Patch 2.20 - Week 1 - Arcane may be over (for now) but the Seasonal is not
Number of (Ranked) matches analysed 39750 or 79500 games. / Master
Number of (Ranked) matches analysed 83296 or 166592 games. / ~Plat+
Last Update: 2021-12-02 04:28
Patch 2.20 - Week 1 - by the Numbers1 | ||||
---|---|---|---|---|
Characteristic3 | Current Master2 | Last-Season Master2 | ||
N = 99,7384 | N = 39,7504 | N = 182,8994 | N = 83,2964 | |
Status | ||||
Other | 56,503 (57%) | 95,850 (52%) | ||
Ranked | 39,750 (40%) | 83,280 (46%) | ||
Friendly | 3,485 (3.5%) | 3,769 (2.1%) | ||
Server | ||||
americas | 43,195 (43%) | 16,428 (41%) | 83,359 (46%) | 37,194 (45%) |
asia | 17,962 (18%) | 7,069 (18%) | 28,843 (16%) | 11,944 (14%) |
europe | 38,581 (39%) | 16,253 (41%) | 70,697 (39%) | 34,158 (41%) |
1
Max datetime recovered: 2021-12-01 17:59:41 UTC from 2021-11-24 18:00:00 to 2021-12-01 18:00:00 UTC
2
EU Master playerDecks in the ladder 693 while number of possible Master playerDecks recovered is 692, Number of Last-Season EU Master used 1509
NA Master playerDecks in the ladder 743 while number of possible Master playerDecks recovered is 739, Number of Last-Season NA Master used 1733
ASIA Master playerDecks in the ladder 279 while number of possible Master playerDecks recovered is 279, Number of Last-Season ASIA Master used 600
3
Metadata from Friendly Matches (that aren't Bo3) is not recoverable,
the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game
4
n(%) took from the number of matches. When the data is analysed the size is double since we account each different player
|
Switching back to Master as this report is supposed to be
The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(in\) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.
Region Play Rate | ||||
---|---|---|---|---|
Relative Frequencies by Inclusion Rate of a Region | ||||
Region | Freq | Shard | ||
America | Asia | Europe | ||
BC | 15.36% | 15.05% | 16.46% | 15.20% |
BW | 11.25% | 11.10% | 12.30% | 10.95% |
NX | 10.99% | 10.78% | 10.05% | 11.60% |
FR | 10.96% | 10.67% | 10.61% | 11.41% |
IO | 10.45% | 11.08% | 8.31% | 10.74% |
PZ | 10.21% | 10.21% | 10.56% | 10.06% |
DE | 10.17% | 9.62% | 10.26% | 10.69% |
SH | 8.85% | 9.50% | 10.45% | 7.49% |
SI | 7.44% | 7.28% | 7.83% | 7.43% |
MT | 4.32% | 4.69% | 3.16% | 4.44% |
Patch 2.20 - Week 1 Ranked games from 2021-11-24 18:00:00 UTC to 2021-12-01 18:00:00 UTC Metadata of games collected with RiotGames API |
Note: the dual region factor has been solved
Region Play Rate | ||||
---|---|---|---|---|
Relative Frequencies by number of times a Card within a Region is included in a Deck | ||||
Region | Freq | Shard | ||
America | Asia | Europe | ||
BC | 16.52% | 15.87% | 17.74% | 16.65% |
BW | 14.81% | 14.47% | 14.85% | 15.14% |
PZ | 10.67% | 10.96% | 10.62% | 10.39% |
DE | 10.38% | 9.77% | 10.85% | 10.80% |
SH | 9.82% | 10.50% | 11.91% | 8.22% |
IO | 9.72% | 10.40% | 7.76% | 9.88% |
NX | 9.28% | 9.26% | 8.17% | 9.78% |
FR | 7.74% | 7.69% | 7.63% | 7.85% |
SI | 6.82% | 6.45% | 7.59% | 6.87% |
MT | 4.23% | 4.63% | 2.88% | 4.42% |
Patch 2.20 - Week 1 Ranked games from 2021-11-24 18:00:00 UTC to 2021-12-01 18:00:00 UTC Metadata of games collected with RiotGames API |
Data from Last-Season Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE
Data from Current Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE
Highlisting the top10 most played decks (at the moment of the last game played).
Tie games are excluded / only games from ‘Old’ Master
Win rates of the most played combination of champions. Play Rate >= 1% in at least one of the servers.
Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in\) [0.1%,1%)1
Note:: only games from Last-Season Master
Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.
The win rates on the grid are among the 15 most played champion combination. The upper value is from all the Last-Season Masters, the bottom one only from the current Current Masters. MU with less than 30 games are not included.
Poppy/Zed (DE/IO) | Gangplank/Sejuani | Swain/Teemo (BC/NX) | Poppy/Ziggs (BC/NX) | Pyke/Rek'Sai | Senna/Veigar | Lissandra/Taliyah | Draven/Sion (NX/PZ) | Sentinel Control | Lee Sin/Zoe | Gangplank/Twisted Fate (BC/BW) | Sejuani/Trundle/Tryndamere (FR/IO) | Akshan/Sivir (DE/SH) | Jayce/Lux | Taliyah/Ziggs | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Poppy/Zed (DE/IO) | NA
(NA) |
59.4%
(58.0%) |
38.9%
(38.3%) |
44.9%
(49.4%) |
62.2%
(61.9%) |
65.1%
(68.0%) |
68.0%
(72.8%) |
47.3%
(49.5%) |
44.0%
(50.2%) |
62.2%
(58.5%) |
43.8%
(41.7%) |
62.1%
(61.5%) |
55.9%
(51.8%) |
49.7%
(57.8%) |
58.7%
(55.1%) |
Gangplank/Sejuani | 40.6%
(42.0%) |
NA
(NA) |
60.7%
(65.2%) |
48.2%
(49.7%) |
57.3%
(56.0%) |
55.5%
(59.8%) |
40.4%
(39.5%) |
52.9%
(51.4%) |
48.3%
(52.9%) |
49.9%
(45.0%) |
59.1%
(58.1%) |
47.4%
(51.5%) |
54.7%
(59.2%) |
63.4%
(61.8%) |
54.9%
(55.8%) |
Swain/Teemo (BC/NX) | 61.1%
(61.7%) |
39.3%
(34.8%) |
NA
(NA) |
39.7%
(46.2%) |
54.6%
(54.3%) |
52.7%
(49.2%) |
52.4%
(50.0%) |
51.1%
(47.5%) |
35.8%
(31.9%) |
67.6%
(67.0%) |
39.5%
(44.5%) |
43.5%
(41.3%) |
46.4%
(49.3%) |
44.1%
(44.1%) |
60.4%
(56.1%) |
Poppy/Ziggs (BC/NX) | 55.1%
(50.6%) |
51.8%
(50.3%) |
60.3%
(53.8%) |
NA
(NA) |
57.1%
(63.6%) |
46.8%
(39.8%) |
69.2%
(65.5%) |
39.5%
(36.1%) |
34.3%
(36.8%) |
38.0%
(34.0%) |
43.7%
(46.0%) |
72.1%
(68.2%) |
46.4%
(41.7%) |
59.7%
(NA) |
59.1%
(64.3%) |
Pyke/Rek'Sai | 37.8%
(38.1%) |
42.7%
(44.0%) |
45.4%
(45.7%) |
42.9%
(36.4%) |
NA
(NA) |
47.5%
(45.0%) |
59.0%
(65.5%) |
36.5%
(41.8%) |
52.2%
(58.1%) |
56.0%
(57.9%) |
38.1%
(41.3%) |
53.2%
(55.6%) |
45.4%
(52.1%) |
54.6%
(51.2%) |
44.2%
(39.7%) |
Senna/Veigar | 34.9%
(32.0%) |
44.5%
(40.2%) |
47.3%
(50.8%) |
53.2%
(60.2%) |
52.5%
(55.0%) |
NA
(NA) |
40.9%
(37.7%) |
61.5%
(60.5%) |
60.9%
(61.1%) |
67.1%
(70.1%) |
62.9%
(62.5%) |
55.0%
(53.2%) |
42.9%
(40.8%) |
45.7%
(42.4%) |
39.5%
(31.4%) |
Lissandra/Taliyah | 32.0%
(27.2%) |
59.6%
(60.5%) |
47.6%
(50.0%) |
30.8%
(34.5%) |
41.0%
(34.5%) |
59.1%
(62.3%) |
NA
(NA) |
63.7%
(68.8%) |
59.2%
(61.1%) |
