THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°35)

Patch 2.20 - Week 2 - The light at the end of Beyond the Bandlewood tunnel

Valentino (Legna) Vazzoler
12-08-2021

Data

Number of (Ranked) matches analysed 36651 or 73302 games. / Master

Number of (Ranked) matches analysed 70469 or 140938 games. / ~Plat+

Last Update: 2021-12-08 19:58

Patch 2.20 - Week 2 - by the Numbers1
Characteristic3 Current Master2 Last-Season Master2
N = 98,2594 N = 36,6514 N = 163,9524 N = 70,4694
Status
Other 58,632 (60%) 90,142 (55%)
Ranked 36,651 (37%) 70,469 (43%)
Friendly 2,976 (3.0%) 3,341 (2.0%)
Server
americas 43,387 (44%) 15,649 (43%) 76,263 (47%) 32,851 (47%)
asia 18,648 (19%) 6,533 (18%) 26,003 (16%) 9,750 (14%)
europe 36,224 (37%) 14,469 (39%) 61,686 (38%) 27,868 (40%)

1 Max datetime recovered: 2021-12-08 17:00:00 UTC from 2021-12-01 18:00:00 to 2021-12-08 18:00:00 UTC

2 EU Master playerDecks in the ladder 892 while number of possible Master playerDecks recovered is 894 NA Master playerDecks in the ladder 999 while number of possible Master playerDecks recovered is 1000 ASIA Master playerDecks in the ladder 349 while number of possible Master playerDecks recovered is 349

3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game

4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Seasonal Tournament Top32 Results

Before providing the usual description of last week high ranked games here are the results from the top32

Note: As not all decks has being played I can’t provide a complete coverage of the lineUps but 212/288 decks overall.

Games Results

Top32 Results
Game results from the top32 players of the Between Worlds Seasonal Tournament
WonMatches americas asia europe
Player result Player result Player result
5 HDR BlackBoss sai Painas
4 Kochua シンゲツ Ultraman1996
3 Cephalopod AFTV깜동 S0bek
3 Makantor yata64 Ye Xiu 叶修
2 AK KuroNE 잠만와 ASK
2 FNX Master Doran AFTV박소가 Carnality
2 Gio ReROLL King D Altar
2 MajiinBae YOUTUBE난뀨 Pavelicii
1 Beastllama アース BaJAtak
1 Damian1917 メンヘラ D123R
1 Paradigmz bluish Daylton
1 sCBASSs DSKINPISKCOOL EpicFischa
1 Snugguls J01 freshlobster
1 ToF Pixer Kaleo MazeMangler
1 XxWhatAmIxX PETA Metalfrider
1 Zult pisukaru Owi
0 AJäy キミもGボーイズに入らないか Anªrchy
0 AL911AL タキch CrossS
0 BlowMyNexus 노란코코넛 Dyna
0 Chunkzer 버버버 Fola Kolanta
0 FNX Wasrusso 조개구이맛집 jirkau
0 HDR Lazyguga Akiramenaide K0905
0 mtucks All Creation Kuraschi
0 NNT eluwardhayk Dreadway Nunu bot
0 Prodigy Hello UnHAPPY PvH
0 Rusticles kariudo Robomaster18
0 SamanthaHoney keih SaltySimonSE
0 SantaTCG kuro Shadow4Back
0 Sirturmund Raikei Sir Donald
0 squallywag Usamarer SonikHolik
0 Stromboli Prince Various SWATblue
0 Zorig Dungu VK Overdose ThunderUncle
Metadata of games collected with RiotGames API

LineUps

Top32 Players' Deckcodes

Bewtween Worlds Playoff - Top32 LineUps

As not all decks has being played I can't provide a complete coverage of the lineUps but 212/288 decks overall. Source: Metadata of games collected with RiotGames API

Regions

Play Rate

Plot

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(in\) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Table

