THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°35)

Patch 2.20 - Week 2 - The light at the end of Beyond the Bandlewood tunnel


Author

Affiliation

Valentino (Legna) Vazzoler

 

Published

Dec. 7, 2021

DOI


Data

Number of (Ranked) matches analysed 36651 or 73302 games. / Master

Number of (Ranked) matches analysed 70469 or 140938 games. / ~Plat+

Last Update: 2021-12-08 19:58

Patch 2.20 - Week 2 - by the Numbers1
Characteristic3 Current Master2 Last-Season Master2
N = 98,2594 N = 36,6514 N = 163,9524 N = 70,4694
Status
Other 58,632 (60%) 90,142 (55%)
Ranked 36,651 (37%) 70,469 (43%)
Friendly 2,976 (3.0%) 3,341 (2.0%)
Server
americas 43,387 (44%) 15,649 (43%) 76,263 (47%) 32,851 (47%)
asia 18,648 (19%) 6,533 (18%) 26,003 (16%) 9,750 (14%)
europe 36,224 (37%) 14,469 (39%) 61,686 (38%) 27,868 (40%)

1 Max datetime recovered: 2021-12-08 17:00:00 UTC from 2021-12-01 18:00:00 to 2021-12-08 18:00:00 UTC

2 EU Master playerDecks in the ladder 892 while number of possible Master playerDecks recovered is 894 NA Master playerDecks in the ladder 999 while number of possible Master playerDecks recovered is 1000 ASIA Master playerDecks in the ladder 349 while number of possible Master playerDecks recovered is 349

3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game

4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Seasonal Tournament Top32 Results

Before providing the usual description of last week high ranked games here are the results from the top32

Note: As not all decks has being played I can’t provide a complete coverage of the lineUps but 212/288 decks overall.

Top32 Results
Game results from the top32 players of the Between Worlds Seasonal Tournament
WonMatches americas asia europe
Player result Player result Player result
5 HDR BlackBoss sai Painas
4 Kochua シンゲツ Ultraman1996
3 Cephalopod AFTV깜동 S0bek
3 Makantor yata64 Ye Xiu 叶修
2 AK KuroNE 잠만와 ASK
2 FNX Master Doran AFTV박소가 Carnality
2 Gio ReROLL King D Altar
2 MajiinBae YOUTUBE난뀨 Pavelicii
1 Beastllama アース BaJAtak
1 Damian1917 メンヘラ D123R
1 Paradigmz bluish Daylton
1 sCBASSs DSKINPISKCOOL EpicFischa
1 Snugguls J01 freshlobster
1 ToF Pixer Kaleo MazeMangler
1 XxWhatAmIxX PETA Metalfrider
1 Zult pisukaru Owi
0 AJäy キミもGボーイズに入らないか Anªrchy
0 AL911AL タキch CrossS
0 BlowMyNexus 노란코코넛 Dyna
0 Chunkzer 버버버 Fola Kolanta
0 FNX Wasrusso 조개구이맛집 jirkau
0 HDR Lazyguga Akiramenaide K0905
0 mtucks All Creation Kuraschi
0 NNT eluwardhayk Dreadway Nunu bot
0 Prodigy Hello UnHAPPY PvH
0 Rusticles kariudo Robomaster18
0 SamanthaHoney keih SaltySimonSE
0 SantaTCG kuro Shadow4Back
0 Sirturmund Raikei Sir Donald
0 squallywag Usamarer SonikHolik
0 Stromboli Prince Various SWATblue
0 Zorig Dungu VK Overdose ThunderUncle
Metadata of games collected with RiotGames API

Top32 Players' Deckcodes

Bewtween Worlds Playoff - Top32 LineUps

server
#Matches Wins
Player
Deck
DeckCode
americas (6)
0, 1, 2, 3, 4, 5
1 (8)
0 (16)
asia (6)
0, 1, 2, 3, 4, 5
1 (8)
0 (16)
노란코코넛 (1)
europe (6)
0, 1, 2, 3, 4, 5
1 (8)
0 (16)

