.05%
ShadowIsles 3.40% 3.89% 1.63% 3.11%
Patch 2.21 - Week 1 Ranked games from 2021-12-08 18:00:00 UTC to 2021-12-15 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-02-05 18:41:16.217354

Play Rate by number of Cards

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Apac Europe
Ionia 24.32% 22.02% 32.80% 25.56%
BandleCity 20.69% 19.98% 26.86% 19.37%
Bilgewater 11.10% 11.51% 7.29% 11.99%
MtTargon 9.61% 9.81% 6.47% 10.68%
Demacia 9.28% 10.29% 7.87% 7.61%
Piltover 6.42% 6.64% 6.03% 6.12%
Noxus 6.36% 6.41% 4.07% 7.33%
Shurima 5.34% 5.52% 4.97% 5.12%
Freljord 3.98% 4.46% 2.31% 3.66%
ShadowIsles 2.90% 3.36% 1.33% 2.56%
Patch 2.21 - Week 1 Ranked games from 2021-12-08 18:00:00 UTC to 2021-12-15 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-02-05 18:41:16.217354

Champions Combinations

Play Rates

Champions
Play Rate
America
Asia
Europe
Ezreal/Kennen (IO/PZ)
17.9%
15.3%
23.9%
21.2%
Poppy/Teemo (BC/DE)
7.1%
6.8%
5.1%
8.9%
Gangplank/Sejuani
5.3%
4.6%
5.8%
6.8%
Pantheon/Taric (DE/MT)
5.2%
6.1%
1.6%
5.0%
BandleTree
4.3%
4.6%
6.6%
2.6%
Lissandra/Taliyah
4.2%
5.1%
1.1%
3.7%
Lee Sin/Zoe
3.4%
2.8%
1.0%
6.0%
Pyke/Rek'Sai
2.9%
3.2%
1.4%
3.0%
Gangplank/Twisted Fate (BC/BW)
2.9%
2.8%
1.0%
3.9%
Lulu/Poppy (BC/DE)
2.3%
3.3%
1.2%
0.6%
Gangplank/Twisted Fate (BW/NX)
2.1%
2.9%
0.6%
0.8%
Senna/Veigar
2.0%
1.3%
2.0%
3.7%
Lulu/Poppy (BC/PZ)
1.7%
2.4%
2.0%
0.0%
Gangplank/Miss Fortune (BW/NX)
1.7%
2.2%
0.1%
1.2%
Dragons (DE/MT)
1.6%
2.2%
0.2%
1.0%
Swain/Teemo (BC/NX)
1.6%
1.0%
1.7%
3.0%
Ahri/Kennen (IO/MT)
1.5%
2.2%
0.1%
0.6%
Ahri/Kennen (IO/SH)
1.5%
1.3%
4.6%
0.3%
Fizz/Poppy (BC/DE)
1.3%
1.6%
3.0%
0.0%
Fizz/Twisted Fate (BC/BW)
1.3%
1.9%
0.0%
0.6%
1–20 of 263 rows
...

Data from Last-Season Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE

Champions
Play Rate
America
Asia
Europe
Ezreal/Kennen (IO/PZ)
13.6%
12.3%
15.8%
14.3%
Poppy/Teemo (BC/DE)
8.8%
8.7%
6.5%
9.9%
Pantheon/Taric (DE/MT)
5.9%
6.5%
3.2%
6.2%
Gangplank/Sejuani
4.6%
4.4%
4.3%
5.1%
BandleTree
4.1%
4.1%
4.5%
4.1%
Pyke/Rek'Sai
3.7%
4.2%
4.4%
2.9%
Lissandra/Taliyah
3.0%
3.6%
2.4%
2.4%
Gangplank/Twisted Fate (BC/BW)
2.8%
3.1%
1.8%
2.8%
Senna/Veigar
2.6%
2.4%
2.0%
3.1%
Lee Sin/Zoe
2.5%
2.4%
0.8%
3.4%
Lulu/Poppy (BC/DE)
2.2%
2.5%
2.2%
1.7%
Dragons (DE/MT)
1.8%
2.0%
1.8%
1.7%
Pantheon/Riven
1.8%
1.1%
1.1%
3.0%
Swain/Teemo (BC/NX)
1.6%
1.6%
2.1%
1.4%
Gangplank/Twisted Fate (BW/NX)
1.4%
2.0%
0.6%
0.9%
Poppy/Ziggs (BC/NX)
1.3%
0.5%
1.5%
2.3%
Gangplank/Miss Fortune (BW/NX)
1.0%
1.1%
0.2%
1.0%
Draven/Sion (NX/PZ)
0.9%
1.0%
0.6%
1.1%
Lulu/Poppy (BC/PZ)
0.9%
1.4%
1.1%
0.2%
Ahri/Kennen (IO/SH)
0.9%
1.2%
1.3%
0.4%
1–20 of 878 rows
...

