THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°89)

Patch 3.21 - Week 2 - Santa Kayle bringing cinder to all childrens. Well, turning sinner (all) children to cinder.


Author

Affiliation

Valentino (Legna) Vazzoler

 

Published

Dec. 20, 2022

DOI


Data

Number of Master Players: 2402

Number of HighDiamond

HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”
1 Players: 5356

Number of (Ranked) Master matches analysed 84438 or 168876 games.

Number of (Ranked) ~HighDiamond matches analysed 261293 or 522586 games.

Last Update: 2022-12-21 18:58

Patch 3.21 - Week 2 - by the Numbers1
Characteristic Master2 ~HighDiamond2
N = 142,6543 N = 84,4383 N = 353,3703 N = 261,2933
Status
    Ranked 84,438 (59%) 261,293 (74%)
    ThePathOfChampions 28,526 (20%) 54,135 (15%)
    Other 26,153 (18%) 33,935 (9.6%)
    Friendly Bo3 2,429 (1.7%) 2,033 (0.6%)
    Labs 1,108 (0.8%) 1,974 (0.6%)
Server
    Americas 58,507 (41%) 33,934 (40%) 138,962 (39%) 102,035 (39%)
    Apac 44,913 (31%) 23,555 (28%) 101,885 (29%) 71,194 (27%)
    Europe 39,234 (28%) 26,949 (32%) 112,523 (32%) 88,064 (34%)
1 Max datetime recovered: 2022-12-21 17:15:27.219032 UTC from 2022-12-14 18:00:00 to 2022-12-21 18:00:00 UTC
2 EU Master 737/738 NA Master 984/990 APAC Master 681/681
3 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player
Shard/Server Total
Americas Apac Europe
Player Rank
    Master 984 (13%) 681 (8.8%) 737 (9.5%) 2,402 (31%)
    Diamond 2,021 (26%) 1,487 (19%) 1,848 (24%) 5,356 (69%)
Total 3,005 (39%) 2,168 (28%) 2,585 (33%) 7,758 (100%)

Regions

Play Rate

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Freq Shard
America Apac Europe
Regions
Piltover 11.99% 11.51% 11.88% 12.70%
Demacia 11.94% 11.48% 12.05% 12.42%
ShadowIsles 11.28% 11.51% 11.55% 10.74%
Noxus 10.72% 11.10% 9.81% 11.04%
BandleCity 7.39% 6.87% 7.80% 7.67%
Ionia 5.96% 5.80% 6.86% 5.38%
Shurima 5.57% 5.04% 6.59% 5.34%
Freljord 5.42% 5.35% 6.40% 4.66%
Bilgewater 4.76% 4.86% 4.41% 4.94%
MtTargon 4.09% 4.66% 3.82% 3.59%
Runeterra
Aatrox 13.02% 13.34% 12.30% 13.25%
Kayn 3.74% 4.17% 2.98% 3.86%
Ryze 1.91% 1.93% 1.36% 2.37%
Jhin 1.00% 1.08% 0.91% 0.98%
Varus 0.75% 0.88% 0.84% 0.51%
Bard 0.25% 0.18% 0.27% 0.30%
Evelynn 0.12% 0.14% 0.12% 0.10%
Jax 0.10% 0.10% 0.04% 0.15%
total 20.89% 21.82% 18.82% 21.52%
Patch 3.21 - Week 2 Ranked games from 2022-12-14 18:00:00 UTC to 2022-12-21 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-12-21 17:57:48.781275

Play Rate by number of Cards

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Freq Shard
America Apac Europe
Regions
Runeterra 17.03% 18.09% 14.94% 17.53%
Demacia 13.96% 13.34% 13.87% 14.80%
Piltover 13.30% 12.58% 13.27% 14.24%
ShadowIsles 12.22% 12.74% 12.33% 11.46%
Noxus 9.81% 10.12% 8.85% 10.25%
Shurima 7.22% 6.04% 9.02% 7.13%
BandleCity 6.57% 6.24% 6.78% 6.79%
Ionia 5.72% 5.84% 6.34% 5.03%
Freljord 5.32% 5.52% 6.28% 4.22%
Bilgewater 4.93% 5.00% 4.60% 5.13%
MtTargon 3.93% 4.50% 3.72% 3.42%
Patch 3.21 - Week 2 Ranked games from 2022-12-14 18:00:00 UTC to 2022-12-21 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-12-21 17:57:48.781275