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Asia Europe
BC 15.56% 14.66% 17.59% 15.62%
NX 11.50% 11.11% 11.68% 11.85%
DE 10.75% 10.73% 9.72% 11.22%
IO 10.60% 11.02% 8.96% 10.88%
PZ 10.59% 12.43% 8.75% 9.43%
BW 10.23% 10.06% 10.25% 10.41%
FR 9.78% 8.82% 10.37% 10.57%
SH 8.73% 8.61% 10.77% 7.94%
SI 7.12% 7.79% 7.40% 6.26%
MT 5.14% 4.77% 4.51% 5.81%
Patch 2.20 - Week 2 Ranked games from 2021-12-01 18:00:00 UTC to 2021-12-08 18:00:00 UTC Metadata of games collected with RiotGames API

Play Rate by number of Cards

Note: the dual region factor has been solved

Plot

Table

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Asia Europe
BC 17.14% 15.87% 18.84% 17.75%
BW 13.01% 12.18% 12.64% 14.07%
PZ 11.37% 13.58% 9.02% 10.03%
DE 10.96% 10.97% 10.23% 11.27%
SH 9.95% 9.87% 12.24% 9.01%
IO 9.86% 10.29% 8.48% 10.00%
NX 9.43% 9.10% 9.89% 9.57%
FR 6.89% 6.02% 8.27% 7.21%
SI 6.60% 7.43% 6.45% 5.78%
MT 4.80% 4.68% 3.94% 5.31%
Patch 2.20 - Week 2 Ranked games from 2021-12-01 18:00:00 UTC to 2021-12-08 18:00:00 UTC Metadata of games collected with RiotGames API

Champions Combinations

Play Rates

Plot

from Last-Season Master

Data from Last-Season Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE

from Current Master

Data from Current Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE

Day by Day

Highlisting the top10 most played decks (at the moment of the last game played).

Win Rates

Tie games are excluded / only games from ‘Old’ Master

Meta Decks

Win rates of the most played combination of champions. Play Rate >= 1% in at least one of the servers.

Underdog

Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in\) [0.1%,1%)1

Match Ups

Note:: only games from Last-Season Master

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 15 most played champion combination. The upper value is from all the Last-Season Masters, the bottom one only from the current Current Masters. MU with less than 30 games are not included.