As not all decks has being played I can't provide a complete coverage of the lineUps but 212/288 decks overall. Source: Metadata of games collected with RiotGames API

Regions

Play Rate

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) in [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Asia Europe
BC 15.56% 14.66% 17.59% 15.62%
NX 11.50% 11.11% 11.68% 11.85%
DE 10.75% 10.73% 9.72% 11.22%
IO 10.60% 11.02% 8.96% 10.88%
PZ 10.59% 12.43% 8.75% 9.43%
BW 10.23% 10.06% 10.25% 10.41%
FR 9.78% 8.82% 10.37% 10.57%
SH 8.73% 8.61% 10.77% 7.94%
SI 7.12% 7.79% 7.40% 6.26%
MT 5.14% 4.77% 4.51% 5.81%
Patch 2.20 - Week 2 Ranked games from 2021-12-01 18:00:00 UTC to 2021-12-08 18:00:00 UTC Metadata of games collected with RiotGames API

Play Rate by number of Cards

Note: the dual region factor has been solved

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Asia Europe
BC 17.14% 15.87% 18.84% 17.75%
BW 13.01% 12.18% 12.64% 14.07%
PZ 11.37% 13.58% 9.02% 10.03%
DE 10.96% 10.97% 10.23% 11.27%
SH 9.95% 9.87% 12.24% 9.01%
IO 9.86% 10.29% 8.48% 10.00%
NX 9.43% 9.10% 9.89% 9.57%
FR 6.89% 6.02% 8.27% 7.21%
SI 6.60% 7.43% 6.45% 5.78%
MT 4.80% 4.68% 3.94% 5.31%
Patch 2.20 - Week 2 Ranked games from 2021-12-01 18:00:00 UTC to 2021-12-08 18:00:00 UTC Metadata of games collected with RiotGames API

Champions Combinations

Play Rates

Champions
Play Rate
America
Asia
Europe
Poppy/Zed (DE/IO)
11.0%
11.0%
11.4%
10.8%
Gangplank/Sejuani
9.0%
9.2%
8.0%
9.2%
Poppy/Ziggs (BC/NX)
5.5%
5.8%
3.2%
6.0%
Senna/Veigar
4.1%
4.1%
4.4%
3.9%
Pyke/Rek'Sai
4.1%
4.2%
4.3%
3.9%
Swain/Teemo (BC/NX)
3.8%
3.2%
4.3%
4.4%
Akshan/Sivir (DE/SH)
2.4%
2.2%
3.5%
2.4%
Lissandra/Taliyah
2.4%
2.0%
4.6%
2.1%
Draven/Sion (NX/PZ)
2.2%
2.6%
1.3%
2.1%
Fizz/Poppy (BC/NX)
2.1%
2.3%
1.4%
2.1%
Jayce/Lux
2.1%
2.4%
1.7%
1.9%
Lee Sin/Zoe
2.0%
1.8%
2.3%
2.3%
Sentinel Control
1.9%
2.4%
1.6%
1.5%
Gangplank/Twisted Fate (BC/BW)
1.8%
2.1%
1.2%
1.7%
Taliyah/Ziggs
1.7%
1.7%
1.5%
1.8%
Sejuani/Trundle/Tryndamere (FR/IO)
1.6%
1.0%
0.6%
2.7%
Dragons (DE/MT)
1.3%
1.0%
1.8%
1.6%
Thresh/Viego (IO/SI)
1.3%
1.7%
0.6%
1.1%
Poppy/Zoe
1.2%
0.6%
1.6%
1.7%
Lux/Poppy
1.1%
1.1%
0.3%
1.4%
1–20 of 2110 rows
...