Champions Combinations

Play Rates

Champions
Play Rate
America
Apac
Europe
Aatrox/Vayne (DE/RU)
14.2%
13.5%
14.2%
15.0%
Ezreal/Seraphine (BC/PZ)
8.5%
7.6%
9.6%
8.8%
Aatrox/Kayn (RU)
7.1%
7.9%
5.5%
7.5%
Gwen/Katarina (NX/SI)
7.1%
6.8%
6.3%
8.2%
Draven/Jinx (NX/PZ)
3.3%
4.1%
2.8%
2.5%
Hecarim/Zed (IO/SI)
2.5%
1.5%
4.3%
2.0%
SunDisc
2.3%
1.4%
3.4%
2.5%
Pyke/Rek'Sai (BW/SH)
2.1%
2.1%
2.6%
1.8%
Rumble/Vayne (DE/NX)
1.9%
1.7%
1.8%
2.3%
Annie/Jhin (NX/RU)
1.9%
2.1%
1.5%
1.9%
Gangplank/Sejuani (BW/FR)
1.8%
1.5%
2.0%
2.1%
Jinx/Lulu (BC/PZ)
1.5%
1.5%
1.1%
2.0%
Seraphine/Viktor (PZ/RU)
1.4%
1.1%
0.8%
2.3%
Master Yi/Ryze (IO/RU)
1.4%
1.6%
1.0%
1.4%
Aatrox/Kindred (RU/SI)
1.3%
2.4%
0.4%
0.7%
Trundle Timelines (FR/PZ)
1.2%
0.9%
1.4%
1.3%
Maokai/Nautilus (BW/SI)
1.1%
1.1%
0.8%
1.4%
Akshan/Varus (RU/SH)
1.0%
1.2%
0.9%
0.8%
Trundle/Tryndamere (FR/SI)
0.9%
1.0%
1.0%
0.6%
Pirates (BW/NX)
0.9%
1.1%
0.5%
0.9%
1–20 of 1912 rows
...

Source: Metadata of games collected with RiotGames API. Last Update: 2022-12-21 17:59:16.907643 FALSE

Champions
Play Rate
America
Apac
Europe
Aatrox/Vayne (DE/RU)
11.5%
11.5%
11.3%
11.8%
Aatrox/Kayn (RU)
8.5%
8.5%
7.6%
9.4%
Gwen/Katarina (NX/SI)
6.7%
6.8%
5.9%
7.3%
Ezreal/Seraphine (BC/PZ)
4.9%
4.8%
5.7%
4.4%
Hecarim/Zed (IO/SI)
2.8%
2.4%
4.3%
2.1%
SunDisc
2.6%
2.1%
3.5%
2.4%
Draven/Jinx (NX/PZ)
2.5%
2.9%
2.6%
2.0%
Annie/Jhin (NX/RU)
2.5%
2.6%
2.2%
2.6%
Pyke/Rek'Sai (BW/SH)
2.0%
2.0%
2.3%
2.0%
Master Yi/Ryze (IO/RU)
1.7%
1.9%
1.4%
1.8%
Gangplank/Sejuani (BW/FR)
1.7%
1.4%
2.1%
1.6%
Rumble/Vayne (DE/NX)
1.3%
1.0%
1.4%
1.5%
Ziggs (BC/SH)
1.2%
1.1%
1.1%
1.5%
Jinx/Lulu (BC/PZ)
1.2%
1.1%
0.9%
1.5%
Seraphine/Viktor (PZ/RU)
1.0%
0.8%
0.7%
1.5%
Trundle Timelines (FR/PZ)
0.9%
0.9%
0.9%
1.0%
Maokai/Nautilus (BW/SI)
0.9%
0.9%
0.7%
1.1%
Akshan/Varus (RU/SH)
0.8%
0.9%
0.8%
0.8%
Taliyah/Ziggs (IO/SH)
0.8%
0.7%
1.0%
0.8%
Bard/Kayle (MT/RU)
0.8%
0.7%
1.0%
0.8%
1–20 of 4012 rows
...

Source: Metadata of games collected with RiotGames API. Last Update: 2022-12-21 17:59:17.371597 FALSE

Day by day

Each playrate is stacked upon the other with the decks with the highest overall play-rate (the written value) being at the bottom.

Win Rates

Win rates of the most played combination of champions. Play Rate 1% in at least one of the servers.

