Patch 2.18 - Week 3 - Path of Jayce
Number of (Ranked) matches analysed 21052 or 42104 games. / Master
Number of (Ranked) matches analysed 126156 or 252312 games. / ~Plat+
Last Update: 2021-11-10 22:12
Patch 2.18 - Week 3 - by the Numbers1 | ||||
---|---|---|---|---|
Characteristic3 | Current Master2 | Last-Season Master2 | ||
N = 31,5724 | N = 21,0524 | N = 183,7094 | N = 126,1564 | |
Status | ||||
Ranked | 21,052 (67%) | 126,091 (69%) | ||
Other | 9,919 (31%) | 54,859 (30%) | ||
Friendly | 601 (1.9%) | 2,759 (1.5%) | ||
Server | ||||
americas | 12,999 (41%) | 8,219 (39%) | 84,529 (46%) | 55,115 (44%) |
asia | 6,642 (21%) | 4,308 (20%) | 27,429 (15%) | 18,656 (15%) |
europe | 11,931 (38%) | 8,525 (40%) | 71,751 (39%) | 52,385 (42%) |
1
Max datetime recovered: 2021-11-10 16:59:57 UTC from 2021-11-03 17:00:00 to 2021-11-10 17:00:00 UTC
2
EU Master playerDecks in the ladder 211 while number of possible Master playerDecks recovered is 207, Number of Last-Season EU Master used 1509
NA Master playerDecks in the ladder 229 while number of possible Master playerDecks recovered is 225, Number of Last-Season NA Master used 1733
ASIA Master playerDecks in the ladder 105 while number of possible Master playerDecks recovered is 104, Number of Last-Season ASIA Master used 600
3
Metadata from Friendly Matches (that aren't Bo3) is not recoverable,
the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game
4
n(%) took from the number of matches. When the data is analysed the size is double since we account each different player
|
Switching back to Master as this report is supposed to be
The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(in\) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.
Region Play Rate | ||||
---|---|---|---|---|
Relative Frequencies by Inclusion Rate of a Region | ||||
Region | Freq | Shard | ||
America | Asia | Europe | ||
BandleCity | 19.35% | 18.30% | 23.48% | 18.29% |
Noxus | 15.11% | 14.51% | 14.90% | 15.80% |
Bilgewater | 11.46% | 11.38% | 10.36% | 12.10% |
Piltover | 11.06% | 10.94% | 13.33% | 10.04% |
Demacia | 9.20% | 9.79% | 6.69% | 9.90% |
Freljord | 8.50% | 7.97% | 6.86% | 9.83% |
Shurima | 8.24% | 8.20% | 9.55% | 7.61% |
Ionia | 7.17% | 8.01% | 5.44% | 7.24% |
ShadowIsles | 6.25% | 5.82% | 7.24% | 6.18% |
MtTargon | 3.65% | 5.08% | 2.17% | 3.01% |
Patch 2.18 - Week 3 Ranked games from 2021-11-03 17:00:00 UTC to 2021-11-10 17:00:00 UTC Metadata of games collected with RiotGames API |
Note: currently all dual region cards have only their main region as possible value assigned. The same problem also apply to the card’s inclusion rates.
Region Play Rate | ||||
---|---|---|---|---|
Relative Frequencies by number of times a Card within a Region is included in a Deck | ||||
Region | Freq | Shard | ||
America | Asia | Europe | ||
BandleCity | 22.20% | 20.98% | 26.95% | 20.98% |
Bilgewater | 15.33% | 14.70% | 13.84% | 16.69% |
Noxus | 12.53% | 11.93% | 11.74% | 13.52% |
PnZ | 10.94% | 11.10% | 11.84% | 10.34% |
Shurima | 9.32% | 9.05% | 11.51% | 8.48% |
Demacia | 8.79% | 9.64% | 6.20% | 9.27% |
Ionia | 7.03% | 8.13% | 4.85% | 7.07% |
ShadowIsles | 5.74% | 5.31% | 7.04% | 5.50% |
Freljord | 4.68% | 4.46% | 3.79% | 5.35% |
MtTargon | 3.43% | 4.70% | 2.23% | 2.81% |
Patch 2.18 - Week 3 Ranked games from 2021-11-03 17:00:00 UTC to 2021-11-10 17:00:00 UTC Metadata of games collected with RiotGames API |
Note: I know I have to add some aggregations especially for Bandle (sorry Dr.LoR)
Archetype ~Fix | |
---|---|
Deck | Source |
ASZ - Sivir Ionia | Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed |
RubinBait - <Champ> | Burn Deck using <Champ> to bait mulligan |
Dragons (DE/MT) | (DE/MT) Decks with *at least* Shyvana and ASol |
SunDisc | Mono Shurima with 1+ Sun Disc |
Data from Last-Season Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE
Data from Current Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE
Highlisting the top10 most played decks (at the moment of the last game played).
