Patch 2.19 - Week 1 -
Number of (Ranked) matches analysed 28980 or 57960 games. / Master
Number of (Ranked) matches analysed 114186 or 228372 games. / ~Plat+
Last Update: 2021-11-17 19:02
Patch 2.19 - Week 1 - by the Numbers1 | ||||
---|---|---|---|---|
Characteristic3 | Current Master2 | Last-Season Master2 | ||
N = 70,9154 | N = 28,9804 | N = 319,5624 | N = 114,1864 | |
Status | ||||
Other | 40,943 (58%) | 201,989 (63%) | ||
Ranked | 28,945 (41%) | 114,111 (36%) | ||
Friendly | 1,027 (1.4%) | 3,462 (1.1%) | ||
Server | ||||
americas | 30,448 (43%) | 12,082 (42%) | 147,867 (46%) | 52,323 (46%) |
asia | 14,628 (21%) | 5,978 (21%) | 48,607 (15%) | 17,492 (15%) |
europe | 25,839 (36%) | 10,920 (38%) | 123,088 (39%) | 44,371 (39%) |
1
Max datetime recovered: 2021-11-17 16:59:56 UTC from 2021-11-10 17:00:00 to 2021-11-17 17:00:00 UTC
2
EU Master playerDecks in the ladder 0 while number of possible Master playerDecks recovered is 246, Number of Last-Season EU Master used 1509
NA Master playerDecks in the ladder 0 while number of possible Master playerDecks recovered is 259, Number of Last-Season NA Master used 1733
ASIA Master playerDecks in the ladder 0 while number of possible Master playerDecks recovered is 123, Number of Last-Season ASIA Master used 600
3
Metadata from Friendly Matches (that aren't Bo3) is not recoverable,
the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game
4
n(%) took from the number of matches. When the data is analysed the size is double since we account each different player
|
Switching back to Master as this report is supposed to be
The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(in\) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.
Region Play Rate | ||||
---|---|---|---|---|
Relative Frequencies by Inclusion Rate of a Region | ||||
Region | Freq | Shard | ||
America | Asia | Europe | ||
Piltover | 17.10% | 17.45% | 17.79% | 16.33% |
BandleCity | 14.79% | 12.93% | 17.52% | 15.34% |
Bilgewater | 11.49% | 12.32% | 10.86% | 10.92% |
Noxus | 10.64% | 9.46% | 11.61% | 11.42% |
Demacia | 10.09% | 9.87% | 7.14% | 11.94% |
Freljord | 9.97% | 10.46% | 8.67% | 10.15% |
Shurima | 8.52% | 9.96% | 9.47% | 6.41% |
Ionia | 8.19% | 8.30% | 7.32% | 8.55% |
ShadowIsles | 5.66% | 4.97% | 6.48% | 5.97% |
MtTargon | 3.55% | 4.28% | 3.14% | 2.98% |
Patch 2.19 - Week 1 Ranked games from 2021-11-10 17:00:00 UTC to 2021-11-17 17:00:00 UTC Metadata of games collected with RiotGames API |
Note: currently all dual region cards have only their main region as possible value assigned. The same problem also apply to the card’s inclusion rates.
Region Play Rate | ||||
---|---|---|---|---|
Relative Frequencies by number of times a Card within a Region is included in a Deck | ||||
Region | Freq | Shard | ||
America | Asia | Europe | ||
PnZ | 19.57% | 20.08% | 20.14% | 18.70% |
Bilgewater | 15.84% | 16.02% | 14.47% | 16.40% |
BandleCity | 15.83% | 13.11% | 19.39% | 16.89% |
Demacia | 9.40% | 9.18% | 6.48% | 11.25% |
Shurima | 9.17% | 10.53% | 10.61% | 6.89% |
Noxus | 8.91% | 8.33% | 9.21% | 9.40% |
Ionia | 7.21% | 7.32% | 6.21% | 7.62% |
Freljord | 5.64% | 6.88% | 4.85% | 4.70% |
ShadowIsles | 5.22% | 4.73% | 5.84% | 5.42% |
MtTargon | 3.21% | 3.83% | 2.79% | 2.73% |
Patch 2.19 - Week 1 Ranked games from 2021-11-10 17:00:00 UTC to 2021-11-17 17:00:00 UTC Metadata of games collected with RiotGames API |
Note: I know I have to add some aggregations especially for Bandle (sorry Dr.LoR)
Archetype ~Fix | |
---|---|
Deck | Source |
ASZ - Sivir Ionia | Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed |
RubinBait - <Champ> | Burn Deck using <Champ> to bait mulligan |
Dragons (DE/MT) | (DE/MT) Decks with *at least* Shyvana and ASol |
SunDisc | Mono Shurima with 1+ Sun Disc |
Data from Last-Season Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE
Data from Current Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE
Highlisting the top10 most played decks (at the moment of the last game played).
