THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°89)

Patch 3.21 - Week 2 - Santa Kayle bringing cinder to all childrens. Well, turning sinner (all) children to cinder.

Valentino (Legna) Vazzoler
2022-12-21

Data

Number of Master Players: 2402

Number of HighDiamond 1 Players: 5356

Number of (Ranked) Master matches analysed 84438 or 168876 games.

Number of (Ranked) ~HighDiamond matches analysed 261293 or 522586 games.

Last Update: 2022-12-21 18:58

Games

Patch 3.21 - Week 2 - by the Numbers1
Characteristic Master2 ~HighDiamond2
N = 142,6543 N = 84,4383 N = 353,3703 N = 261,2933
Status
    Ranked 84,438 (59%) 261,293 (74%)
    ThePathOfChampions 28,526 (20%) 54,135 (15%)
    Other 26,153 (18%) 33,935 (9.6%)
    Friendly Bo3 2,429 (1.7%) 2,033 (0.6%)
    Labs 1,108 (0.8%) 1,974 (0.6%)
Server
    Americas 58,507 (41%) 33,934 (40%) 138,962 (39%) 102,035 (39%)
    Apac 44,913 (31%) 23,555 (28%) 101,885 (29%) 71,194 (27%)
    Europe 39,234 (28%) 26,949 (32%) 112,523 (32%) 88,064 (34%)
1 Max datetime recovered: 2022-12-21 17:15:27.219032 UTC from 2022-12-14 18:00:00 to 2022-12-21 18:00:00 UTC
2 EU Master 737/738 NA Master 984/990 APAC Master 681/681
3 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Account

Shard/Server Total
Americas Apac Europe
Player Rank
    Master 984 (13%) 681 (8.8%) 737 (9.5%) 2,402 (31%)
    Diamond 2,021 (26%) 1,487 (19%) 1,848 (24%) 5,356 (69%)
Total 3,005 (39%) 2,168 (28%) 2,585 (33%) 7,758 (100%)

Regions

Play Rate

Plot

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(\in [0, 1]\) and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Table

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Freq Shard
America Apac Europe
Regions
Piltover 11.99% 11.51% 11.88% 12.70%
Demacia 11.94% 11.48% 12.05% 12.42%
ShadowIsles 11.28% 11.51% 11.55% 10.74%
Noxus 10.72% 11.10% 9.81% 11.04%
BandleCity 7.39% 6.87% 7.80% 7.67%
Ionia 5.96% 5.80% 6.86% 5.38%
Shurima 5.57% 5.04% 6.59% 5.34%
Freljord 5.42% 5.35% 6.40% 4.66%
Bilgewater 4.76% 4.86% 4.41% 4.94%
MtTargon 4.09% 4.66% 3.82% 3.59%
Runeterra
Aatrox 13.02% 13.34% 12.30% 13.25%
Kayn 3.74% 4.17% 2.98% 3.86%
Ryze 1.91% 1.93% 1.36% 2.37%
Jhin 1.00% 1.08% 0.91% 0.98%
Varus 0.75% 0.88% 0.84% 0.51%
Bard 0.25% 0.18% 0.27% 0.30%
Evelynn 0.12% 0.14% 0.12% 0.10%
Jax 0.10% 0.10% 0.04% 0.15%
total 20.89% 21.82% 18.82% 21.52%
Patch 3.21 - Week 2 Ranked games from 2022-12-14 18:00:00 UTC to 2022-12-21 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-12-21 17:57:48.781275

Play Rate by number of Cards

Plot

Table

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Freq Shard
America Apac Europe
Regions
Runeterra 17.03% 18.09% 14.94% 17.53%
Demacia 13.96% 13.34% 13.87% 14.80%
Piltover 13.30% 12.58% 13.27% 14.24%
ShadowIsles 12.22% 12.74% 12.33% 11.46%
Noxus 9.81% 10.12% 8.85% 10.25%
Shurima 7.22% 6.04% 9.02% 7.13%
BandleCity 6.57% 6.24% 6.78% 6.79%
Ionia 5.72% 5.84% 6.34% 5.03%
Freljord 5.32% 5.52% 6.28% 4.22%
Bilgewater 4.93% 5.00% 4.60% 5.13%
MtTargon 3.93% 4.50% 3.72% 3.42%
Patch 3.21 - Week 2 Ranked games from 2022-12-14 18:00:00 UTC to 2022-12-21 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-12-21 17:57:48.781275

Champions Combinations

Play Rates

Plot

from Master

Source: Metadata of games collected with RiotGames API. Last Update: 2022-12-21 17:59:16.907643 FALSE

from Diamond

Source: Metadata of games collected with RiotGames API. Last Update: 2022-12-21 17:59:17.371597 FALSE

Day by day

Hourly/Dialy lines

Stacked Playrates

Each playrate is stacked upon the other with the decks with the highest overall play-rate (the written value) being at the bottom.

Stacked Games

Win Rates

Meta Decks

Win rates of the most played combination of champions. Play Rate \(\geq 1\%\) in at least one of the servers.

Format changed to replicate the one used in the Meta - page

Underdog

Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in [0.1%, 1%)\)

Match Ups

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 10 most played champion combination.

