THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°32)

Patch 2.19 - Week 1 -


Author

Affiliation

Valentino (Legna) Vazzoler

 

Published

Nov. 16, 2021

DOI


Data

Number of (Ranked) matches analysed 28980 or 57960 games. / Master

Number of (Ranked) matches analysed 114186 or 228372 games. / ~Plat+

Last Update: 2021-11-17 19:02

Patch 2.19 - Week 1 - by the Numbers1
Characteristic3 Current Master2 Last-Season Master2
N = 70,9154 N = 28,9804 N = 319,5624 N = 114,1864
Status
Other 40,943 (58%) 201,989 (63%)
Ranked 28,945 (41%) 114,111 (36%)
Friendly 1,027 (1.4%) 3,462 (1.1%)
Server
americas 30,448 (43%) 12,082 (42%) 147,867 (46%) 52,323 (46%)
asia 14,628 (21%) 5,978 (21%) 48,607 (15%) 17,492 (15%)
europe 25,839 (36%) 10,920 (38%) 123,088 (39%) 44,371 (39%)

1 Max datetime recovered: 2021-11-17 16:59:56 UTC from 2021-11-10 17:00:00 to 2021-11-17 17:00:00 UTC

2 EU Master playerDecks in the ladder 0 while number of possible Master playerDecks recovered is 246, Number of Last-Season EU Master used 1509 NA Master playerDecks in the ladder 0 while number of possible Master playerDecks recovered is 259, Number of Last-Season NA Master used 1733 ASIA Master playerDecks in the ladder 0 while number of possible Master playerDecks recovered is 123, Number of Last-Season ASIA Master used 600

3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game

4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Regions

Switching back to Master as this report is supposed to be

Play Rate

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(in\) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Asia Europe
Piltover 17.10% 17.45% 17.79% 16.33%
BandleCity 14.79% 12.93% 17.52% 15.34%
Bilgewater 11.49% 12.32% 10.86% 10.92%
Noxus 10.64% 9.46% 11.61% 11.42%
Demacia 10.09% 9.87% 7.14% 11.94%
Freljord 9.97% 10.46% 8.67% 10.15%
Shurima 8.52% 9.96% 9.47% 6.41%
Ionia 8.19% 8.30% 7.32% 8.55%
ShadowIsles 5.66% 4.97% 6.48% 5.97%
MtTargon 3.55% 4.28% 3.14% 2.98%
Patch 2.19 - Week 1 Ranked games from 2021-11-10 17:00:00 UTC to 2021-11-17 17:00:00 UTC Metadata of games collected with RiotGames API

Play Rate by number of Cards

Note: currently all dual region cards have only their main region as possible value assigned. The same problem also apply to the card’s inclusion rates.

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Asia Europe
PnZ 19.57% 20.08% 20.14% 18.70%
Bilgewater 15.84% 16.02% 14.47% 16.40%
BandleCity 15.83% 13.11% 19.39% 16.89%
Demacia 9.40% 9.18% 6.48% 11.25%
Shurima 9.17% 10.53% 10.61% 6.89%
Noxus 8.91% 8.33% 9.21% 9.40%
Ionia 7.21% 7.32% 6.21% 7.62%
Freljord 5.64% 6.88% 4.85% 4.70%
ShadowIsles 5.22% 4.73% 5.84% 5.42%
MtTargon 3.21% 3.83% 2.79% 2.73%
Patch 2.19 - Week 1 Ranked games from 2021-11-10 17:00:00 UTC to 2021-11-17 17:00:00 UTC Metadata of games collected with RiotGames API

Champions Combinations

Note: I know I have to add some aggregations especially for Bandle (sorry Dr.LoR)

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol
SunDisc Mono Shurima with 1+ Sun Disc