Data from Last-Season Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE

Champions
Play Rate
America
Asia
Europe
Poppy/Zed (DE/IO)
10.3%
9.5%
10.8%
10.8%
Gangplank/Sejuani
8.0%
7.1%
6.3%
9.8%
Poppy/Ziggs (BC/NX)
4.5%
4.6%
2.7%
5.1%
Senna/Veigar
4.1%
4.2%
4.2%
4.0%
Pyke/Rek'Sai
4.0%
3.9%
5.7%
3.4%
Swain/Teemo (BC/NX)
4.0%
3.0%
5.4%
4.4%
Lee Sin/Zoe
2.5%
2.2%
2.7%
2.8%
Lissandra/Taliyah
2.5%
1.8%
4.6%
2.3%
Draven/Sion (NX/PZ)
2.3%
2.8%
1.4%
2.3%
Akshan/Sivir (DE/SH)
2.3%
2.1%
2.7%
2.5%
Fizz/Poppy (BC/NX)
2.1%
2.3%
1.3%
2.4%
Taliyah/Ziggs
1.8%
1.8%
1.7%
1.9%
Sentinel Control
1.8%
2.1%
2.0%
1.3%
Gangplank/Twisted Fate (BC/BW)
1.7%
1.9%
1.4%
1.7%
Jayce/Lux
1.6%
1.9%
0.9%
1.6%
Sejuani/Trundle/Tryndamere (FR/IO)
1.5%
1.0%
0.5%
2.4%
Poppy/Zoe
1.4%
0.6%
2.3%
2.0%
Dragons (DE/MT)
1.4%
1.2%
0.9%
1.8%
Lux/Poppy
1.2%
1.2%
0.4%
1.7%
Thresh/Viego (IO/SI)
1.1%
2.0%
0.5%
0.5%
1–20 of 1399 rows
...

Data from Current Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE

Day by Day

Highlisting the top10 most played decks (at the moment of the last game played).

Win Rates

Tie games are excluded / only games from ‘Old’ Master

Win rates of the most played combination of champions. Play Rate >= 1% in at least one of the servers.

Champions
WinRate
#Win
#Games
Play Rate
Server
Poppy/Zed (DE/IO) (3)
56.0%
8653
15446
11.0%
americas, asia, europe
Gangplank/Sejuani (3)
53.2%
6761
12711
9.0%
americas, asia, europe
Poppy/Ziggs (BC/NX) (3)
56.0%
4358
7776
5.5%
americas, asia, europe
Senna/Veigar (3)
51.4%
2950
5737
4.1%
americas, asia, europe
Pyke/Rek'Sai (3)
51.0%
2919
5719
4.1%
americas, asia, europe
Swain/Teemo (BC/NX) (3)
52.1%
2780
5338
3.8%
americas, asia, europe
Akshan/Sivir (DE/SH) (3)
52.7%
1804
3424
2.4%
americas, asia, europe
Lissandra/Taliyah (3)
48.7%
1647
3382
2.4%
americas, asia, europe
Draven/Sion (NX/PZ) (3)
54.9%
1725
3142
2.2%
americas, asia, europe
Fizz/Poppy (BC/NX) (3)
52.3%
1555
2975
2.1%
americas, asia, europe
1–10 of 21 rows

Top Win rates of the top10 best performing least played combination of champions. Play rate [0.1%,1%)

Min number of games 50, during the times a meta/ladder just changed.
1

Champions
WinRate
#Win
#Games
Play Rate
Jayce/Sivir
59.1%
94
159
0.1%
Lulu/Poppy (BC/DE)
58.1%
104
179
0.1%
Gangplank/Twisted Fate (BW/NX)
56.1%
169
301
0.2%
Nasus/Viego (SI/SH)
54.9%
78
142
0.1%
Gangplank/Miss Fortune (BW/NX)
54.8%
698
1274
0.9%
Fizz/Poppy/Teemo (BC/NX)
54.7%
152
278
0.2%
Miss Fortune/Poppy (BW/DE)
54.6%
493
903
0.6%
Draven/Jinx
54.0%
315
583
0.4%
Draven/Sion/Vi
53.6%
105
196
0.1%
Poppy/Taric (DE/MT)
53.1%
260
490
0.3%

Match Ups

Note:: only games from Last-Season Master

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

The win rates on the grid are among the 15 most played champion combination. The upper value is from all the Last-Season Masters, the bottom one only from the current Current Masters. MU with less than 30 games are not included.