Poppy/Zed (DE/IO) Gangplank/Sejuani Poppy/Ziggs (BC/NX) Senna/Veigar Pyke/Rek'Sai Swain/Teemo (BC/NX) Akshan/Sivir (DE/SH) Lissandra/Taliyah Draven/Sion (NX/PZ) Fizz/Poppy (BC/NX) Jayce/Lux Lee Sin/Zoe Sentinel Control Gangplank/Twisted Fate (BC/BW) Taliyah/Ziggs
Poppy/Zed (DE/IO)
NA
(NA)
53.9%
(60.2%)
43.1%
(43.6%)
64.3%
(65.5%)
58.0%
(57.0%)
41.8%
(43.2%)
51.5%
(51.2%)
75.1%
(77.8%)
50.6%
(44.9%)
52.1%
(57.2%)
52.9%
(51.5%)
61.6%
(59.2%)
38.3%
(39.5%)
42.6%
(40.3%)
62.2%
(65.9%)
Gangplank/Sejuani
46.1%
(39.8%)
NA
(NA)
49.2%
(44.6%)
48.9%
(54.9%)
57.6%
(57.3%)
59.2%
(61.1%)
56.7%
(56.1%)
39.4%
(37.4%)
46.9%
(46.9%)
51.4%
(48.0%)
61.3%
(60.6%)
43.1%
(39.1%)
54.9%
(59.6%)
53.3%
(53.2%)
58.9%
(55.0%)
Poppy/Ziggs (BC/NX)
56.9%
(56.4%)
50.8%
(55.4%)
NA
(NA)
50.6%
(47.4%)
57.7%
(59.2%)
67.1%
(64.2%)
55.8%
(55.1%)
73.0%
(72.3%)
42.0%
(45.6%)
45.8%
(47.2%)
58.0%
(62.9%)
38.2%
(34.7%)
34.0%
(28.6%)
39.8%
(44.4%)
60.9%
(53.8%)
Senna/Veigar
35.7%
(34.5%)
51.1%
(45.1%)
49.4%
(52.6%)
NA
(NA)
48.8%
(37.6%)
47.3%
(47.9%)
44.7%
(49.3%)
45.3%
(56.3%)
58.7%
(70.1%)
36.9%
(27.3%)
48.6%
(43.2%)
60.7%
(55.0%)
51.6%
(54.2%)
58.4%
(61.4%)
35.9%
(37.5%)
Pyke/Rek'Sai
42.0%
(43.0%)
42.4%
(42.7%)
42.3%
(40.8%)
51.2%
(62.4%)
NA
(NA)
51.1%
(55.9%)
44.9%
(33.9%)
56.9%
(57.1%)
32.5%
(33.9%)
46.5%
(50.7%)
48.4%
(66.7%)
58.9%
(57.9%)
50.0%
(38.8%)
40.2%
(43.9%)
38.1%
(41.9%)
Swain/Teemo (BC/NX)
58.2%
(56.8%)
40.8%
(38.9%)
32.9%
(35.8%)
52.7%
(52.1%)
48.9%
(44.1%)
NA
(NA)
50.0%
(40.5%)
46.1%
(49.5%)
53.8%
(50.8%)
56.7%
(57.4%)
42.2%
(42.9%)
65.4%
(67.6%)
39.4%
(36.2%)
36.9%
(39.7%)
55.8%
(60.7%)
Akshan/Sivir (DE/SH)
48.5%
(48.8%)
43.3%
(43.9%)
44.2%
(44.9%)
55.3%
(50.7%)
55.1%
(66.1%)
50.0%
(59.5%)
NA
(NA)
60.0%
(63.6%)
35.9%
(36.2%)
61.1%
(59.4%)
45.9%
(NA)
56.6%
(56.8%)
63.5%
(62.2%)
46.4%
(43.8%)
38.3%
(NA)
Lissandra/Taliyah
24.9%
(22.2%)
60.6%
(62.6%)
27.0%
(27.7%)
54.7%
(43.7%)
43.1%
(42.9%)
53.9%
(50.5%)
40.0%
(36.4%)
NA
(NA)
54.2%
(57.4%)
53.0%
(55.9%)
47.6%
(NA)
35.7%
(38.3%)
69.8%
(75.8%)
60.0%
(NA)
38.8%
(39.4%)
Draven/Sion (NX/PZ)
49.4%
(55.1%)
53.1%
(53.1%)
58.0%
(54.4%)
41.3%
(29.9%)
67.5%
(66.1%)
46.2%
(49.2%)
64.1%
(63.8%)
45.8%
(42.6%)
NA
(NA)
67.1%
(71.8%)
76.3%
(68.4%)
30.1%
(30.0%)
65.2%
(67.7%)
32.7%
(37.1%)
53.6%
(NA)
Fizz/Poppy (BC/NX)
47.9%
(42.8%)
48.6%
(52.0%)
54.2%
(52.8%)
63.1%
(72.7%)
53.5%
(49.3%)
43.3%
(42.6%)
38.9%
(40.6%)
47.0%
(44.1%)
32.9%
(28.2%)
NA
(NA)
54.4%
(58.1%)
69.0%
(68.3%)
26.9%
(NA)
28.3%
(29.7%)
43.3%
(41.9%)
Jayce/Lux
47.1%
(48.5%)
38.7%
(39.4%)
42.0%
(37.1%)
51.4%
(56.8%)
51.6%
(33.3%)
57.8%
(57.1%)
54.1%
(NA)
52.4%
(NA)
23.7%
(31.6%)
45.6%
(41.9%)
NA
(NA)
30.2%
(27.3%)
67.1%
(71.4%)
51.0%
(NA)
37.0%
(NA)
Lee Sin/Zoe
38.4%
(40.8%)
56.9%
(60.9%)
61.8%
(65.3%)
39.3%
(45.0%)
41.1%
(42.1%)
34.6%
(32.4%)
43.4%
(43.2%)
64.3%
(61.7%)
69.9%
(70.0%)
31.0%
(31.7%)
69.8%
(72.7%)
NA
(NA)
57.4%
(51.4%)
47.9%
(NA)
61.9%
(NA)
Sentinel Control
61.7%
(60.5%)
45.1%
(40.4%)
66.0%
(71.4%)
48.4%
(45.8%)
50.0%
(61.2%)
60.6%
(63.8%)
36.5%
(37.8%)
30.2%
(24.2%)
34.8%
(32.3%)
73.1%
(NA)
32.9%
(28.6%)
42.6%
(48.6%)
NA
(NA)
62.3%
(NA)
52.2%
(NA)
Gangplank/Twisted Fate (BC/BW)
57.4%
(59.7%)
46.7%
(46.8%)
60.2%
(55.6%)
41.6%
(38.6%)
59.8%
(56.1%)
63.1%
(60.3%)
53.6%
(56.2%)
40.0%
(NA)
67.3%
(62.9%)
71.7%
(70.3%)
49.0%
(NA)
52.1%
(NA)
37.7%
(NA)
NA
(NA)
54.1%
(NA)
Taliyah/Ziggs
37.8%
(34.1%)
41.1%
(45.0%)
39.1%
(46.2%)
64.1%
(62.5%)
61.9%
(58.1%)
44.2%
(39.3%)
61.7%
(NA)
61.2%
(60.6%)
46.4%
(NA)
56.7%
(58.1%)
63.0%
(NA)
38.1%
(NA)
47.8%
(NA)
45.9%
(NA)
NA
(NA)
The upper value is from Last-Season Masters while the bottom value is from New Masters. MU with less than 30 games are not included. Order of the Archetypes based on the playrate over the last 7 days from the last-update from Plat+ (change to Master once the ladder is more populated). Source: Metadata of games collected with RiotGames API

