THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°44)

Patch 3.00 - Week 5 - Magic Disadventures Seaonal Tournament - Playoff - Waiting Room

Valentino (Legna) Vazzoler
02-09-2022

Data

Number of Players: 4416 Master / 7339 HighDiamond 1

Shard/Server Americas, N = 4,1531 Apac, N = 3,9141 Europe, N = 3,6501
Player Rank
Master 1,621 (39%) 1,316 (34%) 1,441 (39%)
Diamond 2,532 (61%) 2,598 (66%) 2,209 (61%)

1 n (%)

Number of (Ranked) Master matches analysed 86102 or 172204 games.

Number of (Ranked) ~HighDiamond matches analysed 212356 or 424712 games.

Patch 3.00 - Week 5 - by the Numbers1
Characteristic3 Master2 ~HighDiamond2
N = 198,8594 N = 86,1024 N = 321,3844 N = 212,3564
Status
Ranked 86,102 (43%) 212,356 (66%)
Other 78,372 (39%) 57,411 (18%)
PathOfChampion 29,217 (15%) 47,380 (15%)
Friendly 5,168 (2.6%) 4,237 (1.3%)
Server
americas 71,597 (36%) 31,024 (36%) 102,955 (32%) 67,721 (32%)
apac 63,841 (32%) 26,205 (30%) 128,380 (40%) 83,032 (39%)
europe 63,421 (32%) 28,873 (34%) 90,049 (28%) 61,603 (29%)

1 Max datetime recovered: 2022-02-10 00:09:53 UTC from 2022-02-02 18:00:00 to 2022-02-09 18:00:00 UTC

2 EU Master 1441/1466 NA Master 1625/1653 APAC Master 1350/0

3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game

4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Last Update: 2022-02-10 04:19

Seasonal Tournament Open Rounds

For the full detailed report go to: Magic Disadventure Open Rounds Report

Decks Results

Top Players

Regions

Play Rate

Plot

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(in\) \[0,1\] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Table

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Apac Europe
ShadowIsles 16.17% 16.33% 16.41% 15.78%
BandleCity 11.79% 11.25% 11.00% 13.10%
Shurima 11.27% 11.62% 11.50% 10.69%
Piltover 10.83% 11.32% 9.84% 11.20%
Demacia 10.05% 10.25% 10.12% 9.78%
Bilgewater 9.45% 9.68% 10.31% 8.41%
Ionia 8.60% 8.59% 8.86% 8.38%
MtTargon 7.96% 8.09% 7.74% 8.01%
Noxus 7.02% 6.25% 6.55% 8.28%
Freljord 6.86% 6.62% 7.66% 6.37%
Patch 3.00 - Week 5 Ranked games from 2022-02-02 18:00:00 UTC to 2022-02-09 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-02-10 03:15:09.032655

Play Rate by number of Cards

Plot

Table

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Apac Europe
ShadowIsles 14.02% 13.95% 14.30% 13.85%
Ionia 11.94% 11.68% 12.17% 12.01%
BandleCity 11.92% 11.24% 11.12% 13.39%
Shurima 11.61% 12.57% 11.88% 10.33%
Piltover 11.08% 11.63% 10.02% 11.45%
Demacia 10.13% 10.42% 10.23% 9.73%
MtTargon 8.70% 8.85% 8.22% 8.97%
Bilgewater 7.72% 7.74% 8.76% 6.76%
Noxus 6.50% 5.83% 6.18% 7.52%
Freljord 6.37% 6.10% 7.12% 5.99%
Patch 3.00 - Week 5 Ranked games from 2022-02-02 18:00:00 UTC to 2022-02-09 18:00:00 UTC Source: Metadata of games collected with RiotGames API Last Update: 2022-02-10 03:15:09.032655

Champions Combinations

Play Rates

Plot

from Master

from ~HighDiamond

Day by Day

Highlighting the play-rates of most played2 decks over time.

Master

HighDiamond

Win Rates

Meta Decks

Win rates of the most played combination of champions. Play Rate \(\geq 1\%\) in at least one of the servers.

Underdog

Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in [0.1%,1%)\) 3

Match Ups

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 10 most played champion combination.