Play Rates

Champions
Play Rate
America
Asia
Europe
Gangplank/Sejuani
10.7%
10.0%
9.8%
11.9%
Poppy/Zed (DE/IO)
7.8%
7.5%
7.3%
8.2%
Jayce/Lux
7.4%
6.9%
7.1%
8.1%
Pyke/Rek'Sai
6.0%
7.0%
7.8%
4.1%
Heimerdinger/Jayce (BC/PZ)
5.3%
6.1%
3.3%
5.1%
Poppy/Ziggs (BC/NX)
4.9%
4.7%
2.7%
6.0%
Senna/Veigar (BC/SI)
3.9%
2.9%
4.5%
4.9%
Draven/Sion (NX/PZ)
3.9%
4.1%
3.5%
3.8%
Lissandra/Taliyah
2.7%
3.5%
2.0%
2.0%
Swain/Teemo (BC/NX)
2.4%
2.5%
1.3%
2.6%
Heimerdinger/Jayce (IO/PZ)
1.9%
1.8%
2.1%
1.9%
Akshan/Sivir (DE/SH)
1.8%
1.7%
1.1%
2.1%
Gangplank/Twisted Fate (BC/BW)
1.8%
2.0%
1.6%
1.6%
Fizz/Poppy (BC/NX)
1.6%
1.6%
1.5%
1.7%
Lee Sin/Zoe
1.6%
2.0%
1.3%
1.3%
Dragons (DE/MT)
1.3%
1.3%
1.4%
1.2%
Fizz/Vi (BC/PZ)
1.1%
1.1%
1.7%
0.9%
Elise/Jayce/Vi
1.1%
1.1%
0.7%
1.4%
Thresh/Viego (IO/SI)
1.0%
0.8%
0.6%
1.2%
Caitlyn/Teemo (BC/PZ)
0.9%
0.8%
0.8%
1.0%
1–20 of 2103 rows
...

Data from Last-Season Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE

Champions
Play Rate
America
Asia
Europe
Gangplank/Sejuani
11.1%
9.7%
8.9%
13.8%
Poppy/Zed (DE/IO)
7.9%
7.3%
6.1%
9.5%
Pyke/Rek'Sai
6.6%
8.0%
8.4%
4.1%
Draven/Sion (NX/PZ)
5.7%
6.6%
4.8%
5.1%
Jayce/Lux
4.6%
3.9%
3.9%
5.8%
Senna/Veigar (BC/SI)
4.4%
2.4%
5.7%
5.8%
Lissandra/Taliyah
4.0%
5.7%
2.9%
2.7%
Poppy/Ziggs (BC/NX)
3.6%
2.7%
2.4%
5.1%
Heimerdinger/Jayce (BC/PZ)
3.5%
4.0%
2.5%
3.4%
Swain/Teemo (BC/NX)
2.5%
3.0%
1.4%
2.5%
Heimerdinger/Jayce (IO/PZ)
2.5%
2.4%
2.4%
2.6%
Lee Sin/Zoe
2.4%
3.1%
2.0%
1.9%
Akshan/Sivir (DE/SH)
2.4%
2.1%
1.1%
3.4%
Gangplank/Twisted Fate (BC/BW)
2.1%
2.5%
1.8%
1.9%
Fizz/Vi (BC/PZ)
1.9%
2.3%
2.7%
1.0%
Fizz/Poppy (BC/NX)
1.3%
1.1%
1.6%
1.5%
Fizz/Lulu/Poppy (BC/NX)
1.1%
0.3%
1.9%
1.6%
Dragons (DE/MT)
1.1%
1.3%
0.8%
0.9%
Elise/Jayce/Vi
1.0%
0.6%
0.9%
1.5%
Elise/Jayce
0.9%
1.7%
0.7%
0.2%
1–20 of 836 rows
...

Data from Current Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE

Day by Day

Highlisting the top10 most played decks (at the moment of the last game played).

Win Rates

Tie games are excluded / only games from ‘Old’ Master

Win rates of the most played combination of champions. Play Rate >= 1% in at least one of the servers.

Champions
WinRate
#Win
#Games
Play Rate
Server
Gangplank/Sejuani (3)
54.5%
13356
24497
10.7%
americas, asia, europe
Poppy/Zed (DE/IO) (3)
55.8%
9884
17711
7.8%
americas, asia, europe
Jayce/Lux (3)
49.8%
8410
16875
7.4%
americas, asia, europe
Pyke/Rek'Sai (3)
51.2%
7011
13694
6.0%
americas, asia, europe
Heimerdinger/Jayce (BC/PZ) (3)
47.7%
5723
12010
5.3%
americas, asia, europe
Poppy/Ziggs (BC/NX) (3)
54.3%
6065
11160
4.9%
americas, asia, europe
Senna/Veigar (BC/SI) (3)
51.5%
4599
8925
3.9%
americas, asia, europe
Draven/Sion (NX/PZ) (3)
53.5%
4774
8917
3.9%
americas, asia, europe
Lissandra/Taliyah (3)
51.6%
3131
6065
2.7%
americas, asia, europe
Swain/Teemo (BC/NX) (3)
49.8%
2725
5476
2.4%
americas, asia, europe
1–10 of 18 rows

Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in\) [0.1%,1%)