Data from Current Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE

Day by Day

Highlisting the top10 most played decks (at the moment of the last game played).

Win Rates

Tie games are excluded

Win rates of the most played combination of champions. Play Rate >= 1% in at least one of the servers.

Champions
WinRate
#Win
#Games
Play Rate
Server
Ezreal/Kennen (IO/PZ) (3)
55.1%
647
1175
17.9%
americas, apac, europe
Poppy/Teemo (BC/DE) (3)
51.5%
239
464
7.1%
americas, apac, europe
Gangplank/Sejuani (3)
52.6%
184
350
5.3%
americas, apac, europe
Pantheon/Taric (DE/MT) (3)
50.9%
174
342
5.2%
americas, apac, europe
BandleTree (3)
46.1%
131
284
4.3%
americas, apac, europe
Lissandra/Taliyah (3)
50.7%
140
276
4.2%
americas, apac, europe
Lee Sin/Zoe (3)
62.1%
139
224
3.4%
americas, apac, europe
Pyke/Rek'Sai (3)
48.4%
93
192
2.9%
americas, apac, europe
Gangplank/Twisted Fate (BC/BW) (3)
53.5%
100
187
2.9%
americas, apac, europe
Lulu/Poppy (BC/DE) (3)
54.6%
83
152
2.3%
americas, apac, europe
1–10 of 22 rows

Top Win rates of the top10 best performing least played combination of champions. Play rate [0.1%,1%)

Min number of games 50, during the times a meta/ladder just changed.
1

Champions
WinRate
#Win
#Games
Play Rate
Pantheon/Shyvana
54.7%
35
64
1.0%
Jinx/Lulu (BC/PZ)
52.0%
26
50
0.8%

Match Ups

Note:: only games from Last-Season Master

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

The win rates on the grid are among the 10 most played champion combination. The upper value is from all the Last-Season Masters, the bottom one only from the current Current Masters. MU with less than 30 games are not included.

Ezreal/Kennen (IO/PZ) Poppy/Teemo (BC/DE) Gangplank/Sejuani Pantheon/Taric (DE/MT) BandleTree Lissandra/Taliyah Lee Sin/Zoe Pyke/Rek'Sai Gangplank/Twisted Fate (BC/BW) Lulu/Poppy (BC/DE)
Ezreal/Kennen (IO/PZ)
NA
51.2%
47.2%
47.2%
55.0%
64.4%
67.1%
57.4%
55.1%
48.9%
34.8%
47.1%
70.7%
53.6%
61.2%
48.8%
41.6%
62.1%
53.5%
Poppy/Teemo (BC/DE)
48.8%
52.8%
NA
43.8%
47.2%
41.7%
40.6%
69.2%
62.2%
64.7%
66.1%
22.2%
44.8%
33.3%
41.1%
58.8%
63.9%
58.3%
56.3%
Gangplank/Sejuani
52.8%
45.0%
56.2%
52.8%
NA
45.5%
51.0%
70.6%
57.0%
40.0%
39.2%
27.8%
35.1%
45.5%
53.2%
33.3%
61.2%
0.0%
41.5%
Pantheon/Taric (DE/MT)
35.6%
32.9%
58.3%
59.4%
54.5%
49.0%
NA
45.5%
58.3%
70.0%
53.4%
7.7%
28.2%
50.0%
50.0%
100.0%
73.2%
80.0%
55.3%
BandleTree
42.6%
44.9%
30.8%
37.8%
29.4%
43.0%
54.5%
41.7%
NA
27.8%
42.0%
66.7%
68.3%
50.0%
57.1%
66.7%
44.9%
11.1%
37.2%
Lissandra/Taliyah
51.1%
65.2%
35.3%
33.9%
60.0%
60.8%
30.0%
46.6%
72.2%
58.0%
NA
50.0%
54.5%
27.3%
34.9%
50.0%
62.5%
16.7%
Lee Sin/Zoe
52.9%
29.3%
77.8%
55.2%
72.2%
64.9%
92.3%
71.8%
33.3%
31.7%
50.0%
45.5%
NA
50.0%
57.1%
40.0%
76.5%
83.3%
Pyke/Rek'Sai
46.4%
38.8%
66.7%
58.9%
54.5%
46.8%
50.0%
50.0%
50.0%
42.9%
72.7%
65.1%
50.0%
42.9%
NA
25.0%
40.5%
71.4%
46.7%
Gangplank/Twisted Fate (BC/BW)
51.2%
58.4%
41.2%
36.1%
66.7%
38.8%
0.0%
26.8%
33.3%
55.1%
50.0%
37.5%
60.0%
23.5%
75.0%
59.5%
NA
0.0%
Lulu/Poppy (BC/DE)
37.9%
46.5%
41.7%
43.7%
100.0%
58.5%
20.0%
44.7%
88.9%
62.8%
83.3%
16.7%
28.6%
53.3%
100.0%
NA
The upper value is from Last-Seasononal Players while the bottom value is from ~HighDiamond. MU with less than 30 games are not included. Order of the Archetypes based on the playrate over the last 7 days from the last-update from the upper value population. Source: Metadata of games collected with RiotGames API
062119050100119
01272380100200238
010.49 — 0.5100.10.20.30.40.50.60.70.80.91
Player
Opponent
#Win
#Games
WinRate
CI
Ezreal/Kennen (IO/PZ)
Ezreal/Kennen (IO/PZ)
119
238
50.0%
(43.5% - 56.5%)
Poppy/Teemo (BC/DE)
Ezreal/Kennen (IO/PZ)
62
127
48.8%
(39.9% - 57.8%)
Ezreal/Kennen (IO/PZ)
Poppy/Teemo (BC/DE)
65
127
51.2%
(42.2% - 60.1%)