WR (WRmeta) Aatrox/Vayne (DE/RU) Ezreal/Seraphine (BC/PZ) Aatrox/Kayn (RU) Gwen/Katarina (NX/SI) Draven/Jinx (NX/PZ) Hecarim/Zed (IO/SI) SunDisc Pyke/Rek'Sai (BW/SH) Rumble/Vayne (DE/NX) Annie/Jhin (NX/RU)
Aatrox/Vayne (DE/RU)
57.4%
55.2%
NA
NA
60.9%
(58.7% - 63.1%)
57.6%
(55.2% - 59.9%)
50.6%
(48.2% - 53.0%)
54.3%
(50.8% - 57.8%)
60.8%
(56.8% - 64.6%)
64.5%
(60.3% - 68.6%)
50.0%
(45.4% - 54.6%)
41.4%
(37.0% - 46.0%)
68.5%
(64.0% - 72.7%)
Ezreal/Seraphine (BC/PZ)
54.0%
49.7%
39.1%
(36.9% - 41.3%)
NA
NA
43.4%
(40.5% - 46.5%)
57.8%
(54.7% - 60.9%)
64.3%
(59.7% - 68.8%)
54.9%
(49.3% - 60.4%)
46.2%
(40.6% - 51.7%)
57.1%
(51.3% - 62.7%)
54.3%
(48.3% - 60.3%)
53.8%
(47.4% - 60.0%)
Aatrox/Kayn (RU)
52.7%
49.7%
42.4%
(40.1% - 44.8%)
56.6%
(53.5% - 59.5%)
NA
NA
52.5%
(49.1% - 56.0%)
49.5%
(44.7% - 54.4%)
46.0%
(39.7% - 52.4%)
56.5%
(50.1% - 62.8%)
40.9%
(34.8% - 47.3%)
48.9%
(41.5% - 56.3%)
49.2%
(42.9% - 55.5%)
Gwen/Katarina (NX/SI)
54.4%
50.8%
49.4%
(47.0% - 51.8%)
42.2%
(39.1% - 45.3%)
47.5%
(44.0% - 50.9%)
NA
NA
45.3%
(40.1% - 50.5%)
59.4%
(53.5% - 65.1%)
60.9%
(54.8% - 66.7%)
55.6%
(49.3% - 61.7%)
55.1%
(48.5% - 61.6%)
56.0%
(48.8% - 63.0%)
Draven/Jinx (NX/PZ)
54.0%
50.6%
45.7%
(42.2% - 49.2%)
35.7%
(31.2% - 40.3%)
50.5%
(45.6% - 55.3%)
54.7%
(49.5% - 59.9%)
NA
NA
67.0%
(57.4% - 75.6%)
65.2%
(55.6% - 73.9%)
59.4%
(50.3% - 68.0%)
56.2%
(44.7% - 67.3%)
60.0%
(50.2% - 69.2%)
Hecarim/Zed (IO/SI)
48.9%
45.7%
39.2%
(35.4% - 43.2%)
45.1%
(39.6% - 50.7%)
54.0%
(47.6% - 60.3%)
40.6%
(34.9% - 46.5%)
33.0%
(24.4% - 42.6%)
NA
NA
69.1%
(59.6% - 77.6%)
49.4%
(38.1% - 60.7%)
50.0%
(38.7% - 61.3%)
33.3%
(23.2% - 44.7%)
SunDisc
45.2%
40.9%
35.5%
(31.4% - 39.7%)
53.8%
(48.3% - 59.4%)
43.5%
(37.2% - 49.9%)
39.1%
(33.3% - 45.2%)
34.8%
(26.1% - 44.4%)
30.9%
(22.4% - 40.4%)
NA
NA
40.0%
(30.1% - 50.6%)
25.3%
(16.0% - 36.7%)
22.2%
(13.3% - 33.6%)
Pyke/Rek'Sai (BW/SH)
51.7%
50.1%
50.0%
(45.4% - 54.6%)
42.9%
(37.3% - 48.7%)
59.1%
(52.7% - 65.2%)
44.4%
(38.3% - 50.7%)
40.6%
(32.0% - 49.7%)
50.6%
(39.3% - 61.9%)
60.0%
(49.4% - 69.9%)
NA
NA
49.2%
(35.9% - 62.5%)
57.1%
(44.0% - 69.5%)
Rumble/Vayne (DE/NX)
54.3%
53.3%
58.6%
(54.0% - 63.0%)
45.7%
(39.7% - 51.7%)
51.1%
(43.7% - 58.5%)
44.9%
(38.4% - 51.5%)
43.8%
(32.7% - 55.3%)
50.0%
(38.7% - 61.3%)
74.7%
(63.3% - 84.0%)
50.8%
(37.5% - 64.1%)
NA
NA
39.0%
(24.2% - 55.5%)
Annie/Jhin (NX/RU)
50.0%
46.0%
31.5%
(27.3% - 36.0%)
46.2%
(40.0% - 52.6%)
50.8%
(44.5% - 57.1%)
44.0%
(37.0% - 51.2%)
40.0%
(30.8% - 49.8%)
66.7%
(55.3% - 76.8%)
77.8%
(66.4% - 86.7%)
42.9%
(30.5% - 56.0%)
61.0%
(44.5% - 75.8%)
NA
NA
MatchUp values from Ranked games of Master rank players. Order of the Archetypess based on the playrate. Source: Metadata of games collected with RiotGames API