The upper value is from all the Masters players, the bottom one only from ~HighDiamond.

MU with less than 30 games are not included.

Senna/Veigar Pyke/Rek'Sai Pantheon/Taric (DE/MT) Miss Fortune/Quinn Ahri/Kennen (IO/SI) Fizz/Lulu (BC/PZ) Ahri/Kennen (IO/SH) Elise (NX/SI) Caitlyn/Teemo (BC/PZ) Pantheon/Shyvana
Senna/Veigar
NA
47.4%
44.2%
37.8%
39.3%
49.6%
49.4%
53.9%
55.6%
58.1%
54.7%
55.0%
54.5%
70.6%
69.8%
46.9%
48.2%
41.4%
40.1%
Pyke/Rek'Sai
52.6%
55.8%
NA
52.1%
49.6%
49.7%
49.5%
39.9%
44.6%
40.3%
46.6%
33.8%
40.8%
36.9%
39.8%
68.2%
62.7%
62.3%
60.1%
Pantheon/Taric (DE/MT)
62.2%
60.7%
47.9%
50.4%
NA
67.7%
59.2%
43.9%
44.8%
36.5%
42.4%
33.5%
33.4%
39.6%
34.7%
73.7%
74.3%
49.5%
46.6%
Miss Fortune/Quinn
50.4%
50.6%
50.3%
50.5%
32.3%
40.8%
NA
58.1%
65.7%
46.1%
47.0%
54.1%
62.5%
62.9%
68.1%
76.2%
71.2%
37.3%
34.3%
Ahri/Kennen (IO/SI)
46.1%
44.4%
60.1%
55.4%
56.1%
55.2%
41.9%
34.3%
NA
53.3%
51.5%
59.9%
54.3%
42.2%
38.6%
51.4%
48.5%
55.4%
56.9%
Fizz/Lulu (BC/PZ)
41.9%
45.3%
59.7%
53.4%
63.5%
57.6%
53.9%
53.0%
46.7%
48.5%
NA
46.6%
53.4%
70.9%
78.8%
73.6%
77.8%
69.7%
71.2%
Ahri/Kennen (IO/SH)
45.0%
45.5%
66.2%
59.2%
66.5%
66.6%
45.9%
37.5%
40.1%
45.7%
53.4%
46.6%
NA
33.1%
26.4%
52.3%
56.4%
58.4%
67.9%
Elise (NX/SI)
29.4%
30.2%
63.1%
60.2%
60.4%
65.3%
37.1%
31.9%
57.8%
61.4%
29.1%
21.2%
66.9%
73.6%
NA
52.7%
58.6%
65.6%
72.1%
Caitlyn/Teemo (BC/PZ)
53.1%
51.8%
31.8%
37.3%
25.7%
25.7%
23.8%
28.8%
48.6%
51.5%
26.4%
22.2%
47.7%
43.6%
47.3%
41.4%
NA
32.1%
34.8%
Pantheon/Shyvana
58.6%
59.9%
37.7%
39.9%
50.5%
53.4%
62.7%
65.7%
44.6%
43.1%
30.3%
28.8%
41.6%
32.1%
34.4%
27.9%
66.7%
65.2%
NA
The upper value is from Last-Seasononal Players while the bottom value is from ~HighDiamond. MU with less than 30 games are not included. Order of the Archetypes based on the playrate over the last 7 days from the last-update from the upper value population. Source: Metadata of games collected with RiotGames API

LoR-Meta Index (LMI)

Note: Games from Master Rank only

Tier0 with LMI \(\geq\) 97.5 Tier1 with LMI \(\in [85,97.5)\) Tier2 with LMI \(\in [60,85)\) Tier3- with LMI \(<\) 60

The LMI 4 5 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Top3 Biggest Win Streak by Server
Cumulative wins with the same Archetype
Player Result Archetype Deck Code
Americas
Miller High Life 16 Gangplank/Miss Fortune (BW/NX)
trekker 16 Elise/Trundle
RodGobbi 15 Fizz/Lulu (BC/PZ)
Ruan 15 Pyke/Rek'Sai
Apac
J01 18 Pantheon/Taric (DE/MT)