THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°30)

Patch 2.18 - Week 2 - Still in a meta where BandleCity is like parsley

Valentino (Legna) Vazzoler
11-03-2021

Data

Number of (Ranked) matches analysed 150435 or 300870 games.

Last Update: 2021-11-03 19:50

Patch 2.18 - Week 2 - by the Numbers1
Characteristic3 Current Master2 Last-Season Master2
N = 20,7094 N = 15,4734 N = 211,2464 N = 150,4354
Status
Ranked 15,473 (75%) 150,435 (71%)
Other 4,977 (24%) 57,778 (27%)
Friendly 259 (1.3%) 3,033 (1.4%)
Server
americas 8,253 (40%) 6,060 (39%) 98,039 (46%) 67,450 (45%)
asia 4,273 (21%) 3,039 (20%) 32,196 (15%) 22,622 (15%)
europe 8,183 (40%) 6,374 (41%) 81,011 (38%) 60,363 (40%)

1 Max datetime recovered: 2021-11-03 18:10:44 UTC from 2021-10-27 21:00:00 to 2021-11-03 21:00:00 UTC

2 EU Master playerDecks in the ladder 104 while number of possible Master playerDecks recovered is 104, Number of Last-Season EU Master used 1509 NA Master playerDecks in the ladder 115 while number of possible Master playerDecks recovered is 115, Number of Last-Season NA Master used 1733 ASIA Master playerDecks in the ladder 61 while number of possible Master playerDecks recovered is 61, Number of Last-Season ASIA Master used 600

3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game

4 n(%) took from the number of matches. When the data is analysed the size is double since we account each different player

Regions

Data only with Last-Season Masters

Play Rate

Plot

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) \(in\) [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Table

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Asia Europe
BandleCity 16.78% 15.86% 18.13% 17.31%
Noxus 13.37% 11.90% 15.80% 14.11%
Shurima 11.79% 11.83% 11.85% 11.73%
Bilgewater 11.59% 12.30% 9.50% 11.58%
Demacia 11.11% 11.88% 9.66% 10.79%
Piltover 9.73% 9.85% 10.40% 9.35%
Ionia 7.59% 8.12% 6.85% 7.28%
Freljord 7.11% 6.77% 5.96% 7.92%
ShadowIsles 5.94% 5.91% 7.18% 5.52%
MtTargon 4.98% 5.59% 4.68% 4.42%
Patch 2.18 - Week 2 Ranked games from 2021-10-27 21:00:00 UTC to 2021-11-03 21:00:00 UTC Metadata of games collected with RiotGames API

Play Rate by number of Cards

Note: currently all dual region cards have only their main region as possible value assigned. The same problem also apply to the card’s inclusion rates.

Plot

Table

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Asia Europe
BandleCity 19.45% 18.25% 21.36% 20.08%
Shurima 13.31% 13.42% 13.16% 13.26%
Bilgewater 12.42% 12.97% 10.28% 12.60%
Noxus 11.03% 9.95% 12.79% 11.57%
Demacia 10.70% 11.47% 9.15% 10.42%
PnZ 10.09% 10.09% 10.57% 9.90%
Ionia 7.52% 8.07% 6.86% 7.15%
Freljord 5.52% 5.28% 5.19% 5.90%
ShadowIsles 5.27% 5.31% 6.19% 4.89%
MtTargon 4.69% 5.20% 4.46% 4.21%
Patch 2.18 - Week 2 Ranked games from 2021-10-27 21:00:00 UTC to 2021-11-03 21:00:00 UTC Metadata of games collected with RiotGames API

Champions Combinations

Archetype ~Fix
Deck Source
ASZ - Sivir Ionia Akshan/Sivir (IO/SH) or Sivir/Zed or Akshan/Sivir/Zed
RubinBait - <Champ> Burn Deck using <Champ> to bait mulligan
Dragons (DE/MT) (DE/MT) Decks with *at least* Shyvana and ASol

Play Rates

Plot

from Last-Season Master

Data from Last-Season Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE

from Current Master

Data from Current Master Only. Source: Source: Metadata of games collected with RiotGames API FALSE

Day by Day

Highlisting the top10 most played decks (at the moment of the last game played).