Match-up Table

Deck of the week

Aphelios/Ezreal (Tri-Beam Targon?)

Deckcodes

How to read the table:
- Play rate: How often a card is included in this class of decks / the table is order by this column.
- 3/2/1 is the relative and absolute frequency of the number of copies in the decks that plays them
- Frequencies from 50% to 100% are colored from shades of green to white to identify more easily the highest values

LoR-Meta Index (LMI)

The LMI 2 3 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

Static version

Interactive Version

Win Marathons Leaders

Top3 Players (or more in case of ties) from each server that had the highest amount of consecutive wins with the same archetype. The provided deckcode is the one played in the last win found.

Top3 Biggest Win Streak by Server
Cumulative wins with the same Archetype
Player Result Archetype Deck Code
Americas
TheATF 17 Sentinel Control
Clanmasta 16 Sion (NX/SI)
雷姆和艾米莉亚 15 Poppy/Zed (DE/IO)
Vic1296 15 Draven/Sion (NX/PZ)
Asia
시큰둥한여행자들 14 Poppy/Ziggs (BC/NX)
dango 12 Gangplank/Sejuani
EzR 11 Pyke/Rek'Sai
Europe
Puky 19 Swain/Teemo (BC/NX)
Crytix 16 Lee Sin/Zoe
feels masno nee 16 Sentinel Control
Games from all Master are collected each hour adding up to the last 20 matches. Unlikely but possible to miss games in case of high frequency games. Metadata of games collected with RiotGames API

Cards Presence

Play Rate

It seems that not even Twin Disciple can beat Sharsight

Top 3 Play Rates by Region

Forgotten Cards

Cards that couldn’t find place even in a meme deck.

Not-Standard Archetype Names

Names and rules for the “non standard archetypes” which are not defined by Champion+Regions

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol
SunDisc Mono Shurima with 1+ Sun Disc
Viktor - Shellfolk Viktor + at least one of Curious Shellfolk/Mirror Mage + at least 2 Trinket Trade
Sentinel Control PnZ/SI deck with a combination of Elise/Jayce/Vi

Credits

Special thanks to bA1ance and Pavelicii for the recent support ^^ 4

I may not express gratitude often but that’s because I think the best way I can do it is to continuing working hard on what I do and strive for improvements. Still, proper credits are necessary and I’ll try do it to them more often.

Legal bla bla

This content was created under Riot Games ‘Legal Jibber Jabber’ policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.


  1. Min number of games 50, during the times a meta/ladder just changed.↩︎

  2. LMI - Early Theory↩︎

  3. LMI - Adding a Ban Index↩︎

  4. Support page link. In case donations-only the plan is to have the name in the credits for at least a month from the time of the donation.↩︎