Patch 3.21 - Week 3 - Happy 2023
Number of Master Players: 4771
Number of HighDiamond 1 Players: 7482
Number of (Ranked) Master matches analysed 134066 or 268132 games.
Number of (Ranked) ~HighDiamond matches analysed 299622 or 599244 games.
Last Update: 2022-12-28 18:04
Patch 3.21 - Week 3 - by the Numbers1 | ||||
Characteristic | Master2 | ~HighDiamond2 | ||
---|---|---|---|---|
N = 245,8773 | N = 134,0663 | N = 428,5323 | N = 299,6223 | |
Status | ||||
Ranked | 134,066 (55%) | 299,622 (70%) | ||
ThePathOfChampions | 58,311 (24%) | 77,546 (18%) | ||
Other | 49,879 (20%) | 47,296 (11%) | ||
Labs | 1,850 (0.8%) | 2,835 (0.7%) | ||
Friendly Bo3 | 1,771 (0.7%) | 1,233 (0.3%) | ||
Server | ||||
Americas | 96,652 (39%) | 51,921 (39%) | 155,779 (36%) | 110,810 (37%) |
Apac | 75,478 (31%) | 36,788 (27%) | 130,830 (31%) | 85,387 (28%) |
Europe | 73,747 (30%) | 45,357 (34%) | 141,923 (33%) | 103,425 (35%) |
1 Max datetime recovered: 2022-12-28 16:10:06.167948 UTC from 2022-12-21 18:00:00 to 2022-12-28 18:00:00 UTC | ||||
2 EU Master 1547/1547 NA Master 1911/1919 APAC Master 1313/1320 | ||||
3 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player |
Shard/Server | Total | |||
---|---|---|---|---|
Americas | Apac | Europe | ||
Player Rank | ||||
Master | 1,911 (16%) | 1,313 (11%) | 1,547 (13%) | 4,771 (39%) |
Diamond | 2,794 (23%) | 2,145 (18%) | 2,543 (21%) | 7,482 (61%) |
Total | 4,705 (38%) | 3,458 (28%) | 4,090 (33%) | 12,253 (100%) |
The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(\in [0, 1]\) and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.
Region Play Rate | ||||
Relative Frequencies by Inclusion Rate of a Region | ||||
Freq | Shard | |||
---|---|---|---|---|
America | Apac | Europe | ||
Regions | ||||
ShadowIsles | 13.43% | 14.17% | 13.83% | 12.26% |
Demacia | 11.69% | 11.03% | 12.04% | 12.16% |
Noxus | 11.36% | 11.29% | 11.43% | 11.39% |
Piltover | 11.32% | 10.75% | 10.35% | 12.75% |
BandleCity | 7.92% | 7.32% | 8.02% | 8.54% |
Ionia | 6.73% | 6.59% | 8.42% | 5.52% |
Freljord | 6.70% | 6.88% | 7.53% | 5.83% |
Shurima | 5.58% | 5.16% | 5.89% | 5.80% |
Bilgewater | 5.27% | 5.13% | 5.05% | 5.61% |
MtTargon | 3.99% | 4.04% | 4.17% | 3.78% |
Runeterra | ||||
Aatrox | 10.02% | 11.15% | 8.09% | 10.29% |
Kayn | 2.29% | 2.93% | 1.49% | 2.19% |
Ryze | 1.57% | 1.42% | 1.53% | 1.78% |
Jhin | 0.95% | 0.95% | 0.93% | 0.98% |
Varus | 0.56% | 0.59% | 0.61% | 0.48% |
Bard | 0.36% | 0.30% | 0.39% | 0.41% |