Win Rates

Tie games are excluded / only games from ‘Old’ Master

Meta Decks

Win rates of the most played combination of champions. Play Rate >= 1% in at least one of the servers.

Underdog

Top Win rates of the top10 best performing least played combination of champions. Play rate \(\in\) [0.1%,1%)1

Match Ups

Note:: only games from Last-Season Master

Regarding MU, this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the dedicated MU-page where I use all “Ranked” games with the current sets of buffs and nerfs. While one may object I don’t account for optimizations and differences in skills acquired during the weeks, the overall number of games / sample size makes them a better source of information. So, in case, please refer to the MU - page for a better “meta-investigation”.

Match-up Grid

The win rates on the grid are among the 15 most played champion combination. The upper value is from all the Last-Season Masters, the bottom one only from the current Current Masters. MU with less than 30 games are not included.

Pyke/Rek'Sai Poppy/Zed (DE/IO) Draven/Sion (NX/PZ) Senna/Veigar (BC/SI) Poppy/Ziggs (BC/NX) Gangplank/Sejuani Fizz/Poppy (BC/NX) Gangplank/Twisted Fate (BC/BW) Akshan/Sivir (DE/SH) Draven/Viktor Swain/Teemo (BC/NX) Dragons (DE/MT) Riven/Swain (BC/NX) Sejuani/Teemo (BC/FR) Miss Fortune/Poppy (BW/DE)
Pyke/Rek'Sai
NA
(NA)
40.1%
(39.2%)
33.9%
(28.5%)
50.4%
(48.6%)
39.7%
(50.5%)
45.0%
(39.4%)
44.0%
(39.2%)
42.9%
(34.0%)
47.6%
(47.7%)
50.5%
(54.9%)
49.9%
(45.8%)
72.1%
(NA)
53.5%
(NA)
38.9%
(27.9%)
51.8%
(60.3%)
Poppy/Zed (DE/IO)
59.9%
(60.8%)
NA
(NA)
47.7%
(46.3%)
66.5%
(50.5%)
47.6%
(41.6%)
57.4%
(54.7%)
56.6%
(56.7%)
45.1%
(41.7%)
53.6%
(51.5%)
55.8%
(50.0%)
40.2%
(41.5%)
55.9%
(NA)
42.9%
(51.2%)
59.9%
(NA)
42.5%
(36.2%)
Draven/Sion (NX/PZ)
66.1%
(71.5%)
52.3%
(53.7%)
NA
(NA)
39.7%
(38.8%)
64.8%
(56.1%)
47.0%
(52.9%)
58.9%
(60.2%)
43.3%
(40.6%)
67.8%
(67.1%)
53.4%
(57.8%)
51.9%
(53.7%)
68.3%
(NA)
60.8%
(54.8%)
39.6%
(21.9%)
63.8%
(63.0%)
Senna/Veigar (BC/SI)
49.6%
(51.4%)
33.5%
(49.5%)
60.3%
(61.2%)
NA
(NA)
51.7%
(42.9%)
46.2%
(40.6%)
35.6%
(37.9%)
54.9%
(50.0%)
40.2%
(53.1%)
58.9%
(52.9%)
42.5%
(45.7%)
45.1%
(NA)
46.1%
(NA)
69.5%
(NA)
40.1%
(36.7%)
Poppy/Ziggs (BC/NX)
60.3%
(49.5%)
52.4%
(58.4%)
35.2%
(43.9%)
48.3%
(57.1%)
NA
(NA)
50.6%
(50.0%)
45.0%
(41.7%)
36.5%
(37.3%)
50.9%
(NA)
52.2%
(NA)
66.0%
(67.3%)
67.9%
(NA)
54.1%
(NA)