Min number of games 50, during the times a meta/ladder just changed.
1

Champions
WinRate
#Win
#Games
Play Rate
Darius/Poppy/Ziggs (BC/NX)
56.0%
488
871
0.4%
Lulu/Poppy (DE/IO)
55.7%
273
490
0.2%
Fizz/Lulu/Poppy (BC/NX)
55.4%
758
1369
0.6%
RubinBait - Draven/Sion
54.9%
347
632
0.3%
Sejuani/Trundle/Tryndamere (FR/IO)
54.6%
243
445
0.2%
Miss Fortune/Poppy (BW/DE)
53.8%
528
981
0.4%
Jinx/Lulu
53.3%
176
330
0.1%
Lulu/Poppy/Zed (DE/IO)
53.3%
258
484
0.2%
Gangplank/Miss Fortune (BW/NX)
53.3%
525
985
0.4%
Teemo/Ziggs (BC/NX)
53.1%
477
899
0.4%

Match Ups

Note:: only games from Last-Season Master

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

The win rates on the grid are among the 15 most played champion combination. The upper value is from all the Last-Season Masters, the bottom one only from the current Current Masters. MU with less than 30 games are not included.

Gangplank/Sejuani Poppy/Zed (DE/IO) Jayce/Lux Pyke/Rek'Sai Heimerdinger/Jayce (BC/PZ) Poppy/Ziggs (BC/NX) Senna/Veigar (BC/SI) Draven/Sion (NX/PZ) Lissandra/Taliyah Swain/Teemo (BC/NX) Heimerdinger/Jayce (IO/PZ) Akshan/Sivir (DE/SH) Gangplank/Twisted Fate (BC/BW) Fizz/Poppy (BC/NX) Lee Sin/Zoe
Gangplank/Sejuani
NA
(NA)
44.4%
(45.0%)
61.5%
(63.7%)
55.6%
(53.9%)
62.2%
(63.5%)
50.5%
(52.5%)
53.1%
(54.9%)
50.3%
(55.4%)
38.6%
(36.3%)
64.7%
(70.0%)
62.5%
(55.5%)
55.5%
(47.9%)
59.6%
(56.7%)
50.5%
(60.0%)
50.9%
(53.0%)
Poppy/Zed (DE/IO)
55.6%
(55.0%)
NA
(NA)
50.5%
(52.4%)
61.9%
(64.7%)
58.3%
(61.2%)
47.7%
(49.2%)
64.4%
(70.3%)
48.3%
(46.3%)
74.0%
(74.7%)
42.4%
(47.5%)
60.3%
(62.7%)
50.6%
(56.4%)
43.1%
(40.2%)
56.0%
(59.4%)
66.8%
(70.3%)
Jayce/Lux
38.5%
(36.3%)
49.5%
(47.6%)
NA
(NA)
43.6%
(40.5%)
55.3%
(60.3%)
40.5%
(49.0%)
51.3%
(40.7%)
38.6%
(34.4%)
52.9%
(57.5%)
51.9%
(51.4%)
50.6%
(41.3%)
47.1%
(41.3%)
49.0%
(47.3%)
43.2%
(41.0%)
35.3%
(30.8%)
Pyke/Rek'Sai
44.4%
(46.1%)
38.1%
(35.3%)
56.4%
(59.5%)
NA
(NA)
52.2%
(56.4%)
46.0%
(45.4%)
53.6%
(54.7%)
32.8%
(33.9%)
61.8%
(55.9%)
52.7%
(54.7%)
49.8%
(53.5%)
43.5%
(47.8%)
48.2%
(54.5%)
47.4%
(45.7%)
50.6%
(48.1%)
Heimerdinger/Jayce (BC/PZ)
37.8%
(36.5%)
41.7%
(38.8%)
44.7%
(39.7%)
47.8%
(43.6%)
NA
(NA)
36.0%
(29.4%)
39.9%
(41.8%)
52.2%
(56.6%)
43.5%
(45.6%)
51.3%
(61.1%)
49.1%
(64.1%)
37.1%
(34.9%)
38.2%
(41.0%)
47.2%
(NA)
58.3%
(68.9%)
Poppy/Ziggs (BC/NX)
49.5%
(47.5%)
52.3%
(50.8%)
59.5%
(51.0%)
54.0%
(54.6%)
64.0%
(70.6%)
NA
(NA)
42.6%
(48.3%)
42.0%
(37.1%)
62.2%
(58.8%)
57.3%
(50.0%)
64.9%
(52.6%)
48.2%
(45.8%)
44.6%
(34.8%)
53.7%
(52.9%)
41.4%
(39.6%)
Senna/Veigar (BC/SI)
46.9%
(45.1%)
35.6%
(29.7%)
48.7%
(59.3%)
46.4%
(45.3%)
60.1%
(58.2%)
57.4%
(51.7%)
NA
(NA)
62.5%
(64.0%)
34.8%
(31.7%)
54.1%
(48.9%)
52.0%
(50.0%)
39.7%
(38.6%)
60.1%
(57.1%)
30.6%
(32.3%)
68.3%
(69.0%)
Draven/Sion (NX/PZ)
49.7%
(44.6%)
51.7%
(53.7%)