Evelynn | 0.13% | 0.15% | 0.15% | 0.10% |
Jax | 0.12% | 0.15% | 0.06% | 0.15% |
total | 16.01% | 17.64% | 13.26% | 16.36% |
Patch 3.21 - Week 3 Ranked games from 2022-12-21 18:00:00 UTC to 2022-12-28 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-12-28 17:04:06.672008 |
Region Play Rate | ||||
Relative Frequencies by number of times a Card within a Region is included in a Deck | ||||
Freq | Shard | |||
---|---|---|---|---|
America | Apac | Europe | ||
Regions | ||||
ShadowIsles | 14.32% | 14.78% | 14.93% | 13.30% |
Demacia | 13.22% | 12.48% | 13.12% | 14.14% |
Runeterra | 12.84% | 14.29% | 10.44% | 13.13% |
Piltover | 12.68% | 12.15% | 11.57% | 14.19% |
Noxus | 10.93% | 10.78% | 11.26% | 10.84% |
BandleCity | 7.05% | 6.64% | 6.94% | 7.59% |
Shurima | 6.92% | 6.15% | 7.79% | 7.09% |
Freljord | 6.81% | 7.42% | 7.53% | 5.53% |
Ionia | 6.24% | 6.35% | 7.62% | 4.97% |
Bilgewater | 5.32% | 5.19% | 4.94% | 5.78% |
MtTargon | 3.67% | 3.75% | 3.84% | 3.43% |
Patch 3.21 - Week 3 Ranked games from 2022-12-21 18:00:00 UTC to 2022-12-28 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-12-28 17:04:06.672008 |
Source: Metadata of games collected with RiotGames API. Last Update: 2022-12-28 17:05:45.468605 FALSE
Source: Metadata of games collected with RiotGames API. Last Update: 2022-12-28 17:05:45.831516 FALSE
Each playrate is stacked upon the other with the decks with the highest overall play-rate (the written value) being at the bottom.
Win rates of the most played combination of champions. Play Rate \(\geq 1\%\) in at least one of the servers.
Format changed to replicate the one used in the Meta - page
Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in [0.1%, 1%)\)
Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.
The win rates on the grid are among the 10 most played champion combination.
WR (WRmeta) | Aatrox/Vayne (RU/DE) | Ezreal/Seraphine (BC/PZ) | Gwen/Katarina (NX/SI) | Aatrox/Kayn (RU/RU) | Rumble/Vayne (DE/NX) | Hecarim/Zed (IO/SI) | Pyke/Rek'Sai (BW/SH) | Gwen/Irelia (IO/SI) | SunDisc | Draven/Jinx (NX/PZ) | |
---|---|---|---|---|---|---|---|---|---|---|---|
Aatrox/Vayne (RU/DE) | 57.3%
54.5% |
NA
NA |
63.3%
(61.4% - 65.1%) |
50.3%
(48.3% - 52.4%) |
54.7%
(52.0% - 57.3%) |
42.8%
(39.9% - 45.8%) |
62.9%
(59.7% - 66.1%) |
48.0%
(44.5% - 51.5%) |
55.4%
(51.3% - 59.4%) |
63.9%
(60.0% - 67.6%) |
49.3%
(45.4% - 53.2%) |
Ezreal/Seraphine (BC/PZ) | 53.3%
49.1% |
36.7%
