THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°33)

Patch 2.19 - Week 2 - BETWEEN WORLDS - Seasonal Tournament Open Rounds Waiting Room

Valentino (Legna) Vazzoler
11-24-2021

Data

Number of (Ranked) matches analysed 42325 or 84650 games. / Master

Number of (Ranked) matches analysed 105200 or 210400 games. / ~Plat+

Last Update: 2021-11-24 18:46

Patch 2.19 - Week 2 - by the Numbers1
Characteristic3 Current Master2 Last-Season Master2
N = 85,6504 N = 42,3254 N = 216,9324 N = 105,2004
Status
Ranked 42,325 (49%) 105,200 (48%)
Other 41,071 (48%) 108,434 (50%)
Friendly 2,254 (2.6%) 3,298 (1.5%)
Server
americas 35,410 (41%) 16,696 (39%) 97,169 (45%) 45,638 (43%)
asia 18,635 (22%) 8,188 (19%) 38,072 (18%) 16,613 (16%)
europe 31,605 (37%) 17,441 (41%) 81,691 (38%) 42,949 (41%)

1 Max datetime recovered: 2021-11-24 17:07:19 UTC from 2021-11-17 18:00:00 to 2021-11-24 18:00:00 UTC

2 EU Master playerDecks in the ladder 512 while number of possible Master playerDecks recovered is 505, Number of Last-Season EU Master used 1509 NA Master playerDecks in the ladder 533 while number of possible Master playerDecks recovered is 532, Number of Last-Season NA Master used 1733 ASIA Master playerDecks in the ladder 227 while number of possible Master playerDecks recovered is 226, Number of Last-Season ASIA Master used 600

3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game

4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Regions

Switching back to Master as this report is supposed to be

Play Rate

Plot

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(in\) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Table

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Asia Europe
BandleCity 14.39% 13.31% 16.71% 14.33%
Bilgewater 12.26% 13.46% 11.56% 11.45%
Noxus 11.84% 10.26% 12.53% 13.02%
Freljord 11.32% 11.97% 9.87% 11.39%
Demacia 11.20% 11.04% 10.98% 11.46%
Ionia 10.54% 11.14% 10.12% 10.16%
Piltover 10.12% 10.59% 9.95% 9.76%
Shurima 8.19% 9.10% 9.03% 6.93%
ShadowIsles 6.77% 5.56% 6.73% 7.94%
MtTargon 3.36% 3.56% 2.54% 3.56%
Patch 2.19 - Week 2 Ranked games from 2021-11-17 18:00:00 UTC to 2021-11-24 18:00:00 UTC Metadata of games collected with RiotGames API

Play Rate by number of Cards

Note: currently all dual region cards have only their main region as possible value assigned. The same problem also apply to the card’s inclusion rates.

Plot

Table

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Asia Europe
Bilgewater 17.17% 18.26% 15.81% 16.76%
BandleCity 16.21% 14.47% 19.26% 16.45%
PnZ 11.08% 12.02% 9.88% 10.75%
Demacia 10.23% 9.93% 10.29% 10.48%
Ionia 10.00% 10.47% 9.59% 9.73%
Noxus 9.86% 8.79% 9.80% 10.90%
Shurima 8.90% 9.88% 10.01% 7.45%
Freljord 7.07% 7.51% 6.96% 6.69%
ShadowIsles 6.36% 5.29% 6.26% 7.44%
MtTargon 3.12% 3.37% 2.14% 3.35%
Patch 2.19 - Week 2 Ranked games from 2021-11-17 18:00:00 UTC to 2021-11-24 18:00:00 UTC Metadata of games collected with RiotGames API

Champions Combinations

Note: I know I have to add some aggregations especially for Bandle (sorry Dr.LoR)