Deck of the week

I actually wanted to feature something else but, after recent events maybe the deck even needs “some help”

Ezreal/Kennen (IO/PZ)
Playrate (N: 3683)
Card
PlayRate
3
2
1
Ezreal
100.0%
100.0%
0.0%
0.0%
Kennen
100.0%
100.0%
0.0%
0.0%
Eye of the Dragon
100.0%
100.0%
0.0%
0.0%
Kinkou Wayfinder
100.0%
100.0%
0.0%
0.0%
God-Willow Seedling
100.0%
100.0%
0.0%
0.0%
Retreat
100.0%
99.5%
0.5%
0.0%
Twin Disciplines
100.0%
96.9%
3.1%
0.0%
Concussive Palm
100.0%
96.2%
3.8%
0.0%
Recall
100.0%
95.2%
4.8%
0.0%
Deny
100.0%
21.5%
68.7%
9.8%
Homecoming
100.0%
2.5%
65.2%
32.2%
Shadow Assassin
99.8%
100.0%
0.0%
0.0%
Deep Meditation
99.5%
81.8%
17.8%
0.4%
Nopeify!
79.8%
3.9%
82.5%
13.6%
Sonic Wave
69.2%
42.8%
47.3%
10.0%
Will of Ionia
27.5%
0.0%
0.0%
100.0%
Charm
2.0%
0.0%
25.3%
74.7%
Navori Conspirator
1.8%
0.0%
13.2%
86.8%
Sai'nen Thousand-Tailed
1.1%
0.0%
0.0%
100.0%
Counterfeit Copies
1.1%
0.0%
0.0%
100.0%
1–20 of 24 rows

LoR-Meta Index (LMI)

The LMI

2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

0.250.500.751.000.250.500.751.00
LMItierTier1Tier2Tier3 or lowerLoR-Meta Index (LMI)hovering over a circle will display a deck valuesWR IndexFreq Index

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Top3 Biggest Win Streak by Server
Cumulative wins with the same Archetype
Player Result Archetype Deck Code
Americas
mtucks 12 Ezreal/Kennen (IO/PZ)
Zorig Dungu 12 Ezreal/Kennen (IO/PZ)
Venndulum 9 Ezreal/Kennen (IO/PZ)
XxWhatAmIxX 9 Lee Sin/Zoe
Apac
pisukaru 11 Sejuani/Teemo (BC/FR)
Deye 8 Lulu/Poppy (BC/PZ)
Sword of Akasha 8 Ahri/Kennen (IO/SH)
Europe
斗鱼9382777 11 Gangplank/Twisted Fate (BC/BW)
Broken Ball 10 Lee Sin/Zoe
ragnarosich 10 Lissandra/Taliyah
Games from all Master are collected each hour adding up to the last 20 matches. Unlikely but possible to miss games in case of high frequency games. Metadata of games collected with RiotGames API

Cards Presence

It seems that not even Twin Disciple can beat Sharsight

 

Cards that couldn’t find place even in a meme deck.