Tie games are excluded / only games from ‘Old’ Master
Win rates of the most played combination of champions. Play Rate >= 1% in at least one of the servers.
Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in\) [0.1%,1%)1
Note:: only games from Last-Season Master
Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.
The win rates on the grid are among the 15 most played champion combination. The upper value is from all the Last-Season Masters, the bottom one only from the current Current Masters. MU with less than 30 games are not included.
Poppy/Zed (DE/IO) | Gangplank/Sejuani | Pyke/Rek'Sai | Swain/Teemo (BC/NX) | Senna/Veigar (BC/SI) | Draven/Sion (NX/PZ) | Poppy/Ziggs (BC/NX) | Gangplank/Twisted Fate (BC/BW) | Fizz/Poppy (BC/NX) | Akshan/Sivir (DE/SH) | Lux/Poppy (BC/DE) | Dragons (DE/MT) | Thresh/Viego (IO/SI) | Draven/Viktor | Lissandra/Taliyah | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Poppy/Zed (DE/IO) | NA
(NA) |
57.3%
(57.2%) |
59.5%
(59.0%) |
41.6%
(37.6%) |
65.0%
(62.7%) |
44.8%
(43.7%) |
45.4%
(46.8%) |
42.2%
(40.8%) |
59.1%
(61.0%) |
55.7%
(57.0%) |
49.5%
(50.0%) |
59.8%
(54.1%) |
64.5%
(68.8%) |
55.0%
(51.0%) |
66.8%
(80.5%) |
Gangplank/Sejuani | 42.7%
(42.8%) |
NA
(NA) |
56.7%
(59.3%) |
64.8%
(64.6%) |
50.4%
(53.4%) |
55.1%
(56.1%) |
48.6%
(52.4%) |
53.9%
(49.6%) |
53.4%
(48.8%) |
61.3%
(60.6%) |
58.7%
(57.7%) |
52.2%
(41.7%) |
53.3%
(52.3%) |
55.6%
(57.4%) |
39.9%
(31.1%) |
Pyke/Rek'Sai | 40.5%
(41.0%) |
43.3%
(40.7%) |
NA
(NA) |
51.0%
(43.5%) |
51.7%
(59.5%) |
34.7%
(39.6%) |
44.0%
(38.0%) |
42.2%
(47.0%) |
45.4%
(31.1%) |
48.8%
(50.9%) |
56.4%
(46.7%) |
66.1%
(NA) |
51.0%
(NA) |
42.3%
(NA) |
59.1%
(60.0%) |
Swain/Teemo (BC/NX) | 58.4%
(62.4%) |
35.2%
(35.4%) |
49.0%
(56.5%) |
NA
(NA) |
52.9%
(51.2%) |
48.3%
(47.7%) |
39.5%
(44.4%) |
40.1%
(39.8%) |
57.4%
(64.9%) |
53.7%
(55.4%) |
46.2%
(51.2%) |
45.0%
(NA) |
65.5%
(74.3%) |
47.9%
(50.0%) |
61.2%
(65.8%) |
Senna/Veigar (BC/SI) | 35.0%
(37.3%) |
49.6%
(46.6%) |
48.3%
(40.5%) |
47.1%
(48.8%) |
NA
(NA) |
60.1%
(64.2%) |
53.5%
(56.7%) |
60.4%
(56.4%) |
30.6%
(30.4%) |
39.9%
(41.3%) |
60.7%
(NA) |
49.8%
(NA) |
73.2%
(NA) |
52.1%
(62.9%) |
46.9%
(44.4%) |
Draven/Sion (NX/PZ) | 55.2%
(56.3%) |
44.9%
(43.9%) |
65.3%
(60.4%) |
51.7%
(52.3%) |
39.9%
(35.8%) |
NA
(NA) |
58.8%
(60.2%) |
44.3%
(47.5%) |
58.4%
(57.9%) |
60.5%
(64.7%) |
49.2%
(43.5%) |
68.8%
(NA) |
38.4%
(NA) |
51.0%
(48.4%) |
51.6%
(41.3%) |