Tie games are excluded / only games from ‘Old’ Master
Win rates of the most played combination of champions. Play Rate >= 1% in at least one of the servers.
Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in\) [0.1%,1%)1
Note:: only games from Last-Season Master
Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.
The win rates on the grid are among the 15 most played champion combination. The upper value is from all the Last-Season Masters, the bottom one only from the current Current Masters. MU with less than 30 games are not included.
Gangplank/Sejuani | Poppy/Zed (DE/IO) | Jayce/Lux | Pyke/Rek'Sai | Heimerdinger/Jayce (BC/PZ) | Poppy/Ziggs (BC/NX) | Senna/Veigar (BC/SI) | Draven/Sion (NX/PZ) | Lissandra/Taliyah | Swain/Teemo (BC/NX) | Heimerdinger/Jayce (IO/PZ) | Akshan/Sivir (DE/SH) | Gangplank/Twisted Fate (BC/BW) | Fizz/Poppy (BC/NX) | Lee Sin/Zoe | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gangplank/Sejuani | NA
(NA) |
44.4%
(45.0%) |
61.5%
(63.7%) |
55.6%
(53.9%) |
62.2%
(63.5%) |
50.5%
(52.5%) |
53.1%
(54.9%) |
50.3%
(55.4%) |
38.6%
(36.3%) |
64.7%
(70.0%) |
62.5%
(55.5%) |
55.5%
(47.9%) |
59.6%
(56.7%) |
50.5%
(60.0%) |
50.9%
(53.0%) |
Poppy/Zed (DE/IO) | 55.6%
(55.0%) |
NA
(NA) |
50.5%
(52.4%) |
61.9%
(64.7%) |
58.3%
(61.2%) |
47.7%
(49.2%) |
64.4%
(70.3%) |
48.3%
(46.3%) |
74.0%
(74.7%) |
42.4%
(47.5%) |
60.3%
(62.7%) |
50.6%
(56.4%) |
43.1%
(40.2%) |
56.0%
(59.4%) |
66.8%
(70.3%) |
Jayce/Lux | 38.5%
(36.3%) |
49.5%
(47.6%) |
NA
(NA) |
43.6%
(40.5%) |
55.3%
(60.3%) |
40.5%
(49.0%) |
51.3%
(40.7%) |
38.6%
(34.4%) |
52.9%
(57.5%) |
51.9%
(51.4%) |
50.6%
(41.3%) |
47.1%
(41.3%) |
49.0%
(47.3%) |
43.2%
(41.0%) |
35.3%
(30.8%) |
Pyke/Rek'Sai | 44.4%
(46.1%) |
38.1%
(35.3%) |
56.4%
(59.5%) |
NA
(NA) |
52.2%
(56.4%) |
46.0%
(45.4%) |
53.6%
(54.7%) |
32.8%
(33.9%) |
61.8%
(55.9%) |
52.7%
(54.7%) |
49.8%
(53.5%) |
43.5%
(47.8%) |
48.2%
(54.5%) |
47.4%
(45.7%) |
50.6%
(48.1%) |
Heimerdinger/Jayce (BC/PZ) | 37.8%
(36.5%) |
41.7%
(38.8%) |
44.7%
(39.7%) |
47.8%
(43.6%) |
NA
(NA) |
36.0%
(29.4%) |
39.9%
(41.8%) |
52.2%
(56.6%) |
43.5%
(45.6%) |
51.3%
(61.1%) |
49.1%
(64.1%) |
37.1%
(34.9%) |
38.2%
(41.0%) |
47.2%
(NA) |
58.3%
(68.9%) |
Poppy/Ziggs (BC/NX) | 49.5%
(47.5%) |
52.3%
(50.8%) |
59.5%
(51.0%) |
54.0%
(54.6%) |
64.0%
(70.6%) |
NA
(NA) |
42.6%
(48.3%) |
42.0%
(37.1%) |
62.2%
(58.8%) |
57.3%
(50.0%) |
64.9%
(52.6%) |
48.2%
(45.8%) |
44.6%
(34.8%) |
53.7%
(52.9%) |
41.4%
(39.6%) |
Senna/Veigar (BC/SI) | 46.9%
(45.1%) |
35.6%
(29.7%) |
48.7%
(59.3%) |
46.4%
