THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°28)

Patch 2.17 - Week 2 - Long live the patch / The game is saved (?)


Author

Affiliation

Valentino (Legna) Vazzoler

 

Published

Oct. 19, 2021

DOI


Top32 Seasonal Decks

Before starting the report let us end the Seasonal Data starting with the top32 decks. Some data are sadly missing because of games I couldn’t collect

Top 32 Players' Deckcodes

server
name
Deck
DeckCode
americas (32)
asia (32)
europe (32)

Source: Source: Metadata of games collected with RiotGames API

Data

Number of (Ranked) matches analyzed 52281 or 104562 games.

Insert Dead Game Memes here. With the previous season too we had a huge drop in the last weak before the new ranked season/set, no reasons to be a dog who barks at the shadows.

Last Update: 2021-10-20 18:29

Note : following my recent analysis the following decks:

Have been aggregated into a single archetype: “ASZ - Sivir Ionia”

In addition a quick fix to account for the Rubin-baits (burn decks that pretend to be other archetypes) decks have been applied and they are called:

Patch 2.17 - Week 2 - by the Numbers
Characteristic All Games Ranked
N = 128,2591 N = 52,2812
Status
Other 72,746 (57%)
Ranked 52,281 (41%)
Friendly 3,232 (2.5%)
Server
americas 57,073 (44%) 22,529 (43%)
asia 22,900 (18%) 8,792 (17%)
europe 48,286 (38%) 20,960 (40%)

1 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game

2 n (%)

Regions

Play Rate

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) in [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Asia Europe
BandleCity 20.39% 20.09% 21.95% 20.05%
Piltover 14.22% 13.91% 14.19% 14.55%
Noxus 13.95% 14.41% 13.24% 13.75%
ShadowIsles 10.33% 10.28% 11.15% 10.04%
Bilgewater 8.81% 9.21% 9.04% 8.28%
Shurima 8.27% 8.79% 7.26% 8.12%
Freljord 6.70% 6.01% 5.44% 7.98%
MtTargon 6.12% 6.45% 5.38% 6.07%
Demacia 5.93% 5.33% 6.33% 6.41%
Ionia 5.29% 5.51% 6.03% 4.74%
Patch 2.17 - Week 2 Ranked games from 2021-10-13 21:00:00 UTC to 2021-10-20 21:00:00 UTC Metadata of games collected with RiotGames API

Play Rate by number of Cards

Note: currently all dual region cards have only their main region as possible value assigned. The same problem also apply to the card’s inclusion rates, with Lulu being the most notable case affected by this.

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Asia Europe
BandleCity 24.92% 24.65% 26.63% 24.49%
PnZ 12.69% 12.32% 13.36% 12.80%
Noxus 10.94% 11.12% 10.71% 10.83%
ShadowIsles 10.32% 10.63% 9.73% 10.23%
Bilgewater 9.81% 10.13% 9.99% 9.39%
Shurima 9.20% 9.78% 7.90% 9.12%
MtTargon 6.35% 6.68% 5.57% 6.32%
Demacia 5.45% 4.96% 6.04% 5.74%
Ionia 5.39% 5.49% 5.81% 5.11%
Freljord 4.94% 4.23% 4.27% 5.97%
Patch 2.17 - Week 2 Ranked games from 2021-10-13 21:00:00 UTC to 2021-10-20 21:00:00 UTC Metadata of games collected with RiotGames API

Champions Combinations

Play Rates

Champions
Play Rate
America
Asia
Europe
Draven/Sion (NX/PZ)
8.5%
8.3%
9.6%
8.1%
Poppy/Ziggs (BC/NX)
7.8%
9.1%
6.2%
7.0%
Senna/Veigar (BC/SI)
7.0%
5.9%
10.1%
6.8%
Nami/Zoe
4.0%
3.8%
4.2%
4.2%
Fizz/Poppy (BC/NX)
4.0%
4.6%
2.1%
4.1%
Elise/Vi
3.9%
4.0%
1.0%
4.9%
Gangplank/Sejuani
3.5%
3.5%
3.3%
3.6%
Pyke/Rek'Sai
3.0%
3.3%
3.2%
2.5%
Caitlyn/Teemo (BC/PZ)
2.5%
1.3%
1.6%
4.1%
Akshan/Sivir (DE/SH)
2.4%
2.2%
1.6%
2.9%
Ezreal/Vi (BC/PZ)
2.2%
2.0%
2.9%
2.2%
Gangplank/Twisted Fate (BC/BW)
2.1%
2.2%
1.6%
2.0%
Poppy/Zed (DE/IO)
2.0%
1.4%
4.7%
1.6%
Lulu/Poppy (BC/DE)
1.6%
1.1%
1.2%
2.3%
Lee Sin/Zoe
1.6%
2.0%
0.9%
1.4%
Braum/Poppy (BC/FR)
1.3%
1.0%
0.2%
2.0%
Thresh/Viego (IO/SI)
1.3%
1.4%
0.7%
1.3%
Akshan/Sivir (FR/SH)
1.1%
1.1%
0.2%
1.5%
Akshan/Lee Sin
1.0%
1.0%
0.4%
1.2%
Xerath/Zilean (BC/SH)
1.0%
1.3%
0.3%
0.9%
1–20 of 1696 rows
...