Format changed to replicate the one used in the Meta - page

Archetype
WinRate
#Win
#Games
PlayRate
Conf.Interval
Aatrox/Vayne (DE/RU)
57.4%
13750
23951
14.2%
(56.8% - 58.0%)
Ezreal/Seraphine (BC/PZ)
54.0%
7780
14407
8.5%
(53.2% - 54.8%)
Aatrox/Kayn (RU)
52.7%
6353
12044
7.1%
(51.9% - 53.6%)
Gwen/Katarina (NX/SI)
54.4%
6511
11970
7.1%
(53.5% - 55.3%)
Draven/Jinx (NX/PZ)
54.0%
2971
5498
3.3%
(52.7% - 55.4%)
Hecarim/Zed (IO/SI)
48.9%
2028
4144
2.5%
(47.4% - 50.5%)
SunDisc
45.2%
1756
3883
2.3%
(43.6% - 46.8%)
Pyke/Rek'Sai (BW/SH)
51.7%
1830
3541
2.1%
(50.0% - 53.3%)
Rumble/Vayne (DE/NX)
54.3%
1757
3233
1.9%
(52.6% - 56.1%)
Annie/Jhin (NX/RU)
50.0%
1577
3157
1.9%
(48.2% - 51.7%)
Gangplank/Sejuani (BW/FR)
53.5%
1657
3095
1.8%
(51.8% - 55.3%)
Jinx/Lulu (BC/PZ)
55.8%
1456
2609
1.5%
(53.9% - 57.7%)
Seraphine/Viktor (PZ/RU)
48.4%
1155
2388
1.4%
(46.3% - 50.4%)
Master Yi/Ryze (IO/RU)
33.7%
787
2333
1.4%
(31.8% - 35.7%)
Aatrox/Kindred (RU/SI)
51.7%
1121
2168
1.3%
(49.6% - 53.8%)
Trundle Timelines (FR/PZ)
48.4%
984
2032
1.2%
(46.2% - 50.6%)
Maokai/Nautilus (BW/SI)
48.5%
908
1874
1.1%
(46.2% - 50.7%)

Top Win rates of the top10 best performing least played combination of champions. Play rate [0.1

Archetype
WinRate
#Win
#Games
PlayRate
Conf.Interval
Fiora/Vayne (DE/RU)
58.2%
209
359
0.2%
(52.9% - 63.4%)
Elise/Gwen (NX/SI)
57.3%
349
609
0.4%
(53.3% - 61.3%)
Aatrox (DE/RU)
57.2%
135
236
0.1%
(50.6% - 63.6%)
Fiora/Leona (DE/MT)
56.6%
202
357
0.2%
(51.3% - 61.8%)
Aatrox/Quinn/Vayne (DE/RU)
56.4%
97
172
0.1%
(48.6% - 63.9%)
Aphelios/Viktor (MT/PZ)
55.8%
115
206
0.1%
(48.8% - 62.7%)
Pirates (BW/NX)
55.7%
813
1459
0.9%
(53.1% - 58.3%)
Quinn/Vayne (DE/RU)
55.3%
765
1384
0.8%
(52.6% - 57.9%)
Seraphine/Viktor (IO/PZ)
55.1%
586
1063
0.6%
(52.1% - 58.1%)
Aphelios/Seraphine (MT/PZ)
54.3%
491
904
0.5%
(51.0% - 57.6%)
Renekton/Sivir (NX/SH)
54.2%
226
417
0.2%
(49.3% - 59.1%)
Diana/Nocturne (MT/SI)
54.0%
327
605
0.4%
(50.0% - 58.1%)
Elise (RU/SI)
54.0%
319
591
0.4%
(49.9% - 58.1%)
Kai'Sa (DE/SH)
53.8%
100
186
0.1%
(46.3% - 61.1%)
Seraphine/Viktor (PZ/SI)
53.4%
338
633
0.4%
(49.4% - 57.3%)
Jinx (DE/PZ)
52.9%
356
673
0.4%
(49.0% - 56.7%)
Taliyah/Ziggs (BC/SH)
52.1%
174
334
0.2%
(46.6% - 57.6%)
Miss Fortune/Swain (BW/NX)
51.7%
93
180
0.1%
(44.1% - 59.2%)
Pantheon/Varus (MT/RU)
51.2%
175
342
0.2%
(45.7% - 56.6%)
Annie/Twisted Fate (BW/NX)
51.1%
575
1125
0.7%
(48.1% - 54.1%)
Kindred/Viego (FR/SI)
50.7%
108
213
0.1%
(43.8% - 57.6%)
Heimerdinger/Jayce (PZ/SI)
50.5%
278
550
0.3%
(46.3% - 54.8%)
Jayce/Lux (DE/PZ)
50.5%
267
529
0.3%
(46.1% - 54.8%)
Ekko/Jinx (PZ/SH)
50.4%
170
337
0.2%
(45.0% - 55.9%)
Ashe/LeBlanc (FR/NX)
50.4%
246
488
0.3%
(45.9% - 54.9%)
1–25 of 29 rows

Match Ups

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 10 most played champion combination.