Poppy/Zed (DE/IO) Gangplank/Sejuani Poppy/Ziggs (BC/NX) Senna/Veigar Pyke/Rek'Sai Swain/Teemo (BC/NX) Akshan/Sivir (DE/SH) Lissandra/Taliyah Draven/Sion (NX/PZ) Fizz/Poppy (BC/NX) Jayce/Lux Lee Sin/Zoe Sentinel Control Gangplank/Twisted Fate (BC/BW) Taliyah/Ziggs
Poppy/Zed (DE/IO)
NA
(NA)
53.9%
(60.2%)
43.1%
(43.6%)
64.3%
(65.5%)
58.0%
(57.0%)
41.8%
(43.2%)
51.5%
(51.2%)
75.1%
(77.8%)
50.6%
(44.9%)
52.1%
(57.2%)
52.9%
(51.5%)
61.6%
(59.2%)
38.3%
(39.5%)
42.6%
(40.3%)
62.2%
(65.9%)
Gangplank/Sejuani
46.1%
(39.8%)
NA
(NA)
49.2%
(44.6%)
48.9%
(54.9%)
57.6%
(57.3%)
59.2%
(61.1%)
56.7%
(56.1%)
39.4%
(37.4%)
46.9%
(46.9%)
51.4%
(48.0%)
61.3%
(60.6%)
43.1%
(39.1%)
54.9%
(59.6%)
53.3%
(53.2%)
58.9%
(55.0%)
Poppy/Ziggs (BC/NX)
56.9%
(56.4%)
50.8%
(55.4%)
NA
(NA)
50.6%
(47.4%)
57.7%
(59.2%)
67.1%
(64.2%)
55.8%
(55.1%)
73.0%
(72.3%)
42.0%
(45.6%)
45.8%
(47.2%)
58.0%
(62.9%)
38.2%
(34.7%)
34.0%
(28.6%)
39.8%
(44.4%)
60.9%
(53.8%)
Senna/Veigar
35.7%
(34.5%)
51.1%
(45.1%)
49.4%
(52.6%)
NA
(NA)
48.8%
(37.6%)
47.3%
(47.9%)
44.7%
(49.3%)
45.3%
(56.3%)
58.7%
(70.1%)
36.9%
(27.3%)
48.6%
(43.2%)
60.7%
(55.0%)
51.6%
(54.2%)
58.4%
(61.4%)
35.9%
(37.5%)
Pyke/Rek'Sai
42.0%
(43.0%)
42.4%
(42.7%)
42.3%
(40.8%)
51.2%
(62.4%)
NA
(NA)
51.1%
(55.9%)
44.9%
(33.9%)
56.9%
(57.1%)
32.5%
(33.9%)
46.5%
(50.7%)
48.4%
(66.7%)
58.9%
(57.9%)
50.0%
(38.8%)
40.2%
(43.9%)
38.1%
(41.9%)
Swain/Teemo (BC/NX)
58.2%
(56.8%)
40.8%
(38.9%)
32.9%
(35.8%)
52.7%
(52.1%)
48.9%
(44.1%)
NA
(NA)
50.0%
(40.5%)
46.1%
(49.5%)
53.8%
(50.8%)
56.7%
(57.4%)
42.2%
(42.9%)
65.4%
(67.6%)
39.4%
(36.2%)
36.9%
(39.7%)
55.8%
(60.7%)
Akshan/Sivir (DE/SH)
48.5%
(48.8%)
43.3%
(43.9%)
44.2%
(44.9%)
55.3%
(50.7%)
55.1%
(66.1%)
50.0%
(59.5%)
NA
(NA)
60.0%
(63.6%)
35.9%
(36.2%)
61.1%
(59.4%)
45.9%
(NA)
56.6%
(56.8%)
63.5%
(62.2%)
46.4%
(43.8%)
38.3%
(NA)
Lissandra/Taliyah
24.9%
(22.2%)
60.6%
(62.6%)
27.0%
(27.7%)
54.7%
(43.7%)
43.1%
(42.9%)
53.9%
(50.5%)
40.0%
(36.4%)
NA
(NA)
54.2%
(57.4%)
53.0%
(55.9%)
47.6%
(NA)
35.7%
(38.3%)
69.8%
(75.8%)
60.0%
(NA)
38.8%
(39.4%)
Draven/Sion (NX/PZ)
49.4%
(55.1%)
53.1%
(53.1%)
58.0%
(54.4%)
41.3%
(29.9%)
67.5%
(66.1%)
46.2%
(49.2%)
64.1%
(63.8%)
45.8%
(42.6%)
NA
(NA)
67.1%
(71.8%)
76.3%
(68.4%)
30.1%
(30.0%)
65.2%
(67.7%)
32.7%
(37.1%)
53.6%
(NA)
Fizz/Poppy (BC/NX)
47.9%
(42.8%)
48.6%
(52.0%)
54.2%
(52.8%)
63.1%