Day by Day

Highlisting the top10 most played decks (at the moment of the last game played).

Win Rates

Tie games are excluded

Win rates of the most played combination of champions. Play Rate >= 1% in at least one of the servers.

Champions
WinRate
#Win
#Games
Play Rate
Server
Draven/Sion (NX/PZ) (3)
56.7%
5015
8850
8.5%
americas, asia, europe
Poppy/Ziggs (BC/NX) (3)
56.2%
4570
8126
7.8%
americas, asia, europe
Senna/Veigar (BC/SI) (3)
51.5%
3748
7283
7.0%
americas, asia, europe
Nami/Zoe (3)
54.3%
2296
4228
4.0%
americas, asia, europe
Fizz/Poppy (BC/NX) (3)
55.9%
2320
4151
4.0%
americas, asia, europe
Elise/Vi (3)
53.3%
2162
4059
3.9%
americas, asia, europe
Gangplank/Sejuani (3)
53.9%
1977
3667
3.5%
americas, asia, europe
Pyke/Rek'Sai (3)
51.4%
1592
3100
3.0%
americas, asia, europe
Caitlyn/Teemo (BC/PZ) (3)
46.5%
1217
2617
2.5%
americas, asia, europe
Akshan/Sivir (DE/SH) (3)
52.6%
1306
2483
2.4%
americas, asia, europe
1–10 of 18 rows

Top Win rates of the top10 best performing least played combination of champions. Play rate [0.1%,1%)

Min number of games 50, during the times a meta/ladder just changed.
1

Champions
WinRate
#Win
#Games
Play Rate
Fizz/Zed (BC/IO)
63.4%
147
232
0.2%
Fizz/Poppy/Ziggs (BC/NX)
62.0%
88
142
0.1%
Fizz/Lulu/Poppy (BC/NX)
61.8%
301
487
0.5%
LeBlanc/Sejuani
59.2%
74
125
0.1%
Poppy/Teemo (BC/DE)
57.7%
177
307
0.3%
Lulu/Poppy (DE/IO)
56.7%
144
254
0.2%
Akshan/Draven
55.5%
66
119
0.1%
Poppy/Taric (DE/MT)
55.3%
256
463
0.4%
Elise/Senna (PZ/SI)
55.2%
379
686
0.7%
Gangplank/Miss Fortune/Twisted Fate (BC/BW)
55.1%
199
361
0.3%

Match Ups

Important: Since Dragons are probably going to be meta again I’m leaving the last MU grid of when they were meta to let anyone check what could be still strong into them. I wanted to display the image but I always have trouble with loading images so to avoid display just an hard to read picture I’m going to leave this button to easily download the grid.

Note: Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, pls refer to the MU - page for a better “meta-investigation”.

The win rates on the grid are among the 15 most played champion combination.

MatchUps

Draven/Sion (NX/PZ)

Poppy/Ziggs (BC/NX)

Senna/Veigar (BC/SI)

Nami/Zoe

Fizz/Poppy (BC/NX)

Elise/Vi

Gangplank/Sejuani

Pyke/Rek'Sai

Caitlyn/Teemo (BC/PZ)

Akshan/Sivir (DE/SH)

Ezreal/Vi (BC/PZ)

Gangplank/Twisted Fate (BC/BW)

Poppy/Zed (DE/IO)

Lulu/Poppy (BC/DE)

Lee Sin/Zoe

Draven/Sion (NX/PZ)

67%

49%

38%

50%

69%

44%

72%

50%

68%

54%

43%

57%

67%

30%

Poppy/Ziggs (BC/NX)

33%

54%

61%

54%

40%

65%

68%

70%

55%

61%

45%

59%

58%

42%

Senna/Veigar (BC/SI)

51%

46%

54%

33%

55%

43%

48%

50%

44%

47%

46%

37%

32%

62%

Nami/Zoe

62%

39%

46%

47%

39%

57%

36%

70%

41%

48%

52%

27%

37%

46%

Fizz/Poppy (BC/NX)

50%

46%

67%

53%

35%

50%

58%

54%

49%

57%

33%

45%

39%

70%

Elise/Vi

31%

60%

45%

61%

65%

50%

41%

69%

38%

53%

60%

61%

51%

46%

Gangplank/Sejuani

56%

35%

57%

43%

50%

50%

51%

57%

60%

59%

43%

41%

46%

48%

Pyke/Rek'Sai

28%

32%

52%

64%

42%

59%

49%

51%

49%

67%

52%

52%

38%

62%

Caitlyn/Teemo (BC/PZ)

50%

30%

50%

30%

46%

31%

43%

49%

23%

37%

29%

25%

34%

27%

Akshan/Sivir (DE/SH)

32%

45%

56%

59%

51%

62%

40%

51%

77%

60%

53%

62%

40%

57%

Ezreal/Vi (BC/PZ)