(34.9% - 38.6%) |
NA
NA |
57.2%
(54.6% - 59.7%) |
41.7%
(38.6% - 45.0%) |
52.6%
(49.2% - 56.0%) |
57.4%
(53.5% - 61.3%) |
55.9%
(51.5% - 60.2%) |
58.1%
(53.7% - 62.4%) |
49.0%
(44.5% - 53.5%) |
64.6%
(60.3% - 68.8%) |
Gwen/Katarina (NX/SI) | 54.9%
50.6% |
49.7%
(47.6% - 51.7%) |
42.8%
(40.3% - 45.4%) |
NA
NA |
48.6%
(45.0% - 52.1%) |
53.5%
(49.7% - 57.3%) |
57.1%
(52.6% - 61.6%) |
56.2%
(51.7% - 60.7%) |
49.5%
(44.3% - 54.7%) |
60.5%
(55.4% - 65.5%) |
44.0%
(39.1% - 49.0%) |
Aatrox/Kayn (RU/RU) | 53.9%
50.9% |
45.3%
(42.7% - 48.0%) |
58.3%
(55.0% - 61.4%) |
51.4%
(47.9% - 55.0%) |
NA
NA |
44.7%
(39.8% - 49.5%) |
49.8%
(44.2% - 55.5%) |
47.3%
(41.5% - 53.2%) |
58.8%
(52.2% - 65.2%) |
54.6%
(47.5% - 61.5%) |
50.0%
(43.7% - 56.3%) |
Rumble/Vayne (DE/NX) | 53.7%
50.8% |
57.2%
(54.2% - 60.1%) |
47.4%
(44.0% - 50.8%) |
46.5%
(42.7% - 50.3%) |
55.3%
(50.5% - 60.2%) |
NA
NA |
45.3%
(39.2% - 51.6%) |
56.8%
(50.8% - 62.7%) |
52.9%
(46.6% - 59.0%) |
73.5%
(67.6% - 78.9%) |
37.1%
(30.6% - 44.1%) |
Hecarim/Zed (IO/SI) | 48.5%
44.9% |
37.1%
(33.9% - 40.3%) |
42.6%
(38.7% - 46.5%) |
42.9%
(38.4% - 47.4%) |
50.2%
(44.5% - 55.8%) |
54.7%
(48.4% - 60.8%) |
NA
NA |
50.9%
(44.2% - 57.6%) |
45.2%
(37.3% - 53.4%) |
72.4%
(64.9% - 79.1%) |
26.9%
(20.1% - 34.6%) |
Pyke/Rek'Sai (BW/SH) | 49.7%
46.9% |
52.0%
(48.5% - 55.5%) |
44.1%
(39.8% - 48.5%) |
43.8%
(39.3% - 48.3%) |
52.7%
(46.8% - 58.5%) |
43.2%
(37.3% - 49.2%) |
49.1%
(42.4% - 55.8%) |
NA
NA |
46.2%
(38.2% - 54.3%) |
52.5%
(43.9% - 61.0%) |
30.7%
(23.1% - 39.1%) |
Gwen/Irelia (IO/SI) | 50.9%
46.5% |
44.6%
(40.6% - 48.7%) |
41.9%
(37.6% - 46.3%) |
50.5%
(45.3% - 55.7%) |
41.2%
(34.8% - 47.8%) |
47.1%
(41.0% - 53.4%) |
54.8%
(46.6% - 62.7%) |
53.8%
(45.7% - 61.8%) |
NA
NA |
58.3%
(49.0% - 67.3%) |
35.8%
(27.3% - 45.1%) |
SunDisc | 43.5%
39.7% |
36.1%
(32.4% - 40.0%) |
51.0%
(46.5% - 55.5%) |
39.5%
(34.5% - 44.6%) |
45.4%
(38.5% - 52.5%) |
26.5%
(21.1% - 32.4%) |
27.6%
(20.9% - 35.1%) |
47.5%
(39.0% - 56.1%) |
41.7%
(32.7% - 51.0%) |
NA
NA |
35.1%
(26.3% - 44.8%) |
Draven/Jinx (NX/PZ) | 56.2%
53.4% |
50.7%
(46.8% - 54.6%) |
35.4%
(31.2% - 39.7%) |
56.0%
(51.0% - 60.9%) |
50.0%
(43.7% - 56.3%) |
62.9%
(55.9% - 69.4%) |
73.1%
(65.4% - 79.9%) |
69.3%
(60.9% - 76.9%) |
64.2%
(54.9% - 72.7%) |
64.9%
(55.2% - 73.7%) |
NA
NA |
MatchUp values from Ranked games of Master rank players. Order of the Archetypess based on the playrate. Source: Metadata of games collected with RiotGames API |