THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°50)

Patch 3.3 - Week 4 - Don’t Do That. Don’t Give Us Hope (Rubin Zoo)

Valentino (Legna) Vazzoler
03-23-2022

Data

Number of Master Players: 1482

Number of HighDiamond 1 Players: 3336

Number of (Ranked) Master matches analysed 45700 or 91400 games.

Number of (Ranked) ~HighDiamond matches analysed 119207 or 238414 games.

Last Update: 2022-03-23 18:37

Games

Patch 3.3 - Week 4 - by the Numbers1
Characteristic3 Master2 ~HighDiamond2
N = 77,7234 N = 45,7004 N = 172,7944 N = 119,2074
Status
Ranked 45,700 (59%) 119,207 (69%)
Other 21,637 (28%) 29,775 (17%)
PathOfChampion 7,528 (9.7%) 18,901 (11%)
Friendly 2,858 (3.7%) 4,911 (2.8%)
Server
americas 29,419 (38%) 16,889 (37%) 67,997 (39%) 44,651 (37%)
apac 23,891 (31%) 13,566 (30%) 51,139 (30%) 35,035 (29%)
europe 24,413 (31%) 15,245 (33%) 53,658 (31%) 39,521 (33%)
1 Max datetime recovered: 2022-03-23 17:17:07 UTC from 2022-03-16 18:00:00 to 2022-03-23 18:00:00 UTC
2 EU Master 456/456 NA Master 528/528 APAC Master 491/491
3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game
4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Account

Shard/Server Americas, N = 1,8151 Apac, N = 1,5171 Europe, N = 1,4861
Player Rank
Master 532 (29%) 491 (32%) 459 (31%)
Diamond 1,283 (71%) 1,026 (68%) 1,027 (69%)
1 n (%)

Regions

Play Rate

Plot

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(\in [0,1]\) and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Table

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Apac Europe
BandleCity 18.06% 18.96% 15.57% 19.26%
Demacia 14.94% 16.24% 13.38% 14.90%
Piltover 12.49% 12.35% 13.94% 11.35%
Noxus 10.98% 9.17% 12.75% 11.40%
ShadowIsles 9.53% 10.22% 8.66% 9.54%
Shurima 8.94% 8.20% 9.44% 9.32%
Freljord 7.46% 6.93% 7.73% 7.80%
MtTargon 7.39% 8.07% 7.10% 6.89%
Bilgewater 5.70% 5.12% 7.44% 4.80%
Ionia 4.52% 4.73% 4.00% 4.75%
Patch 3.3 - Week 4 Ranked games from 2022-03-16 18:00:00 UTC to 2022-03-23 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-03-23 17:35:25.522358

Play Rate by number of Cards

Plot

Table

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Apac Europe
BandleCity 22.46% 23.97% 19.46% 23.45%
Demacia 12.86% 13.31% 12.41% 12.75%
Piltover 12.84% 12.53% 14.37% 11.81%
Shurima 10.19% 9.50% 10.76% 10.46%
ShadowIsles 8.92% 9.29% 8.12% 9.23%
Noxus 8.87% 7.29% 10.40% 9.28%
MtTargon 7.94% 8.80% 7.44% 7.44%
Freljord 7.12% 6.79% 7.20% 7.42%
Ionia 4.42% 4.64% 4.00% 4.53%
Bilgewater 4.38% 3.88% 5.84% 3.63%
Patch 3.3 - Week 4 Ranked games from 2022-03-16 18:00:00 UTC to 2022-03-23 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-03-23 17:35:25.522358

Champions Combinations

Play Rates

Plot

from Master

Data from Master Only. Source: Metadata of games collected with RiotGames API. Last Update: 2022-03-23 17:38:49.455065 FALSE

from ~HighDiamond

Data from ~HighDiamond Only. Source: Metadata of games collected with RiotGames API Last Update: 2022-03-23 17:38:50.135545. FALSE

Day by Day

Highlighting the play-rates of most played [^at the moment of the last game] decks over time.

Master

HighDiamond

Win Rates

Meta Decks

Win rates of the most played combination of champions. Play Rate \(\geq 1\%\) in at least one of the servers.

Underdog

Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in [0.1%,1%)\) [^Min number of games 50, during the times a meta/ladder just changed]

Match Ups

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 10 most played champion combination.

The upper value is from all the Masters players, the bottom one only from HighDiamond.

MU with less than 30 games are not included.

Senna/Veigar Pantheon/Yuumi (DE/MT) Gnar/Teemo/Tristana (BC/DE) Tri-Beam (NX/PZ) Pyke/Rek'Sai Akshan/Sivir (DE/SH) BandleTree Miss Fortune/Quinn Fizz/Lulu (BC/PZ) Gnar/Trundle (FR/PZ)
Senna/Veigar
NA
50.1%
49.2%
46.0%
45.2%
59.1%
52.3%
53.2%
48.5%
42.2%
42.7%
31.2%
34.7%
41.7%
41.7%
53.8%
51.6%
50.6%
48.9%
Pantheon/Yuumi (DE/MT)
49.9%
50.8%
NA
49.1%
52.8%
47.5%
49.7%
48.7%
51.4%
55.2%
56.2%
48.0%
45.7%
67.8%
66.1%
40.8%
39.8%
54.3%
53.9%
Gnar/Teemo/Tristana (BC/DE)
54.0%
54.8%
50.9%
47.2%
NA
62.6%
56.0%
56.7%
54.3%
46.7%
53.0%
63.3%
62.1%
52.5%
47.8%
49.7%
48.8%
58.8%
54.3%
Tri-Beam (NX/PZ)
40.9%
47.7%
52.5%
50.3%
37.4%
44.0%
NA
52.1%
51.4%
51.5%
55.9%
54.0%
53.7%
51.5%
52.7%
46.2%
49.2%
35.6%
35.3%
Pyke/Rek'Sai
46.8%
51.5%
51.3%
48.6%
43.3%
45.7%
47.9%
48.6%
NA
48.3%
45.7%
43.6%
48.8%
53.1%
50.6%
42.6%
39.5%
38.4%
42.8%
Akshan/Sivir (DE/SH)
57.8%
57.3%
44.8%
43.8%
53.3%
47.0%
48.5%
44.1%
51.7%
54.3%
NA
60.2%
58.9%
53.0%
51.1%
40.2%
42.9%
47.3%
40.9%
BandleTree
68.8%
65.3%
52.0%
54.3%
36.7%
37.9%
46.0%
46.3%
56.4%
51.2%
39.8%
41.1%
NA
43.8%
37.1%
34.7%
41.7%
42.9%
32.4%
Miss Fortune/Quinn
58.3%
58.3%
32.2%
33.9%
47.5%
52.2%
48.5%
47.3%
46.9%
49.4%
47.0%
48.9%
56.2%
62.9%
NA
47.4%
54.7%
56.2%
51.0%
Fizz/Lulu (BC/PZ)
46.2%
48.4%
59.2%
60.2%
50.3%
51.2%
53.8%
50.8%
57.4%
60.5%
59.8%
57.1%
65.3%
58.3%
52.6%
45.3%
NA
49.3%
46.2%
Gnar/Trundle (FR/PZ)
49.4%
51.1%
45.7%
46.1%
41.2%
45.7%
64.4%
64.7%
61.6%
57.2%
52.7%
59.1%
57.1%
67.6%
43.8%
49.0%
50.7%
53.8%
NA
MatchUp values from Ranked games with Master (upper) and ~HighDiamond (bottom) Ranked players. Decks and order of the Archetypes based on the playrate over the last 7 days. Source: Metadata of games collected with RiotGames API