63.0%
(67.8%)
42.6%
(NA)
Gangplank/Sejuani
55.0%
(60.6%)
42.6%
(45.3%)
53.0%
(47.1%)
53.8%
(59.4%)
49.4%
(50.0%)
NA
(NA)
50.4%
(60.6%)
55.7%
(65.4%)
59.0%
(61.0%)
46.2%
(NA)
59.1%
(53.2%)
49.6%
(NA)
60.1%
(NA)
57.9%
(61.1%)
46.3%
(57.9%)
Fizz/Poppy (BC/NX)
56.0%
(60.8%)
43.4%
(43.3%)
41.1%
(39.8%)
64.4%
(62.1%)
55.0%
(58.3%)
49.6%
(39.4%)
NA
(NA)
31.6%
(29.3%)
43.5%
(42.6%)
35.0%
(NA)
42.8%
(45.0%)
61.9%
(NA)
43.0%
(NA)
58.3%
(NA)
51.6%
(NA)
Gangplank/Twisted Fate (BC/BW)
57.1%
(66.0%)
54.9%
(58.3%)
56.7%
(59.4%)
45.1%
(50.0%)
63.5%
(62.7%)
44.3%
(34.6%)
68.4%
(70.7%)
NA
(NA)
46.1%
(44.9%)
66.1%
(NA)
55.8%
(59.0%)
50.6%
(NA)
55.9%
(NA)
54.0%
(NA)
48.7%
(43.8%)
Akshan/Sivir (DE/SH)
52.4%
(52.3%)
46.4%
(48.5%)
32.2%
(32.9%)
59.8%
(46.9%)
49.1%
(NA)
41.0%
(39.0%)
56.5%
(57.4%)
53.9%
(55.1%)
NA
(NA)
50.9%
(NA)
50.0%
(63.4%)
69.4%
(NA)
51.1%
(NA)
45.0%
(NA)
45.1%
(NA)
Draven/Viktor
49.5%
(45.1%)
44.2%
(50.0%)
46.6%
(42.2%)
41.1%
(47.1%)
47.8%
(NA)
53.8%
(NA)
65.0%
(NA)
33.9%
(NA)
49.1%
(NA)
NA
(NA)
46.2%
(NA)
56.4%
(NA)
51.3%
(NA)
42.5%
(NA)
50.0%
(NA)
Swain/Teemo (BC/NX)
50.1%
(54.2%)
59.8%
(58.5%)
48.1%
(46.3%)
57.5%
(54.3%)
34.0%
(32.7%)
40.9%
(46.8%)
57.2%
(55.0%)
44.2%
(41.0%)
50.0%
(36.6%)
53.8%
(NA)
NA
(NA)
60.8%
(NA)
54.3%
(NA)
69.2%
(NA)
47.1%
(47.4%)
Dragons (DE/MT)
27.9%
(NA)
44.1%
(NA)
31.7%
(NA)
54.9%
(NA)
32.1%
(NA)
50.4%
(NA)
38.1%
(NA)
49.4%
(NA)
30.6%
(NA)
43.6%
(NA)
39.2%
(NA)
NA
(NA)
50.4%
(NA)
49.5%
(NA)
45.9%
(NA)
Riven/Swain (BC/NX)
46.5%
(NA)
57.1%
(48.8%)
39.2%
(45.2%)
53.9%
(NA)
45.9%
(NA)
39.9%
(NA)
57.0%
(NA)
44.1%
(NA)
48.9%
(NA)
48.7%
(NA)
45.7%
(NA)
49.6%
(NA)
NA
(NA)
60.2%
(NA)
59.5%
(NA)
Sejuani/Teemo (BC/FR)
61.1%
(72.1%)
40.1%
(NA)
60.4%
(78.1%)
30.5%
(NA)
37.0%
(32.2%)
42.1%
(38.9%)
41.7%
(NA)
46.0%
(NA)
55.0%
(NA)
57.5%
(NA)
30.8%
(NA)
50.5%
(NA)
39.8%
(NA)
NA
(NA)
34.9%
(NA)
Miss Fortune/Poppy (BW/DE)
48.2%
(39.7%)
57.5%
(63.8%)
36.2%
(37.0%)
59.9%
(63.3%)
57.4%
(NA)
53.7%
(42.1%)
48.4%
(NA)
51.3%
(56.2%)
54.9%
(NA)
50.0%
(NA)
52.9%
(52.6%)
54.1%
(NA)
40.5%
(NA)
65.1%
(NA)
NA
(NA)
The upper value is from Last-Season Masters while the bottom value is from New Masters. MU with less than 30 games are not included. Order of the Archetypes based on the playrate over the last 7 days from the last-update from Plat+ (change to Master once the ladder is more populated). Source: Metadata of games collected with RiotGames API