THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°45)

Patch 3.10 - Week 3 - Runeterra Tensei 6: A Curious Journey Redux

Valentino (Legna) Vazzoler
02-16-2022

Data

Number of Players: 5173 Master

Shard/Server Americas, N = 1,9951 Europe, N = 1,7141 Sea, N = 1,4641
Player Rank
Master 1,995 (100%) 1,714 (100%) 1,464 (100%)

1 n (%)

Number of (Ranked) Master matches analysed 87365 or 174730 games.

Number of (Ranked) ~HighDiamond matches analysed 240719 or 481438 games.

Patch 3.10 - Week 3 - by the Numbers1
Characteristic3 Master2 ~HighDiamond2
N = 213,1604 N = 87,8374 N = 388,9084 N = 241,5634
Status
Ranked 87,837 (41%) 241,563 (62%)
Other 63,723 (30%) 72,995 (19%)
PathOfChampion 40,592 (19%) 56,456 (15%)
Friendly 21,008 (9.9%) 17,894 (4.6%)
Server
americas 84,307 (40%) 34,250 (39%) 131,579 (34%) 79,046 (33%)
apac 61,336 (29%) 23,780 (27%) 151,652 (39%) 97,029 (40%)
europe 67,517 (32%) 29,807 (34%) 105,677 (27%) 65,488 (27%)

1 Max datetime recovered: 2022-02-16 17:33:12 UTC from 2022-02-09 18:00:00 to 2022-02-16 18:00:00 UTC

2 EU Master 1715 NA Master 1993 APAC Master 1465

3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game

4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Last Update: 2022-02-17 09:18

Seasonal Tournament Top32 Results

Before providing the usual description of last week high ranked games here are the results from the top32

Note: As not all decks has being played I can’t provide a complete coverage of the lineUps but 216/288 decks overall.

Games Results

Top32 Results
Game results from the top32 players of the Magic Disadventures Seasonal Tournament
WonMatches americas apac europe
Player result Player result Player result
5 NNT Elder Senior やまと SaltySimonSE
4 HDR Lazyguga QuấtNoobs o5wtf
3 FloppyMudkip Mawile Meliador0
3 XxWhatAmIxX Phoenix schrewd
2 4LW HDR AG Gragassassin KOVA alleyCaesar
2 FilthyGamerWeeb Louis mic check
2 Nano sai Owi
2 NNT IzziOwned Torra sidak123
1 AL911AL AG Glory Barbirose
1 eolant Bạn đang lạc lối FBX Prièst
1 infinipatrons earthntp Liquid Alanzq
1 Led2000 END Kienxun MDS
1 Markled Moontal Pavelicii
1 Orb Meister tarakoman ShuKee
1 random7HS TG Huysama Sokoï
1 Seku VK Overdose TED Gerik
0 AK Tomaszamo 억까하지말아주세요 Araneïs
0 Damian1917 All Creation Arren
0 Drisoth Alphaking Boky
0 FilipeLC bOzZiES Broken Ball
0 FNX rodsmtg J01 freshlobster
0 GCerqueira kuro GenesisCCG
0 HDR BlackBoss Merua jp Ghosterdriver
0 JGar OPM Hammerhead Hash
0 MajiinBae OPM Zombieman JAN
0 NNT Maitri Pls Dont Hush Me Kuraschi
0 Officer Oxygen PlumX ragnarosich
0 ptash RD 페타 Rivage
0 squallywag RGE Kinhts timmiTTimmit
0 VolcaronaTango Shimayuki03 TombSimon
0 Zinc Elemental Sunekichi Vladestiny
0 Zwolfe VK 영처리 Żółw Lamparci
Metadata of games collected with RiotGames API

LineUps

Top32 Players' Deckcodes

Magic Disadventures Playoff - Top32 LineUps

As not all decks has being played I can't provide a complete coverage of the lineUps but 216/288 decks overall. Source: Metadata of games collected with RiotGames API

Regions

Play Rate

Plot

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(in\) \[0,1\] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Table

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Apac Europe
ShadowIsles 14.40% 14.52% 15.38% 13.47%
Shurima 12.11% 12.03% 12.49% 11.91%
BandleCity 11.90% 11.01% 11.85% 12.97%
Demacia 10.11% 10.72% 9.21% 10.13%
Bilgewater 9.95% 10.46% 9.81% 9.49%
Piltover 9.38% 9.48% 8.61% 9.89%
MtTargon 8.81% 8.93% 9.07% 8.46%
Noxus 8.12% 8.11% 6.84% 9.16%
Freljord 7.70% 7.25% 8.51% 7.55%
Ionia 7.52% 7.49% 8.24% 6.97%
Patch 3.10 - Week 3 Ranked games from 2022-02-09 18:00:00 UTC to 2022-02-16 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-02-17 08:12:20.617575