61.4%
(65.6%)
67.2%
(66.1%)
47.8%
(43.4%)
58.0%
(62.9%)
37.5%
(36.0%)
NA
(NA)
39.0%
(36.2%)
51.8%
(52.9%)
54.6%
(55.8%)
64.1%
(64.3%)
45.1%
(42.3%)
58.7%
(63.2%)
25.3%
(33.8%)
Lissandra/Taliyah
61.4%
(63.7%)
26.0%
(25.3%)
47.1%
(42.5%)
38.2%
(44.1%)
56.5%
(54.4%)
37.8%
(41.2%)
65.2%
(68.3%)
61.0%
(63.8%)
NA
(NA)
54.2%
(64.4%)
53.0%
(57.9%)
51.6%
(44.6%)
64.2%
(62.9%)
57.1%
(NA)
48.4%
(51.7%)
Swain/Teemo (BC/NX)
35.3%
(30.0%)
57.6%
(52.5%)
48.1%
(48.6%)
47.3%
(45.3%)
48.7%
(38.9%)
42.7%
(50.0%)
45.9%
(51.1%)
48.2%
(47.1%)
45.8%
(35.6%)
NA
(NA)
44.2%
(53.1%)
48.6%
(38.1%)
36.5%
(NA)
49.4%
(NA)
65.3%
(63.0%)
Heimerdinger/Jayce (IO/PZ)
37.5%
(44.5%)
39.7%
(37.3%)
49.4%
(58.7%)
50.2%
(46.5%)
50.9%
(35.9%)
35.1%
(47.4%)
48.0%
(50.0%)
45.4%
(44.2%)
47.0%
(42.1%)
55.8%
(46.9%)
NA
(NA)
42.9%
(NA)
38.4%
(47.2%)
53.8%
(NA)
44.9%
(40.9%)
Akshan/Sivir (DE/SH)
44.5%
(52.1%)
49.4%
(43.6%)
52.9%
(58.7%)
56.5%
(52.2%)
62.9%
(65.1%)
51.8%
(54.2%)
60.3%
(61.4%)
35.9%
(35.7%)
48.4%
(55.4%)
51.4%
(61.9%)
57.1%
(NA)
NA
(NA)
52.5%
(58.1%)
55.6%
(NA)
52.5%
(41.0%)
Gangplank/Twisted Fate (BC/BW)
40.4%
(43.3%)
56.9%
(59.8%)
51.0%
(52.7%)
51.8%
(45.5%)
61.8%
(59.0%)
55.4%
(65.2%)
39.9%
(42.9%)
54.9%
(57.7%)
35.8%
(37.1%)
63.5%
(NA)
61.6%
(52.8%)
47.5%
(41.9%)
NA
(NA)
73.7%
(NA)
34.7%
(NA)
Fizz/Poppy (BC/NX)
49.5%
(40.0%)
44.0%
(40.6%)
56.8%
(59.0%)
52.6%
(54.3%)
52.8%
(NA)
46.3%
(47.1%)
69.4%
(67.7%)
41.3%
(36.8%)
42.9%
(NA)
50.6%
(NA)
46.2%
(NA)
44.4%
(NA)
26.3%
(NA)
NA
(NA)
70.3%
(NA)
Lee Sin/Zoe
49.1%
(47.0%)
33.2%
(29.7%)
64.7%
(69.2%)
49.4%
(51.9%)
41.7%
(31.1%)
58.6%
(60.4%)
31.7%
(31.0%)
74.7%
(66.2%)
51.6%
(48.3%)
34.7%
(37.0%)
55.1%
(59.1%)
47.5%
(59.0%)
65.3%
(NA)
29.7%
(NA)
NA
(NA)
The upper value is from Last-Season Masters while the bottom value is from New Masters. MU with less than 30 games are not included. Order of the Archetypes based on the playrate over the last 7 days from the last-update from Plat+ (change to Master once the ladder is more populated). Source: Metadata of games collected with RiotGames API
01,47000006001,200
02,94000001,2002,400
0100000.40.8
Player
Opponent
#Win
#Games
WinRate
CI
Gangplank/Sejuani
Gangplank/Sejuani
1470
2940
50.0%
(48.2% - 51.8%)
Poppy/Zed (DE/IO)
Gangplank/Sejuani
1166
2099
55.6%
(53.4% - 57.7%)
Gangplank/Sejuani
Poppy/Zed (DE/IO)
933
2099
44.4%
(42.3% - 46.6%)
Jayce/Lux
Jayce/Lux
790
1580
50.0%
(47.5% - 52.5%)
Jayce/Lux
Gangplank/Sejuani
607
1578
38.5%
(36.1% - 40.9%)
Gangplank/Sejuani
Jayce/Lux
971
1578
61.5%
(59.1% - 63.9%)
Pyke/Rek'Sai
Gangplank/Sejuani
654
1472
44.4%
(41.9% - 47.0%)
Gangplank/Sejuani
Pyke/Rek'Sai
818
1472
55.6%
(53.0% - 58.1%)
Poppy/Zed (DE/IO)
Poppy/Zed (DE/IO)
665
1330
50.0%
(47.3% - 52.7%)
Poppy/Ziggs (BC/NX)
Gangplank/Sejuani
623
1258
49.5%
(46.7% - 52.3%)
1–10 of 314 rows
...