PZ
SI
NX
IO
MT
BW
SH
DE
FR
BC
Jinx
Phantom Prankster
Draven
Twin Disciplines
Divergent Paths
Shellshocker
Careful Preparation
Dawnspeakers
Anivia
Kennen
Teemo
Glimpse Beyond
Vladimir
Yasuo
Star Spring
Slippery Waverider
Unworthy
Lucian
Tryndamere
Shark Trainer
Heimerdinger
Elise
Culling Strike
Keeper of Masks
Targon's Peak
The Beast Below
Baccai Sandspinner
Mobilize
Iceborn Legacy
Wizened Wizard
Augmented Experimenter
Ancient Crocolith
Crimson Curator
Herald of Spring
Starry Scamp
Prowling Cutthroat
Voice of the Risen
Lux
Omen Hawk
Swole Scout
Parade Electrorig
Soul Shepherd
Darius
Fae Bladetwirler
Behold the Infinite
Monkey Idol
Rek'Sai
Swiftwing Lancer
Harsh Winds
Tristana
Academy Prodigy
Onslaught of Shadows
Arachnoid Host
Kinkou Lifeblade
The Fangs
Devourer of the Depths
The Absolver
Vanguard Defender
Braum
Electro Harpoon
Eager Apprentice
Hecarim
Decisive Maneuver
Karma
Lunari Duskbringer
Crackshot Corsair
Desert Naturalist
Battlesmith
Rimefang Wolf
Inventive Chemist
Puffcap Peddler
Fresh Offerings
Arachnoid Sentry
Recall
Aphelios
Yordle Grifter
Raz Bloodmane
Tianna Crownguard
Avarosan Marksman
Gruff Grenadier
Corina Veraza
Cursed Keeper
Transfusion
Zed
Sneaky Zeebles
Shipwreck Hoarder
Sandcrafter
Garen
Scarthane Steffen
Furious Faefolk
Jury-Rig
Scribe of Sorrows
Legion Saboteur
Greenglade Elder
Broadbacked Protector
Bubble Bear
Call the Pack
Stand Alone
Lonely Poro
Minion
Rising Spell Force
Kalista
Brothers' Bond
Nimble Poro
Grandfather Rumul
Brash Gambler
Payday
Fiora
Shatter
Veigar
Boomcrew Rookie
Rhasa the Sunderer
House Spider
Navori Conspirator
The Infinite Mindsplitter
Coral Creatures
Ancient Preparations
Brightsteel Formation
Ashe
Stone Stackers
Shady Character
Scuttlegeist
Crimson Disciple
Jeweled Protector
Diana
Jagged Taskmaster
Treasure Seeker
Relentless Pursuit
Entreat
Shell Game
Used Cask Salesman
Sinister Poro
Arena Battlecaster
Sown Seeds
Crystal Ibex
Citrus Courier
Baccai Reaper
Detain
Unscarred Reaver
Tenor of Terror
Sump Dredger
Thresh
Legion Marauder
Death Mark
Mountain Goat
Zap Sprayfin
Hibernating Rockbear
Judgment
Avalanche
Rumble
1–15 of 120 rows
...

Not-Standard Archetype Names

Names and rules for the “non standard archetypes” which are not defined by Champion+Regions

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol
SunDisc Mono Shurima with 1+ Sun Disc
Viktor - Shellfolk Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade
Sentinel Control PnZ/SI deck with a combination of Elise/Jayce/Vi

Credits

Special thanks to bA1ance and Pavelicii for the recent support ^^

Support page link. In case donations-only the plan is to have the name in the credits for at least a month from the time of the donation.
4

I may not express gratitude often but that’s because I think the best way I can do it is to continuing working hard on what I do and strive for improvements. Still, proper credits are necessary and I’ll try do it to them more often.

Legal bla bla

This content was created under Riot Games ‘Legal Jibber Jabber’ policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Footnotes

  1. Min number of games 50, during the times a meta/ladder just changed.[↩]
  2. LMI - Early Theory[↩]
  3. LMI - Adding a Ban Index[↩]
  4. Support page link. In case donations-only the plan is to have the name in the credits for at least a month from the time of the donation.[↩]