(72.7%)
53.5%
(49.3%)
43.3%
(42.6%)
38.9%
(40.6%)
47.0%
(44.1%)
32.9%
(28.2%)
NA
(NA)
54.4%
(58.1%)
69.0%
(68.3%)
26.9%
(NA)
28.3%
(29.7%)
43.3%
(41.9%)
Jayce/Lux
47.1%
(48.5%)
38.7%
(39.4%)
42.0%
(37.1%)
51.4%
(56.8%)
51.6%
(33.3%)
57.8%
(57.1%)
54.1%
(NA)
52.4%
(NA)
23.7%
(31.6%)
45.6%
(41.9%)
NA
(NA)
30.2%
(27.3%)
67.1%
(71.4%)
51.0%
(NA)
37.0%
(NA)
Lee Sin/Zoe
38.4%
(40.8%)
56.9%
(60.9%)
61.8%
(65.3%)
39.3%
(45.0%)
41.1%
(42.1%)
34.6%
(32.4%)
43.4%
(43.2%)
64.3%
(61.7%)
69.9%
(70.0%)
31.0%
(31.7%)
69.8%
(72.7%)
NA
(NA)
57.4%
(51.4%)
47.9%
(NA)
61.9%
(NA)
Sentinel Control
61.7%
(60.5%)
45.1%
(40.4%)
66.0%
(71.4%)
48.4%
(45.8%)
50.0%
(61.2%)
60.6%
(63.8%)
36.5%
(37.8%)
30.2%
(24.2%)
34.8%
(32.3%)
73.1%
(NA)
32.9%
(28.6%)
42.6%
(48.6%)
NA
(NA)
62.3%
(NA)
52.2%
(NA)
Gangplank/Twisted Fate (BC/BW)
57.4%
(59.7%)
46.7%
(46.8%)
60.2%
(55.6%)
41.6%
(38.6%)
59.8%
(56.1%)
63.1%
(60.3%)
53.6%
(56.2%)
40.0%
(NA)
67.3%
(62.9%)
71.7%
(70.3%)
49.0%
(NA)
52.1%
(NA)
37.7%
(NA)
NA
(NA)
54.1%
(NA)
Taliyah/Ziggs
37.8%
(34.1%)
41.1%
(45.0%)
39.1%
(46.2%)
64.1%
(62.5%)
61.9%
(58.1%)
44.2%
(39.3%)
61.7%
(NA)
61.2%
(60.6%)
46.4%
(NA)
56.7%
(58.1%)
63.0%
(NA)
38.1%
(NA)
47.8%
(NA)
45.9%
(NA)
NA
(NA)
The upper value is from Last-Season Masters while the bottom value is from New Masters. MU with less than 30 games are not included. Order of the Archetypes based on the playrate over the last 7 days from the last-update from Plat+ (change to Master once the ladder is more populated). Source: Metadata of games collected with RiotGames API
09000000400800
01,80000008001,600
0100000.40.8
Player
Opponent
#Win
#Games
WinRate
CI
Poppy/Zed (DE/IO)
Poppy/Zed (DE/IO)
900
1800
50.0%
(47.7% - 52.3%)
Poppy/Zed (DE/IO)
Gangplank/Sejuani
786
1458
53.9%
(51.3% - 56.5%)
Gangplank/Sejuani
Poppy/Zed (DE/IO)
672
1458
46.1%
(43.5% - 48.7%)
Gangplank/Sejuani
Gangplank/Sejuani
563
1126
50.0%
(47.0% - 53.0%)
Poppy/Ziggs (BC/NX)
Poppy/Zed (DE/IO)
547
962
56.9%
(53.7% - 60.0%)
Poppy/Zed (DE/IO)
Poppy/Ziggs (BC/NX)
415
962
43.1%
(40.0% - 46.3%)
Poppy/Ziggs (BC/NX)
Gangplank/Sejuani
392
772
50.8%
(47.2% - 54.4%)
Gangplank/Sejuani
Poppy/Ziggs (BC/NX)
380
772
49.2%
(45.6% - 52.8%)
Senna/Veigar
Poppy/Zed (DE/IO)
234
655
35.7%
(32.1% - 39.5%)
Poppy/Zed (DE/IO)
Senna/Veigar
421
655
64.3%
(60.5% - 67.9%)
1–10 of 186 rows
...