WR (WRmeta) Aatrox/Vayne (DE/RU) Ezreal/Seraphine (BC/PZ) Aatrox/Kayn (RU) Gwen/Katarina (NX/SI) Draven/Jinx (NX/PZ) Hecarim/Zed (IO/SI) SunDisc Pyke/Rek'Sai (BW/SH) Rumble/Vayne (DE/NX) Annie/Jhin (NX/RU)
Aatrox/Vayne (DE/RU)
57.4%
55.2%
NA
NA
60.9%
(58.7% - 63.1%)
57.6%
(55.2% - 59.9%)
50.6%
(48.2% - 53.0%)
54.3%
(50.8% - 57.8%)
60.8%
(56.8% - 64.6%)
64.5%
(60.3% - 68.6%)
50.0%
(45.4% - 54.6%)
41.4%
(37.0% - 46.0%)
68.5%
(64.0% - 72.7%)
Ezreal/Seraphine (BC/PZ)
54.0%
49.7%
39.1%
(36.9% - 41.3%)
NA
NA
43.4%
(40.5% - 46.5%)
57.8%
(54.7% - 60.9%)
64.3%
(59.7% - 68.8%)
54.9%
(49.3% - 60.4%)
46.2%
(40.6% - 51.7%)
57.1%
(51.3% - 62.7%)
54.3%
(48.3% - 60.3%)
53.8%
(47.4% - 60.0%)
Aatrox/Kayn (RU)
52.7%
49.7%
42.4%
(40.1% - 44.8%)
56.6%
(53.5% - 59.5%)
NA
NA
52.5%
(49.1% - 56.0%)
49.5%
(44.7% - 54.4%)
46.0%
(39.7% - 52.4%)
56.5%
(50.1% - 62.8%)
40.9%
(34.8% - 47.3%)
48.9%
(41.5% - 56.3%)
49.2%
(42.9% - 55.5%)
Gwen/Katarina (NX/SI)
54.4%
50.8%
49.4%
(47.0% - 51.8%)
42.2%
(39.1% - 45.3%)
47.5%
(44.0% - 50.9%)
NA
NA
45.3%
(40.1% - 50.5%)
59.4%
(53.5% - 65.1%)
60.9%
(54.8% - 66.7%)
55.6%
(49.3% - 61.7%)
55.1%
(48.5% - 61.6%)
56.0%
(48.8% - 63.0%)
Draven/Jinx (NX/PZ)
54.0%
50.6%
45.7%
(42.2% - 49.2%)
35.7%
(31.2% - 40.3%)
50.5%
(45.6% - 55.3%)
54.7%
(49.5% - 59.9%)
NA
NA
67.0%
(57.4% - 75.6%)
65.2%
(55.6% - 73.9%)
59.4%
(50.3% - 68.0%)
56.2%
(44.7% - 67.3%)
60.0%
(50.2% - 69.2%)
Hecarim/Zed (IO/SI)
48.9%
45.7%
39.2%
(35.4% - 43.2%)
45.1%
(39.6% - 50.7%)
54.0%
(47.6% - 60.3%)
40.6%
(34.9% - 46.5%)
33.0%
(24.4% - 42.6%)
NA
NA
69.1%
(59.6% - 77.6%)
49.4%
(38.1% - 60.7%)
50.0%
(38.7% - 61.3%)
33.3%
(23.2% - 44.7%)
SunDisc
45.2%
40.9%
35.5%
(31.4% - 39.7%)
53.8%
(48.3% - 59.4%)
43.5%
(37.2% - 49.9%)
39.1%
(33.3% - 45.2%)
34.8%
(26.1% - 44.4%)
30.9%
(22.4% - 40.4%)
NA
NA
40.0%
(30.1% - 50.6%)
25.3%
(16.0% - 36.7%)
22.2%
(13.3% - 33.6%)
Pyke/Rek'Sai (BW/SH)
51.7%
50.1%
50.0%
(45.4% - 54.6%)
42.9%
(37.3% - 48.7%)
59.1%
(52.7% - 65.2%)
44.4%
(38.3% - 50.7%)
40.6%
(32.0% - 49.7%)
50.6%
(39.3% - 61.9%)
60.0%
(49.4% - 69.9%)
NA
NA
49.2%
(35.9% - 62.5%)
57.1%
(44.0% - 69.5%)
Rumble/Vayne (DE/NX)
54.3%
53.3%
58.6%
(54.0% - 63.0%)
45.7%
(39.7% - 51.7%)
51.1%
(43.7% - 58.5%)
44.9%
(38.4% - 51.5%)
43.8%
(32.7% - 55.3%)
50.0%
(38.7% - 61.3%)
74.7%
(63.3% - 84.0%)
50.8%
(37.5% - 64.1%)
NA
NA
39.0%
(24.2% - 55.5%)
Annie/Jhin (NX/RU)
50.0%
46.0%
31.5%
(27.3% - 36.0%)
46.2%
(40.0% - 52.6%)
50.8%
(44.5% - 57.1%)
44.0%
(37.0% - 51.2%)
40.0%
(30.8% - 49.8%)
66.7%
(55.3% - 76.8%)
77.8%
(66.4% - 86.7%)
42.9%
(30.5% - 56.0%)
61.0%
(44.5% - 75.8%)
NA
NA
MatchUp values from Ranked games of Master rank players. Order of the Archetypess based on the playrate. Source: Metadata of games collected with RiotGames API

