THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°56)

Patch 3.6 - Week 1 - Gather ‘Victories’ Gather

Valentino (Legna) Vazzoler
05-04-2022

[1] "If you are seeing this message - there are missing accounts!"

Data

Number of Master Players: 6022

Number of HighDiamond 1 Players: 8238

Number of (Ranked) Master matches analysed 154966 or 309932 games.

Number of (Ranked) ~HighDiamond matches analysed 242859 or 485718 games.

Last Update: 2022-05-04 21:01

Games

Patch 3.6 - Week 1 - by the Numbers1
Characteristic3 Master2 ~HighDiamond2
N = 293,1804 N = 154,9664 N = 386,1594 N = 242,8594
Status
Ranked 154,966 (53%) 242,859 (63%)
Other 91,888 (31%) 81,482 (21%)
PathOfChampion 30,536 (10%) 42,073 (11%)
Friendly 15,790 (5.4%) 19,745 (5.1%)
Server
americas 116,716 (40%) 61,031 (39%) 150,048 (39%) 95,315 (39%)
apac 82,161 (28%) 41,478 (27%) 111,881 (29%) 67,499 (28%)
europe 94,303 (32%) 52,457 (34%) 124,230 (32%) 80,045 (33%)
1 Max datetime recovered: 2022-05-04 17:49:23 UTC from 2022-04-27 18:00:00 to 2022-05-04 18:00:00 UTC
2 EU Master 1974/1975 NA Master 2276/2281 APAC Master 1772/1773
3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game
4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Account

Shard/Server Total
Americas Apac Europe
Player Rank
Master 2,276 (16%) 1,772 (12%) 1,974 (14%) 6,022 (42%)
Diamond 3,108 (22%) 2,422 (17%) 2,708 (19%) 8,238 (58%)
Total 5,384 (38%) 4,194 (29%) 4,682 (33%) 14,260 (100%)

Regions

Play Rate

Plot

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(\in [0,1]\) and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Table

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Apac Europe
Piltover 16.50% 15.98% 17.58% 16.27%
Shurima 13.38% 13.56% 14.06% 12.62%
Noxus 12.62% 12.12% 12.27% 13.48%
Freljord 12.10% 12.50% 11.63% 12.00%
ShadowIsles 11.21% 10.29% 10.93% 12.50%
Demacia 9.84% 10.09% 9.98% 9.44%
MtTargon 7.99% 8.92% 7.00% 7.70%
BandleCity 6.56% 7.36% 5.70% 6.30%
Bilgewater 5.04% 4.51% 5.53% 5.28%
Ionia 4.75% 4.67% 5.31% 4.40%
Patch 3.6 - Week 1 Ranked games from 2022-04-27 18:00:00 UTC to 2022-05-04 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-05-04 18:57:07.880598

Play Rate by number of Cards

Plot

Table

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Apac Europe
Shurima 16.83% 17.13% 17.83% 15.70%
Piltover 16.59% 16.20% 16.91% 16.81%
Freljord 12.85% 12.98% 11.84% 13.50%
Noxus 10.88% 10.37% 10.56% 11.73%
Demacia 10.61% 10.74% 11.28% 9.93%
ShadowIsles 9.27% 8.70% 9.17% 10.00%
MtTargon 7.40% 8.04% 6.38% 7.46%
BandleCity 6.23% 7.07% 5.58% 5.77%
Ionia 4.86% 4.75% 5.65% 4.37%
Bilgewater 4.47% 4.03% 4.81% 4.72%
Patch 3.6 - Week 1 Ranked games from 2022-04-27 18:00:00 UTC to 2022-05-04 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-05-04 18:57:07.880598

Champions Combinations

Play Rates

Plot

from Master

Data from Master Only. Source: Metadata of games collected with RiotGames API. Last Update: 2022-05-04 19:02:24.34411 FALSE

from ~HighDiamond

Data from ~HighDiamond Only. Source: Metadata of games collected with RiotGames API Last Update: 2022-05-04 19:02:24.635905. FALSE

Day by Day

Highlighting the play-rates of most played [^at the moment of the last game] decks over time.

Master

HighDiamond

Win Rates

Meta Decks

Win rates of the most played combination of champions. Play Rate \(\geq 1\%\) in at least one of the servers.

Underdog

Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in [0.1%,1%)\) [^Min number of games 50, during the times a meta/ladder just changed]

Match Ups

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 10 most played champion combination.

The upper value is from all the Masters players, the bottom one only from HighDiamond.

MU with less than 30 games are not included.

SunDisc Tri-Beam (NX/PZ) Trundle/Tryndamere (FR/SI) Pirates (BW,NX) Pantheon/Yuumi (DE/MT) Jayce/Lux Akshan/Udyr Taliyah/Ziggs Draven/Sion (NX/PZ) Sentinel Control
SunDisc
NA
63.5%
62.3%
55.2%
53.4%
27.4%
27.1%
35.7%
39.1%
61.6%
59.1%
54.6%
52.9%
41.1%
37.5%
43.4%
45.1%
69.5%
69.1%
Tri-Beam (NX/PZ)
36.5%
37.7%
NA
20.1%
21.0%
52.4%
52.5%
54.1%
56.5%
39.5%
41.6%
60.3%
60.9%
36.2%
38.3%
45.5%
41.6%
37.6%
39.0%
Trundle/Tryndamere (FR/SI)
44.8%
46.6%
79.9%
79.0%
NA
61.1%
57.0%
47.2%
47.9%
60.8%
59.3%
52.2%
53.3%
40.2%
42.4%
54.5%
63.5%
60.7%
62.8%
Pirates (BW,NX)
72.6%
72.9%
47.6%
47.5%
38.9%
43.0%
NA
63.9%
62.2%
49.7%
50.5%
62.0%
63.0%
64.5%
63.6%
47.9%
52.4%
35.1%
37.2%
Pantheon/Yuumi (DE/MT)
64.3%
60.9%
45.9%
43.5%
52.8%
52.1%
36.1%
37.8%
NA
69.5%
56.8%
70.1%
62.5%
58.0%
52.7%
45.6%
49.7%
55.9%
55.6%
Jayce/Lux
38.4%
40.9%
60.5%
58.4%
39.2%
40.7%
50.3%
49.5%
30.5%
43.2%
NA
53.3%
52.3%
38.3%
41.7%
45.0%
47.4%
58.1%
59.5%
Akshan/Udyr
45.4%
47.1%
39.7%
39.1%
47.8%
46.7%
38.0%
37.0%
29.9%
37.5%
46.7%
47.7%
NA
40.0%
41.1%
33.1%
37.0%
52.2%
52.0%
Taliyah/Ziggs
58.9%
62.5%
63.8%
61.7%
59.8%
57.6%
35.5%
36.4%
42.0%
47.3%
61.7%
58.3%
60.0%
58.9%
NA
49.8%
52.1%
66.1%
67.2%
Draven/Sion (NX/PZ)
56.6%
54.9%
54.5%
58.4%
45.5%
36.5%
52.1%
47.6%
54.4%
50.3%
55.0%
52.6%
66.9%
63.0%
50.2%
47.9%
NA
71.0%
55.9%
Sentinel Control
30.5%
30.9%
62.4%
61.0%
39.3%
37.2%
64.9%
62.8%
44.1%
44.4%
41.9%
40.5%
47.8%
48.0%
33.9%
32.8%
29.0%
44.1%
NA
MatchUp values from Ranked games with Master (upper) and ~HighDiamond (bottom) Ranked players. Decks and order of the Archetypes based on the playrate over the last 7 days. Source: Metadata of games collected with RiotGames API