Deck of the week

Aphelios/Ezreal
Playrate (N: 53)
Card
PlayRate
3
2
1
Ezreal
100.0%
100.0%
0.0%
0.0%
Aphelios
100.0%
100.0%
0.0%
0.0%
Tri-beam Improbulator
100.0%
100.0%
0.0%
0.0%
Mystic Shot
100.0%
100.0%
0.0%
0.0%
Pale Cascade
100.0%
100.0%
0.0%
0.0%
Lunari Duskbringer
100.0%
100.0%
0.0%
0.0%
Gifts From Beyond
100.0%
100.0%
0.0%
0.0%
Iterative Improvement
100.0%
100.0%
0.0%
0.0%
Chirean Sumpworker
100.0%
100.0%
0.0%
0.0%
Time Trick
100.0%
100.0%
0.0%
0.0%
Sump Fumes
100.0%
100.0%
0.0%
0.0%
Spacey Sketcher
100.0%
0.0%
100.0%
0.0%
Bastion
100.0%
0.0%
100.0%
0.0%
Hush
100.0%
0.0%
0.0%
100.0%
Thermogenic Beam
75.5%
0.0%
100.0%
0.0%
Sunblessed Vigor
24.5%
0.0%
100.0%
0.0%

LoR-Meta Index (LMI)

The LMI

2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

0.20.40.60.81.00.20.40.60.81.0
tierLMITier0Tier1Tier2Tier3 or lowerLoR-Meta Index (LMI)hovering over a circle will display a deck valuesWR IndexFreq Index

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Top3 Biggest Win Streak by Server
Cumulative wins with the same Archetype
Player Result Archetype Deck Code
Americas
TheATF 17 Sentinel Control
Clanmasta 16 Sion (NX/SI)
雷姆和艾米莉亚 15 Poppy/Zed (DE/IO)
Vic1296 15 Draven/Sion (NX/PZ)
Asia
시큰둥한여행자들 14 Poppy/Ziggs (BC/NX)
dango 12 Gangplank/Sejuani
EzR 11 Pyke/Rek'Sai
Europe
Puky 19 Swain/Teemo (BC/NX)
Crytix 16 Lee Sin/Zoe
feels masno nee 16 Sentinel Control
Games from all Master are collected each hour adding up to the last 20 matches. Unlikely but possible to miss games in case of high frequency games. Metadata of games collected with RiotGames API

Cards Presence

It seems that not even Twin Disciple can beat Sharsight

 

Cards that couldn’t find place even in a meme deck.