44.5%
(42.3%) |
63.3%
(64.1%) |
27.5%
(36.0%) |
45.5%
(50.0%) |
48.4%
(36.7%) |
30.5%
(18.8%) |
Draven/Sion (NX/PZ) | 52.7%
(50.5%) |
47.1%
(48.6%) |
48.9%
(52.5%) |
60.5%
(63.9%) |
63.5%
(58.2%) |
38.5%
(39.5%) |
36.3%
(31.2%) |
NA
(NA) |
60.6%
(63.5%) |
22.6%
(19.8%) |
40.6%
(42.3%) |
29.8%
(33.3%) |
67.3%
(67.6%) |
73.5%
(NA) |
46.7%
(53.5%) |
Sentinel Control | 56.0%
(49.8%) |
51.7%
(47.1%) |
64.2%
(68.1%) |
65.7%
(63.2%) |
47.8%
(41.9%) |
39.1%
(38.9%) |
40.8%
(38.9%) |
39.4%
(36.5%) |
NA
(NA) |
38.6%
(36.4%) |
58.2%
(66.7%) |
44.1%
(40.0%) |
32.3%
(43.5%) |
35.0%
(NA) |
34.4%
(NA) |
Lee Sin/Zoe | 37.8%
(41.5%) |
50.1%
(55.0%) |
32.4%
(33.0%) |
62.0%
(66.0%) |
44.0%
(42.1%) |
32.9%
(29.9%) |
55.5%
(57.7%) |
77.4%
(80.2%) |
61.4%
(63.6%) |
NA
(NA) |
59.2%
(60.0%) |
58.9%
(61.0%) |
42.3%
(40.6%) |
58.9%
(NA) |
62.7%
(64.5%) |
Gangplank/Twisted Fate (BC/BW) | 56.2%
(58.3%) |
40.9%
(41.9%) |
60.5%
(55.5%) |
56.3%
(54.0%) |
61.9%
(58.7%) |
37.1%
(37.5%) |
36.7%
(35.9%) |
59.4%
(57.7%) |
41.8%
(33.3%) |
40.8%
(40.0%) |
NA
(NA) |
47.0%
(45.2%) |
54.3%
(47.4%) |
46.4%
(NA) |
51.6%
(58.1%) |
Sejuani/Trundle/Tryndamere (FR/IO) | 37.9%
(38.5%) |
52.6%
(48.5%) |
56.5%
(58.7%) |
27.9%
(31.8%) |
46.8%
(44.4%) |
45.0%
(46.8%) |
72.5%
(64.0%) |
70.2%
(66.7%) |
55.9%
(60.0%) |
41.1%
(39.0%) |
53.0%
(54.8%) |
NA
(NA) |
54.8%
(50.9%) |
64.4%
(NA) |
58.3%
(57.6%) |
Akshan/Sivir (DE/SH) | 44.1%
(48.2%) |
45.3%
(40.8%) |
53.6%
(50.7%) |
53.6%
(58.3%) |
54.6%
(47.9%) |
57.1%
(59.2%) |
54.5%
(50.0%) |
32.7%
(32.4%) |
67.7%
(56.5%) |
57.7%
(59.4%) |
45.7%
(52.6%) |
45.2%
(49.1%) |
NA
(NA) |
54.2%
(NA) |
39.1%
(NA) |
Jayce/Lux | 50.3%
(42.2%) |
36.6%
(38.2%) |
55.9%
(55.9%) |
40.3%
(NA) |
45.4%
(48.8%) |
54.3%
(57.6%) |
51.6%
(63.3%) |
26.5%
(NA) |
65.0%
(NA) |
41.1%
(NA) |
53.6%
(NA) |
35.6%
(NA) |
45.8%
(NA) |
NA
(NA) |
53.7%
(NA) |
Taliyah/Ziggs | 41.3%
(44.9%) |
45.1%
(44.2%) |
39.6%
(43.9%) |
40.9%
(35.7%) |
55.8%
(60.3%) |
60.5%
(68.6%) |
69.5%
(81.2%) |
53.3%
(46.5%) |
65.6%
(NA) |
37.3%
(35.5%) |
48.4%
(41.9%) |
41.7%
(42.4%) |
60.9%
(NA) |
46.3%
(NA) |
NA
(NA) |
The upper value is from Last-Season Masters while the bottom value is from New Masters. MU with less than 30 games are not included. Order of the Archetypes based on the playrate over the last 7 days from the last-update from Plat+ (change to Master once the ladder is more populated). Source: Metadata of games collected with RiotGames API |