46%

39%

53%

52%

43%

47%

41%

33%

63%

40%

49%

62%

62%

50%

Gangplank/Twisted Fate (BC/BW)

57%

55%

54%

48%

67%

40%

57%

48%

71%

47%

51%

44%

55%

43%

Poppy/Zed (DE/IO)

43%

41%

63%

73%

55%

39%

59%

48%

75%

38%

38%

56%

45%

54%

Lulu/Poppy (BC/DE)

33%

42%

68%

63%

61%

49%

54%

62%

66%

60%

38%

45%

55%

62%

Lee Sin/Zoe

70%

58%

38%

54%

30%

54%

52%

38%

73%

43%

50%

57%

46%

38%

04790000200400
07600000400760
0100000.40.8
Player
Opponent
#Win
#Games
WinRate
CI
Akshan/Sivir (DE/SH)
Draven/Sion (NX/PZ)
77
242
31.8%
(26.0% - 38.1%)
Akshan/Sivir (DE/SH)
Elise/Vi
67
108
62.0%
(52.2% - 71.2%)
Akshan/Sivir (DE/SH)
Nami/Zoe
60
102
58.8%
(48.6% - 68.5%)
Akshan/Sivir (DE/SH)
Poppy/Ziggs (BC/NX)
88
196
44.9%
(37.8% - 52.1%)
Akshan/Sivir (DE/SH)
Senna/Veigar (BC/SI)
92
163
56.4%
(48.5% - 64.2%)
Caitlyn/Teemo (BC/PZ)
Draven/Sion (NX/PZ)
107
213
50.2%
(43.3% - 57.1%)
Caitlyn/Teemo (BC/PZ)
Gangplank/Sejuani
46
107
43.0%
(33.5% - 52.9%)
Caitlyn/Teemo (BC/PZ)
Nami/Zoe
34
114
29.8%
(21.6% - 39.1%)
Caitlyn/Teemo (BC/PZ)
Poppy/Ziggs (BC/NX)
49
164
29.9%
(23.0% - 37.5%)
Caitlyn/Teemo (BC/PZ)
Senna/Veigar (BC/SI)
90
180
50.0%
(42.5% - 57.5%)
1–10 of 121 rows
...

Decks of the week

I don’t know who created the deck, if it was MChamploo who has the most games or not but this seems to be the combination of genius/madness

Braum/Poppy (BC/FR)
Playrate (N: 1317)
Card
PlayRate
3
2
1
Poppy
100.0%
99.9%
0.1%
0.0%
Braum
100.0%
99.7%
0.3%
0.0%
Troll Chant
99.0%
99.5%
0.5%
0.0%
Bandle City Mayor
98.8%
100.0%
0.0%
0.0%
Loping Telescope
98.6%
97.3%
2.7%
0.0%
Aloof Travelers
98.5%
97.2%
2.6%
0.2%
Minimorph
98.3%
93.3%
6.0%
0.7%
Omen Hawk
98.1%
99.4%
0.6%
0.0%
Bandle Commando
97.5%
96.5%
3.5%
0.0%
Feel The Rush
97.5%
2.1%
85.4%
12.5%
Pokey Stick
95.6%
98.1%
1.5%
0.4%
Conchologist
94.8%
96.1%
3.9%
0.0%
Three Sisters
94.1%
0.6%
7.4%
92.0%
Stress Defense
91.8%
1.5%
95.3%
3.2%
The Bandle Tree
87.5%
0.0%
24.9%
75.1%
Buster Shot
75.7%
9.5%
3.3%
87.2%
Hidden Pathways
7.4%
20.4%
73.5%
6.1%
Yordles in Arms
5.8%
2.6%
6.6%
90.8%
Kindly Tavernkeeper
5.4%
94.4%
2.8%
2.8%
Yordle Contraption
4.3%
0.0%
23.2%
76.8%
1–20 of 71 rows

LoR-Meta Index (LMI)

Note: Hovering over a circle will display a deck values.

The LMI

2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

0.20.40.60.81.00.250.500.751.00
Tier1Tier2Tier3 or lowerLoR-Meta Index (LMI)WR IndexFreq IndexLMItier

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Cards Presence

It seems that not even Twin Disciple can beat Sharsight

 

Cards that couldn’t find place even in a meme deck.

IO
NX
DE
PZ
BC
SI
BW
SH
Nimble Poro
Trifarian Shieldbreaker
Vanguard Firstblade
Golden Crushbot
Heroic Charge
Sinister Poro
Sunk Cost
Waking Sands
Sown Seeds
Savage Reckoner
Stalking Broodmother
Scrapdash Assembly
Keeper's Verdict
Shadow Flare
Wrathful Rider
Towering Stonehorn
Amateur Aeronaut
Yusari
Vanguard's Edge

Legal bla bla

This content was created under Riot Games ‘Legal Jibber Jabber’ policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Footnotes

  1. Min number of games 50, during the times a meta/ladder just changed.[↩]
  2. LMI - Early Theory[↩]
  3. LMI - Adding a Ban Index[↩]