(45.3%) |
60.1%
(58.2%) |
57.4%
(51.7%) |
NA
(NA) |
62.5%
(64.0%) |
34.8%
(31.7%) |
54.1%
(48.9%) |
52.0%
(50.0%) |
39.7%
(38.6%) |
60.1%
(57.1%) |
30.6%
(32.3%) |
68.3%
(69.0%) |
Draven/Sion (NX/PZ) | 49.7%
(44.6%) |
51.7%
(53.7%) |
61.4%
(65.6%) |
67.2%
(66.1%) |
47.8%
(43.4%) |
58.0%
(62.9%) |
37.5%
(36.0%) |
NA
(NA) |
39.0%
(36.2%) |
51.8%
(52.9%) |
54.6%
(55.8%) |
64.1%
(64.3%) |
45.1%
(42.3%) |
58.7%
(63.2%) |
25.3%
(33.8%) |
Lissandra/Taliyah | 61.4%
(63.7%) |
26.0%
(25.3%) |
47.1%
(42.5%) |
38.2%
(44.1%) |
56.5%
(54.4%) |
37.8%
(41.2%) |
65.2%
(68.3%) |
61.0%
(63.8%) |
NA
(NA) |
54.2%
(64.4%) |
53.0%
(57.9%) |
51.6%
(44.6%) |
64.2%
(62.9%) |
57.1%
(NA) |
48.4%
(51.7%) |
Swain/Teemo (BC/NX) | 35.3%
(30.0%) |
57.6%
(52.5%) |
48.1%
(48.6%) |
47.3%
(45.3%) |
48.7%
(38.9%) |
42.7%
(50.0%) |
45.9%
(51.1%) |
48.2%
(47.1%) |
45.8%
(35.6%) |
NA
(NA) |
44.2%
(53.1%) |
48.6%
(38.1%) |
36.5%
(NA) |
49.4%
(NA) |
65.3%
(63.0%) |
Heimerdinger/Jayce (IO/PZ) | 37.5%
(44.5%) |
39.7%
(37.3%) |
49.4%
(58.7%) |
50.2%
(46.5%) |
50.9%
(35.9%) |
35.1%
(47.4%) |
48.0%
(50.0%) |
45.4%
(44.2%) |
47.0%
(42.1%) |
55.8%
(46.9%) |
NA
(NA) |
42.9%
(NA) |
38.4%
(47.2%) |
53.8%
(NA) |
44.9%
(40.9%) |
Akshan/Sivir (DE/SH) | 44.5%
(52.1%) |
49.4%
(43.6%) |
52.9%
(58.7%) |
56.5%
(52.2%) |
62.9%
(65.1%) |
51.8%
(54.2%) |
60.3%
(61.4%) |
35.9%
(35.7%) |
48.4%
(55.4%) |
51.4%
(61.9%) |
57.1%
(NA) |
NA
(NA) |
52.5%
(58.1%) |
55.6%
(NA) |
52.5%
(41.0%) |
Gangplank/Twisted Fate (BC/BW) | 40.4%
(43.3%) |
56.9%
(59.8%) |
51.0%
(52.7%) |
51.8%
(45.5%) |
61.8%
(59.0%) |
55.4%
(65.2%) |
39.9%
(42.9%) |
54.9%
(57.7%) |
35.8%
(37.1%) |
63.5%
(NA) |
61.6%
(52.8%) |
47.5%
(41.9%) |
NA
(NA) |
73.7%
(NA) |
34.7%
(NA) |
Fizz/Poppy (BC/NX) | 49.5%
(40.0%) |
44.0%
(40.6%) |
56.8%
(59.0%) |
52.6%
(54.3%) |
52.8%
(NA) |
46.3%
(47.1%) |
69.4%
(67.7%) |
41.3%
(36.8%) |
42.9%
(NA) |
50.6%
(NA) |
46.2%
(NA) |
44.4%
(NA) |
26.3%
(NA) |
NA
(NA) |
70.3%
(NA) |
Lee Sin/Zoe | 49.1%
(47.0%) |
33.2%
(29.7%) |
64.7%
(69.2%) |
49.4%
(51.9%) |
41.7%
(31.1%) |
58.6%
(60.4%) |
31.7%
(31.0%) |
74.7%
(66.2%) |
51.6%
(48.3%) |
34.7%
(37.0%) |
55.1%
(59.1%) |
47.5%
(59.0%) |
65.3%
(NA) |
29.7%
(NA) |
NA
(NA) |
The upper value is from Last-Season Masters while the bottom value is from New Masters. MU with less than 30 games are not included. Order of the Archetypes based on the playrate over the last 7 days from the last-update from Plat+ (change to Master once the ladder is more populated). Source: Metadata of games collected with RiotGames API |