Play Rate by number of Cards

Plot

Table

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Apac Europe
Shurima 13.31% 13.46% 13.55% 12.94%
ShadowIsles 12.82% 13.11% 13.16% 12.22%
BandleCity 12.23% 11.29% 12.16% 13.36%
Demacia 10.05% 10.66% 9.24% 10.01%
Piltover 9.76% 9.85% 8.87% 10.38%
MtTargon 9.69% 9.85% 9.67% 9.52%
Ionia 9.55% 9.42% 10.62% 8.85%
Bilgewater 8.21% 8.32% 8.49% 7.87%
Noxus 7.39% 7.45% 6.31% 8.20%
Freljord 6.98% 6.59% 7.93% 6.66%
Patch 3.10 - Week 3 Ranked games from 2022-02-09 18:00:00 UTC to 2022-02-16 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-02-17 08:12:20.617575

Champions Combinations

Play Rates

Plot

from Master

from ~HighDiamond

Day by Day

Highlighting the play-rates of most played1 decks over time.

Master

HighDiamond

Win Rates

Meta Decks

Win rates of the most played combination of champions. Play Rate \(\geq 1\%\) in at least one of the servers.

Underdog

Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in [0.1%,1%)\) 2

Match Ups

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 10 most played champion combination.

The upper value is from all the Masters players, the bottom one only from ~HighDiamond.

MU with less than 30 games are not included.

Senna/Veigar Pyke/Rek'Sai Pantheon/Taric (DE/MT) Miss Fortune/Quinn Elise (NX/SI) Pantheon/Shyvana Ahri/Kennen (IO/SI) Ahri/Kennen (IO/SH) Caitlyn/Teemo (BC/PZ) Fizz/Lulu (BC/PZ)
Senna/Veigar
NA
43.3%
44.3%
39.7%
39.3%
50.4%
49.8%
66.6%
64.8%
42.4%
42.3%
54.1%
58.0%
51.6%
52.4%
50.4%
50.1%
55.6%
57.4%
Pyke/Rek'Sai
56.7%
55.7%
NA
53.4%
52.2%
50.4%
49.9%
45.9%
39.6%
61.3%
58.0%
39.0%
42.6%
34.5%
37.9%
68.4%
68.9%
42.9%
36.7%
Pantheon/Taric (DE/MT)
60.3%
60.7%
46.6%
47.8%
NA
61.7%
61.8%
35.3%
34.0%
43.4%
44.1%
39.1%
45.0%
35.8%
36.1%
69.7%
69.9%
38.3%
39.1%
Miss Fortune/Quinn
49.6%
50.2%
49.6%
50.1%
38.3%
38.2%
NA
67.1%
61.1%
40.4%
37.8%
65.5%
64.9%
57.8%
60.9%
77.6%
71.3%
45.6%
52.4%
Elise (NX/SI)
33.4%
35.2%
54.1%
60.4%
64.7%
66.0%
32.9%
38.9%
NA
70.3%
68.7%
56.5%
64.8%
67.6%
70.6%
60.9%
60.9%
20.0%
26.8%
Pantheon/Shyvana
57.6%
57.7%
38.7%
42.0%
56.6%
55.9%
59.6%
62.2%
29.7%
31.3%
NA
48.9%
54.1%
33.9%
33.0%
67.4%
67.6%
41.7%
44.7%
Ahri/Kennen (IO/SI)
45.9%
42.0%
61.0%
57.4%
60.9%
55.0%
34.5%
35.1%
43.5%
35.2%
51.1%
45.9%
NA
58.3%
55.8%
60.2%
58.3%
59.4%
54.0%
Ahri/Kennen (IO/SH)
48.4%
47.6%
65.5%
62.1%
64.2%
63.9%
42.2%
39.1%
32.4%
29.4%
66.1%
67.0%
41.7%
44.2%
NA
58.3%
55.9%
44.0%
49.0%
Caitlyn/Teemo (BC/PZ)
49.0%
49.9%
31.6%
31.1%
30.3%
30.1%
22.4%
28.7%
39.1%
39.1%
32.6%
32.4%
39.8%
41.7%
40.6%
44.1%
NA
26.8%
25.2%
Fizz/Lulu (BC/PZ)
44.4%
42.6%
57.1%
63.3%
61.7%
60.9%
54.4%
47.6%
80.0%
73.2%
58.3%
55.3%
40.6%
46.0%
56.0%
51.0%
73.2%
74.8%
NA
The upper value is from Last-Seasononal Players while the bottom value is from ~HighDiamond. MU with less than 30 games are not included. Order of the Archetypes based on the playrate over the last 7 days from the last-update from the upper value population. Source: Metadata of games collected with RiotGames API