PZ
SI
NX
IO
MT
BW
SH
DE
FR
BC
Jinx
Phantom Prankster
Draven
Twin Disciplines
Divergent Paths
Shellshocker
Careful Preparation
Dawnspeakers
Anivia
Kennen
Teemo
Glimpse Beyond
Vladimir
Yasuo
Star Spring
Slippery Waverider
Unworthy
Lucian
Tryndamere
Shark Trainer
Heimerdinger
Elise
Culling Strike
Keeper of Masks
Targon's Peak
The Beast Below
Baccai Sandspinner
Mobilize
Iceborn Legacy
Wizened Wizard
Augmented Experimenter
Ancient Crocolith
Crimson Curator
Herald of Spring
Starry Scamp
Prowling Cutthroat
Voice of the Risen
Lux
Omen Hawk
Swole Scout
Parade Electrorig
Soul Shepherd
Darius
Fae Bladetwirler
Behold the Infinite
Monkey Idol
Rek'Sai
Swiftwing Lancer
Harsh Winds
Tristana
Academy Prodigy
Onslaught of Shadows
Arachnoid Host
Kinkou Lifeblade
The Fangs
Devourer of the Depths
The Absolver
Vanguard Defender
Braum
Electro Harpoon
Eager Apprentice
Hecarim
Decisive Maneuver
Karma
Lunari Duskbringer
Crackshot Corsair
Desert Naturalist
Battlesmith
Rimefang Wolf
Inventive Chemist
Puffcap Peddler
Fresh Offerings
Arachnoid Sentry
Recall
Aphelios
Yordle Grifter
Raz Bloodmane
Tianna Crownguard
Avarosan Marksman
Gruff Grenadier
Corina Veraza
Cursed Keeper
Transfusion
Zed
Sneaky Zeebles
Shipwreck Hoarder
Sandcrafter
Garen
Scarthane Steffen
Furious Faefolk
Jury-Rig
Scribe of Sorrows
Legion Saboteur
Greenglade Elder
Broadbacked Protector
Bubble Bear
Call the Pack
Stand Alone
Lonely Poro
Minion
Rising Spell Force
Kalista
Brothers' Bond
Nimble Poro
Grandfather Rumul
Brash Gambler
Payday
Fiora
Shatter
Veigar
Boomcrew Rookie
Rhasa the Sunderer
House Spider
Navori Conspirator
The Infinite Mindsplitter
Coral Creatures
Ancient Preparations
Brightsteel Formation
Ashe
Stone Stackers
Shady Character
Scuttlegeist
Crimson Disciple
Jeweled Protector
Diana
Jagged Taskmaster
Treasure Seeker
Relentless Pursuit
Entreat
Shell Game
Used Cask Salesman
Sinister Poro
Arena Battlecaster
Sown Seeds
Crystal Ibex
Citrus Courier
Baccai Reaper
Detain
Unscarred Reaver
Tenor of Terror
Sump Dredger
Thresh
Legion Marauder
Death Mark
Mountain Goat
Zap Sprayfin
Hibernating Rockbear
Judgment
Avalanche
Rumble
1–15 of 120 rows
...

Not-Standard Archetype Names

Names and rules for the “non standard archetypes” which are not defined by Champion+Regions

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol
SunDisc Mono Shurima with 1+ Sun Disc
Viktor - Shellfolk Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade
Sentinel Control PnZ/SI deck with a combination of Elise/Jayce/Vi

Credits

Special thanks to bA1ance and Pavelicii for the recent support ^^

Support page link. In case donations-only the plan is to have the name in the credits for at least a month from the time of the donation.
4

I may not express gratitude often but that’s because I think the best way I can do it is to continuing working hard on what I do and strive for improvements. Still, proper credits are necessary and I’ll try do it to them more often.

Legal bla bla

This content was created under Riot Games ‘Legal Jibber Jabber’ policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Footnotes

  1. Min number of games 50, during the times a meta/ladder just changed.[↩]
  2. LMI - Early Theory[↩]
  3. LMI - Adding a Ban Index[↩]
  4. Support page link. In case donations-only the plan is to have the name in the credits for at least a month from the time of the donation.[↩]