Seasonal Tournament - Forces from Beyond - Open Rounds & Playoff
Number of (Seasonal) matches analyzed 13572 or 27144 games.
Last Update: 2022-08-29 06:42
Seasonal Open Rounds - by the Numbers | ||||
---|---|---|---|---|
Players coverage reached regarding the Seasonal Tournament - Forces from Beyond - Open Rounds & Playoff | ||||
Player Rank | Total | |||
Diamond | Master | Gauntlet(?) | ||
**Shard/Server** | ||||
APAC | 25 | 330 | 83 | 438 |
EMEA | 74 | 498 | 214 | 786 |
NA | 66 | 473 | 230 | 769 |
Total | 165 | 1,301 | 527 | 1,993 |
Source: Metadata of games collected with RiotGames API |
Forces from Beyond Seasonal Open Rounds - by the Numbers | |||
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Apac1 | Europe1 | America1 | |
round | |||
1 | 400 | 716 | 678 |
2 | 366 | 696 | 670 |
3 | 324 | 628 | 588 |
4 | 290 | 538 | 524 |
5 | 246 | 498 | 458 |
6 | 220 | 426 | 358 |
7 | 180 | 356 | 324 |
8 | 160 | 336 | 302 |
9 | 150 | 320 | 282 |
Source: Metadata of games collected with RiotGames API | |||
1 n |
The following data is related to the the number of games missing to recreate a match.So when I could only collect either a win or a loss or both a win and a loss but not the remaining game. It is not the total number of missing games as it doesn’t account for the cases where I lack all games but that value can’t be known as it’s impossible to know whenever the round was played or not.
During the partial results is the graph is lacking I recovered all games I could up until that moment.
Figure 1: Uncomplete Matches Distribution
As this is the Seasonal Tournament let’s start with the decks/archetype informations
This is also the moment of the meta where the classification Archetype = Champion+Region shows its biggest limitation as there are an increase in tech champions (usually in single copy)
Relative frequencies from all data or only lineUps with full information Source: Metadata of games collected with RiotGames API
\[\begin{equation} BanRate = \frac{\#ban}{\#match} \end{equation}\]
Example: 2 Line-Ups contained a Teemo/Ezreal deck, both played all 9 matches and Teemo/Ezreal was banned respectively 3 and 6 times; the ban rate would be \(\frac{(3+6)}{(9+9)} = 50\%\)
Relative frequencies from all data or only lineUps with full information Source: Metadata of games collected with RiotGames API
Relative frequencies from all data or only lineUps with full information Source: Metadata of games collected with RiotGames API
Relative frequencies from all data or only lineUps with full information Source: Metadata of games collected with RiotGames API
Data from only full Line-Ups. Source:Metadata of games collected with RiotGames API FALSE
Archetype ~Fix | |
---|---|
Deck | Source |
ASZ - Sivir Ionia | Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed |
BandleTree | 3 copies of BandleTree |
Camavoran Deserter | 2+ Legion Deserter and 2+ Viego |
Dragons (DE/MT) | (DE/MT) Decks with *at least* Shyvana and ASol |
Marauder | (NX/FR) Two to Three copies of Both Legion Marauder and Strength in Numbers |
Mistwraith Allegiance | Three copies of both Mistwraith and Wraithcaller |
Pack Your Catalogue (Regions) | Three copies of Go Hard and 2+ of Catalogue of Regrets |
Pirates (BW/NX) | BW/NX deck with Miss Fortune and any of Twisted Fate, Gangplank |
Plunder Pandemonium (Regions) | 2+ Powder Pandemonium and at least 32 Bilgewater Cards |
RubinBait - <Champ> | Burn Deck using <Champ> to bait mulligan |
Sentinel Control | PnZ/SI deck any combination of Elise/Jayce/Vi |
Kindred Control | PnZ/SI deck any combination of Elise/Jayce/Vi AND Kindred |
SunDisc | Mono Shurima with 1+ Sun Disc - without Rek'Sai |
Tri-Beam (NX/PZ) | (NX/PZ) deck with at least 2 copies of Tri-Beam |
Trundle Timelines (FR/PZ) | Trundle and Concurrent Timelines |
Viktor - Shellfolk | Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade |
Tier0 with LMI >= 97.5
Tier1 with LMI \(\in\) [85,97.5)
Tier2 with LMI \(\in\) [60,85)
Tier3 or lower with LMI < 60
Note: Hovering over a circle will display a deck values.
The LMI 1 2 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it:, it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.