LoR-Meta Index (LMI)

Note: Games from Master Rank only

Tier0 with LMI 97.5 Tier1 with LMI [85,97.5) Tier2 with LMI [60,85) Tier3- with LMI < 60

The LMI

2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Top3 Biggest Win Streak by Server
Cumulative wins with the same Archetype
Player Result Archetype Deck Code
Americas
Better Persoj 17 Aatrox/Vayne (DE/RU)
mtucks 17 Draven/Jinx (NX/PZ)
BOOCKEER 15 Gwen/Katarina (NX/SI)
Tío Poncho 15 Aatrox/Vayne (DE/RU)
蒜头王八 15 Aatrox/Vayne (DE/RU)
Apac
GreenSlimey 25 Aatrox/Vayne (DE/RU)
ACE 18 Gwen/Katarina (NX/SI)
GM Ame 18 Aatrox/Vayne (DE/RU)
Europe
talpinator 20 Aatrox/Vayne (DE/RU)
lusopho 16 Aatrox/Vayne (DE/RU)
ş killed ş 16 Ezreal/Seraphine (BC/PZ)
Games from all Master are collected each hour adding up to the last 20 matches. Unlikely but possible to miss games in case of high frequency games. Metadata of games collected with RiotGames API

Cards Presence (at Master)

 

Cards that couldn’t find place even in a meme deck.

NX
BW
PZ
SH
RU
BC
IO
DE
MT
SI
Arrel the Tracker
Wise Fry
Jae Medarda
Baccai Witherclaw
Lawkeeper
Shark Trainer
Nimble Poro
Stalking Broodmother
Freed Colossus
Watcher on the Isles
Noxkraya Arena
Abyssal Guard
Golden Crushbot
Preservationist
Vora
Furious Faefolk
Yusari
Loyal Badgerbear
Spiral Stairs
Weapons of the Lost
Marai Greatmother
Eminent Benefactor
Vekauran Safecracker
Steem
Mushroom Ring
Mushroom Ring
Savage Reckoner
Steem
Caustic Cask
Sandstone Chimera
The Darkin Spear
Aurok Glinthorn
Shark Trainer
Furious Faefolk

Not-Standard Archetype Names

Names and rules for the “non standard archetypes” which are not defined by Champion+Regions

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
BandleTree 3 copies of BandleTree
Camavoran Deserter 2+ Legion Deserter and 2+ Viego
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol
Marauder (NX/FR) Two to Three copies of Both Legion Marauder and Strength in Numbers
Mistwraith Allegiance Three copies of both Mistwraith and Wraithcaller
Pack Your Catalogue (Regions) Three copies of Go Hard and 2+ of Catalogue of Regrets
Pirates (BW/NX) BW/NX deck with Miss Fortune and any of Twisted Fate, Gangplank
Plunder Pandemonium (Regions) 2+ Powder Pandemonium and at least 32 Bilgewater Cards
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Sentinel Control PnZ/SI deck any combination of Elise/Jayce/Vi
Kindred Control PnZ/SI deck any combination of Elise/Jayce/Vi AND Kindred
SunDisc Mono Shurima with 1+ Sun Disc - without Rek'Sai
Tri-Beam (NX/PZ) (NX/PZ) deck with at least 2 copies of Tri-Beam
Trundle Timelines (FR/PZ) Trundle and Concurrent Timelines
Viktor - Shellfolk Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade

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Footnotes

  1. HighDiamond are defined as “players who played against Master player in a Ranked games but are not Master themselves”[↩]
  2. LMI - Early Theory[↩]
  3. LMI - Adding a Ban Index[↩]