Deck of the week

Of course this week I want to highlight Jayce but there are too many decks with him, which to choose? Let’s do all of them!

I actually wanted to choose something with Noxus… (those who knows, knows) but too bad.

As there are too many decks I restricted the data to decks which has been played for at least 10 games across the players.

Jayce
Playrate (N: 30010)
Card
PlayRate
3
2
1
Jayce
100.0%
92.1%
7.6%
0.3%
The Forge Of Tomorrow
93.4%
91.8%
7.7%
0.5%
Ferros Financier
93.0%
92.6%
4.6%
2.9%
Thermogenic Beam
92.8%
26.5%
71.3%
2.2%
Assembly Line
88.1%
68.4%
23.6%
7.9%
Shock Blast
74.6%
72.5%
25.3%
2.2%
Mystic Shot
72.8%
89.9%
9.6%
0.5%
Forge Chief
60.2%
76.3%
22.2%
1.5%
Hextech Handler
46.1%
97.5%
2.2%
0.3%
Heimerdinger
44.5%
99.9%
0.1%
0.0%
Production Surge
42.7%
63.8%
14.8%
21.5%
Lux
37.1%
99.6%
0.3%
0.1%
Sharpsight
36.1%
94.2%
5.0%
0.7%
Flash of Brilliance
33.4%
87.7%
12.0%
0.2%
Albus Ferros
32.8%
11.3%
60.8%
27.9%
Vanguard Sergeant
32.3%
84.8%
9.4%
5.7%
Minimorph
30.6%
50.3%
49.4%
0.4%
Mageseeker Persuader
28.8%
92.9%
5.7%
1.4%
Remembrance
28.7%
42.1%
57.5%
0.4%
Single Combat
26.7%
80.1%
15.6%
4.3%
1–20 of 287 rows
...
Archetype
Server
DeckCode
Games
Heimerdinger/Jayce (NX/PZ) (1)
Jayce/Poppy (BC/PZ) (1)
Heimerdinger/Jayce (PZ/SH) (1)

LoR-Meta Index (LMI)

The LMI

2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

0.40.60.81.00.40.60.81.0
tierLMITier0Tier1Tier2Tier3 or lowerLoR-Meta Index (LMI)hovering over a circle will display a deck valuesWR IndexFreq Index

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Top3 Biggest Win Streak by Server
Cumulative wins with the same Archetype
Player Result Archetype Deck Code
Americas
DustyBunz 23 Poppy/Zed (DE/IO)
Danoonezinho 19 Fizz/Poppy (BC/NX)
dorweee 17 Poppy/Zed (DE/IO)
Asia
Phoenix 15 Gangplank/Twisted Fate (BC/BW)
VK Overdose 14 Poppy/Zed (DE/IO)
PETA 13 Lissandra/Taliyah
Europe
Fluéa 18 Poppy/Zed (DE/IO)
Gamov 16 Senna/Veigar (BC/SI)
Purple Chip Blue 16 Jayce/Lux
Games from all Master are collected each hour adding up to the last 20 matches. Unlikely but possible to miss games in case of high frequency games. Metadata of games collected with RiotGames API

Cards Presence

It seems that not even Twin Disciple can beat Sharsight

 

Cards that couldn’t find place even in a meme deck.

SI
NX
IO
MT
BC
Sinister Poro
Wrathful Rider
Coastal Defender
Spiral Stairs
Heroic Charge

Legal bla bla

This content was created under Riot Games ‘Legal Jibber Jabber’ policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Footnotes

  1. Min number of games 50, during the times a meta/ladder just changed.[↩]
  2. LMI - Early Theory[↩]
  3. LMI - Adding a Ban Index[↩]