THE SEASONAL REPORT IS VAST (n°5)

Seasonal Tournament - A Curious Journey - Open Rounds

Valentino (Legna) Vazzoler
05-14-2022

Data

Number of (Seasonal) matches analyzed 16391 or 32782 games.

Last Update: 2022-05-15 19:54

Seasonal Open Rounds - by the Numbers
Players coverage reached regarding the Seasonal Tournament - A Curious Journey - Open Rounds
Server Players Games
Apac 654 9018
Europe 817 11514
Americas 946 12250
Source: Source: Metadata of games collected with RiotGames API

Matches Coverage

Seasonal Open Rounds - by the Numbers
Match coverage reached regarding the Seasonal Tournament - A Curious Journey - Open Rounds
Apac1 Europe1 America1
round
1 538 774 836
2 18 729 812
3 2 668 736
4 384 592 606
5 362 484 516
6 300 434 454
7 268 370 374
8 224 318 342
9 216 306 318
Source: Source: Metadata of games collected with RiotGames API As the bug affected the APAC second round making null lots of games, the very small number seen at round 2 and 3 should be because of assigned wins
1 n

Missing Games

The following data is related to the the number of games missing to recreate a match.So when I could only collect either a win or a loss or both a win and a loss but not the remaining game. It is not the total number of missing games as it doesn’t account for the cases where I lack all games but that value can’t be known as it’s impossible to know whenever the round was played or not.

During the partial results is the graph is lacking I recovered all games I could up until that moment.

Uncomplete Matches Distribution

Figure 1: Uncomplete Matches Distribution


Decks

As this is the Seasonal Tournament let’s start with the decks/archetype informations

This is also the moment of the meta where the classification Archetype = Champion+Region shows its biggest limitation as there are an increase in tech champions (usually in single copy)

Single Decks Stats

Deck's Stats

Seasonal Tournament - A Curious Journey - Open Rounds

Relative frequencies from all data or only lineUps with full information Source: Metadata of games collected with RiotGames API

  • Ban Rate: ratio between the number of bans and the number of matches of a deck.

\[\begin{equation} BanRate = \frac{\#ban}{\#match} \end{equation}\]

Example: 2 Line-Ups contained a Teemo/Ezreal deck, both played all 9 matches and Teemo/Ezreal was banned respectively 3 and 6 times; the ban rate would be \(\frac{(3+6)}{(9+9)} = 50\%\)

  • PlayRate: ratio between the number of times a deck appears among all lineUps (both including or not incomplete lineUps data) and the number of all decks in all lineUps.

Full Line-Ups

LineUp's Playrates

Seasonal Tournament - A Curious Journey - Open Rounds

Data from only full Line-Ups. Source: Source: Metadata of games collected with RiotGames API FALSE

Archetype Name