THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°53)

Patch 3.4 - Week 2 - No card was harmed in the making of this report

Valentino (Legna) Vazzoler
04-13-2022

Data

Number of Master Players: 3534

Number of HighDiamond 1 Players: 6155

Number of (Ranked) Master matches analysed 94462 or 188924 games.

Number of (Ranked) ~HighDiamond matches analysed 199477 or 398954 games.

Last Update: 2022-04-14 05:37

Games

Patch 3.4 - Week 2 - by the Numbers1
Characteristic3 Master2 ~HighDiamond2
N = 175,9494 N = 94,4624 N = 299,4374 N = 199,4774
Status
Ranked 94,462 (54%) 199,477 (67%)
Other 52,946 (30%) 57,907 (19%)
PathOfChampion 20,843 (12%) 30,699 (10%)
Friendly 7,698 (4.4%) 11,354 (3.8%)
Server
americas 67,346 (38%) 35,449 (38%) 114,856 (38%) 76,520 (38%)
apac 53,775 (31%) 27,931 (30%) 89,987 (30%) 57,709 (29%)
europe 54,828 (31%) 31,082 (33%) 94,594 (32%) 65,248 (33%)
1 Max datetime recovered: 2022-04-13 17:59:57 UTC from 2022-04-06 18:00:00 to 2022-04-13 18:00:00 UTC
2 EU Master 1120/1121 NA Master 1290/1291 APAC Master 1081/1082
3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game
4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Account

Characteristic Shard/Server Total
Americas Apac Europe
Player Rank
Master 1,308 (13%) 1,091 (11%) 1,135 (12%) 3,534 (36%)
Diamond 2,341 (24%) 1,814 (19%) 2,000 (21%) 6,155 (64%)
Total 3,649 (38%) 2,905 (30%) 3,135 (32%) 9,689 (100%)

Regions

Play Rate

Plot

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(\in [0,1]\) and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Table

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Apac Europe
Piltover 20.76% 20.34% 21.57% 20.51%
Shurima 16.28% 17.26% 17.71% 13.93%
Noxus 12.96% 11.85% 13.59% 13.65%
MtTargon 9.78% 9.54% 9.84% 9.99%
BandleCity 8.99% 10.28% 7.97% 8.43%
ShadowIsles 7.70% 6.35% 8.48% 8.54%
Freljord 7.01% 5.93% 6.64% 8.55%
Demacia 6.24% 6.14% 5.54% 6.96%
Ionia 5.21% 6.22% 4.52% 4.70%
Bilgewater 5.08% 6.10% 4.14% 4.74%
Patch 3.4 - Week 2 Ranked games from 2022-04-06 18:00:00 UTC to 2022-04-13 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-04-14 03:34:58.988477

Play Rate by number of Cards

Plot

Table

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Apac Europe
Shurima 22.70% 24.25% 24.65% 19.18%
Piltover 21.52% 20.29% 22.61% 21.94%
Noxus 10.16% 9.44% 10.59% 10.59%
MtTargon 9.48% 9.51% 9.07% 9.83%
BandleCity 8.36% 9.30% 7.55% 8.00%
Freljord 7.19% 5.90% 6.76% 9.05%
Demacia 6.01% 5.81% 5.20% 6.97%
ShadowIsles 5.52% 4.85% 5.79% 6.04%
Ionia 5.04% 5.97% 4.46% 4.49%
Bilgewater 4.03% 4.69% 3.32% 3.91%
Patch 3.4 - Week 2 Ranked games from 2022-04-06 18:00:00 UTC to 2022-04-13 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-04-14 03:34:58.988477

Champions Combinations

Play Rates

Plot

from Master

Data from Master Only. Source: Metadata of games collected with RiotGames API. Last Update: 2022-04-14 03:38:16.867516 FALSE

from ~HighDiamond

Data from ~HighDiamond Only. Source: Metadata of games collected with RiotGames API Last Update: 2022-04-14 03:38:17.134265. FALSE

Day by Day

Highlighting the play-rates of most played [^at the moment of the last game] decks over time.

Master

HighDiamond

Win Rates

Meta Decks

Win rates of the most played combination of champions. Play Rate \(\geq 1\%\) in at least one of the servers.

Underdog

Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in [0.1%,1%)\) [^Min number of games 50, during the times a meta/ladder just changed]

Match Ups

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 10 most played champion combination.

The upper value is from all the Masters players, the bottom one only from HighDiamond.

MU with less than 30 games are not included.

SunDisc Tri-Beam (NX/PZ) Riven/Viktor Fizz/Lulu (BC/PZ) Taliyah/Ziggs Aphelios/Viktor Lee Sin/Viktor Pantheon/Yuumi (DE/MT) Miss Fortune/Quinn Trundle/Tryndamere (FR/SI)
SunDisc
NA
65.3%
63.4%
37.1%
36.2%
40.7%
42.3%
45.2%
43.7%
48.9%
51.1%
47.9%
45.6%
43.4%
42.1%
47.3%
45.8%
59.5%
58.7%
Tri-Beam (NX/PZ)
34.7%
36.6%
NA
53.0%
57.9%
50.2%
54.5%
35.2%
37.1%
51.4%
53.7%
49.5%
54.0%
51.1%
59.4%
57.6%
61.0%
22.8%
20.4%
Riven/Viktor
62.9%
63.8%
47.0%
42.1%
NA
42.9%
47.7%
61.3%
59.4%
38.5%
41.7%
51.3%
47.8%
41.7%
45.1%
47.8%
42.5%
55.7%
54.3%
Fizz/Lulu (BC/PZ)
59.3%
57.7%
49.8%
45.5%
57.1%
52.3%
NA
56.7%
54.3%
51.4%
41.8%
36.5%
43.7%
62.1%
63.0%
52.7%
47.6%
45.2%
38.6%
Taliyah/Ziggs
54.8%
56.3%
64.8%
62.9%
38.7%
40.6%
43.3%
45.7%
NA
55.7%
56.6%
43.6%
47.9%
43.1%
46.5%
45.5%
46.8%
54.5%
53.1%
Aphelios/Viktor
51.1%
48.9%
48.6%
46.3%
61.5%
58.3%
48.6%
58.2%
44.3%
43.4%
NA
49.7%
46.7%
56.4%
47.2%
49.6%
48.7%
52.7%
52.2%
Lee Sin/Viktor
52.1%
54.4%
50.5%
46.0%
48.7%
52.2%
63.5%
56.3%
56.4%
52.1%
50.3%
53.3%
NA
39.9%
46.5%
36.0%
35.4%
80.2%
71.7%
Pantheon/Yuumi (DE/MT)
56.6%
57.9%
48.9%
40.6%
58.3%
54.9%
37.9%
37.0%
56.9%
53.5%
43.6%
52.8%
60.1%
53.5%
NA
67.7%
66.8%
53.5%
54.3%
Miss Fortune/Quinn
52.7%
54.2%
42.4%
39.0%
52.2%
57.5%
47.3%
52.4%
54.5%
53.2%
50.4%
51.3%
64.0%
64.6%
32.3%
33.2%
NA
56.5%
53.9%
Trundle/Tryndamere (FR/SI)
40.5%
41.3%
77.2%
79.6%
44.3%
45.7%
54.8%
61.4%
45.5%
46.9%
47.3%
47.8%
19.8%
28.3%
46.5%
45.7%
43.5%
46.1%
NA
MatchUp values from Ranked games with Master (upper) and ~HighDiamond (bottom) Ranked players. Decks and order of the Archetypes based on the playrate over the last 7 days. Source: Metadata of games collected with RiotGames API