Poppy/Ziggs (BC/NX) | 54.6%
(53.2%) |
51.4%
(47.6%) |
56.0%
(62.0%) |
60.5%
(55.6%) |
46.5%
(43.3%) |
41.2%
(39.8%) |
NA
(NA) |
45.2%
(42.2%) |
54.5%
(60.0%) |
48.7%
(38.5%) |
59.3%
(NA) |
62.5%
(NA) |
46.3%
(NA) |
45.0%
(NA) |
61.2%
(NA) |
Gangplank/Twisted Fate (BC/BW) | 57.8%
(59.2%) |
46.1%
(50.4%) |
57.8%
(53.0%) |
59.9%
(60.2%) |
39.6%
(43.6%) |
55.7%
(52.5%) |
54.8%
(57.8%) |
NA
(NA) |
66.7%
(64.7%) |
41.9%
(36.1%) |
38.1%
(NA) |
41.1%
(NA) |
36.9%
(NA) |
50.0%
(NA) |
29.6%
(NA) |
Fizz/Poppy (BC/NX) | 40.9%
(39.0%) |
46.6%
(51.2%) |
54.6%
(68.9%) |
42.6%
(35.1%) |
69.4%
(69.6%) |
41.6%
(42.1%) |
45.5%
(40.0%) |
33.3%
(35.3%) |
NA
(NA) |
38.7%
(NA) |
70.3%
(NA) |
61.8%
(NA) |
73.3%
(NA) |
36.7%
(NA) |
46.7%
(NA) |
Akshan/Sivir (DE/SH) | 44.3%
(43.0%) |
38.7%
(39.4%) |
51.2%
(49.1%) |
46.3%
(44.6%) |
60.1%
(58.7%) |
39.5%
(35.3%) |
51.3%
(61.5%) |
58.1%
(63.9%) |
61.3%
(NA) |
NA
(NA) |
51.3%
(NA) |
62.7%
(NA) |
50.0%
(NA) |
57.6%
(NA) |
61.9%
(NA) |
Lux/Poppy (BC/DE) | 50.5%
(50.0%) |
41.3%
(42.3%) |
43.6%
(53.3%) |
53.8%
(48.8%) |
39.3%
(NA) |
50.8%
(56.5%) |
40.7%
(NA) |
61.9%
(NA) |
29.7%
(NA) |
48.7%
(NA) |
NA
(NA) |
36.1%
(NA) |
60.9%
(NA) |
56.7%
(NA) |
45.7%
(NA) |
Dragons (DE/MT) | 40.2%
(45.9%) |
47.8%
(58.3%) |
33.9%
(NA) |
55.0%
(NA) |
50.2%
(NA) |
31.2%
(NA) |
37.5%
(NA) |
58.9%
(NA) |
38.2%
(NA) |
37.3%
(NA) |
63.9%
(NA) |
NA
(NA) |
57.4%
(NA) |
42.9%
(NA) |
55.9%
(NA) |
Thresh/Viego (IO/SI) | 35.5%
(31.2%) |
46.7%
(47.7%) |
49.0%
(NA) |
34.5%
(25.7%) |
26.8%
(NA) |
61.6%
(NA) |
53.7%
(NA) |
63.1%
(NA) |
26.7%
(NA) |
50.0%
(NA) |
39.1%
(NA) |
42.6%
(NA) |
NA
(NA) |
52.6%
(NA) |
63.0%
(NA) |
Draven/Viktor | 45.0%
(49.0%) |
44.4%
(42.6%) |
57.7%
(NA) |
52.1%
(50.0%) |
47.9%
(37.1%) |
49.0%
(51.6%) |
55.0%
(NA) |
50.0%
(NA) |
63.3%
(NA) |
42.4%
(NA) |
43.3%
(NA) |
57.1%
(NA) |
47.4%
(NA) |
NA
(NA) |
59.1%
(NA) |
Lissandra/Taliyah | 33.2%
(19.5%) |
60.1%
(68.9%) |
40.9%
(40.0%) |
38.8%
(34.2%) |
53.1%
(55.6%) |
48.4%
(58.7%) |
38.8%
(NA) |
70.4%
(NA) |
53.3%
(NA) |
38.1%
(NA) |
54.3%
(NA) |
44.1%
(NA) |
37.0%
(NA) |
40.9%
(NA) |
NA
(NA) |
The upper value is from Last-Season Masters while the bottom value is from New Masters. MU with less than 30 games are not included. Order of the Archetypes based on the playrate over the last 7 days from the last-update from Plat+ (change to Master once the ladder is more populated). Source: Metadata of games collected with RiotGames API |