THE META REPORT NAME IS TOO LONG, TOO DAMN LONG (n°23)

Patch 2.15 - Week 1 - A new Rubin meta?


Author

Affiliation

Valentino (Legna) Vazzoler

 

Published

Sept. 14, 2021

DOI


Data

Number of (Ranked) matches analyzed 46364 or 92728 games.

Last Update: 2021-09-15 23:03

Note : following my recent analysis the following decks:

Have been aggregated into a single archetype: “ASZ - Sivir Ionia”

In addition a quick fix to account for the Rubin-baits decks hase been applied and they are called:

by the Numbers
Patch 2.15 first week / Master players1,2
Characteristic All Games Ranked
N = 69,6073 N = 46,3644
Status
Ranked 46,364 (67%)
Other 20,718 (30%)
Friendly 1,556 (2.2%)
to Scrap 969 (1.4%)
Server
americas 26,243 (38%) 16,439 (35%)
asia 12,211 (18%) 6,846 (15%)
europe 31,153 (45%) 23,079 (50%)

1 Max datetime recovered: 2021-09-15 18:11:55 UTC from 2021-09-08 21:00:00 to 2021-09-15 21:00:00 UTC

2 EU Master players in the ladder: 365 while number of possible Master players recovered is: 364

NA Master players in the ladder: 386 while number of possible Master players recovered is: 385

ASIA Master players in the ladder: 181 while number of possible Master players recovered is: 181

3 Metadata from Friendly Matches (that aren't Bo3) is not recoverable, the value may not be perfect since I lack the starting time of the game. The amount of Games to still scrap is also an estimation based on the 'position' of the game

4 n (%)

Regions

Play Rate

The Gini Index is a measure of heterogeneity so, in this case and in simpler terms, how much the play rates are similar. The Index goes (when normalized like here) in [0,1] and it’s equal to 1 when there’s a single value with 100% play rate or 0 when all play rates are equal. Of course a Gini Index of 1 needs to be avoided but it’s not like the aim should be 0. As said, it’s just to add some additional tools.

Region Play Rate
Relative Frequencies by Inclusion Rate of a Region
Region Freq Shard
America Asia Europe
BandleCity 19.91% 20.27% 19.21% 19.86%
Bilgewater 16.85% 15.36% 14.98% 18.46%
Noxus 16.80% 16.56% 15.69% 17.30%
PnZ 12.13% 13.51% 12.13% 11.15%
MtTargon 8.51% 7.24% 7.94% 9.59%
Demacia 6.40% 6.23% 8.83% 5.80%
Shurima 5.58% 7.12% 5.44% 4.52%
ShadowIsles 5.57% 5.74% 4.99% 5.63%
Ionia 4.69% 4.49% 7.01% 4.15%
Freljord 3.55% 3.48% 3.78% 3.53%

Play Rate by number of Cards

Note : currently all dual region cards have only their main region as possible value assigned. The same problem also apply to the card’s inclusion rates, with Lulu being the most notable case affected by this.

Region Play Rate
Relative Frequencies by number of times a Card within a Region is included in a Deck
Region Freq Shard
America Asia Europe
BandleCity 23.49% 24.42% 23.06% 22.96%
Bilgewater 17.18% 15.78% 16.05% 18.51%
Noxus 13.14% 13.07% 11.63% 13.64%
PnZ 12.30% 13.75% 12.62% 11.17%
MtTargon 9.39% 7.95% 8.50% 10.69%
Shurima 6.45% 8.19% 6.01% 5.33%
Demacia 5.96% 5.80% 7.50% 5.61%
Ionia 4.83% 4.35% 7.40% 4.41%
ShadowIsles 4.29% 4.13% 4.38% 4.38%
Freljord 2.96% 2.55% 2.85% 3.29%

Champions Combinations

Play Rates

Champions
Play Rate
America
Asia
Europe
Nami / Zoe
12.3%
10.5%
12.3%
13.7%
Draven / Sion (NX/PZ)
9.5%
9.7%
10.5%
9.1%
Gangplank / Twisted Fate (BC/BW)
9.1%
7.0%
8.6%
10.8%
Fizz / Poppy (BC/NX)
6.5%
6.7%
3.8%
7.1%
Senna / Veigar (BC/SI)
4.2%
4.9%
5.5%
3.3%
Pyke / Rek'Sai
3.8%
4.4%
1.5%
4.0%
Caitlyn / Draven
3.4%
3.1%
3.0%
3.7%
Poppy / Zed (DE/IO)
2.9%
0.6%
10.1%
2.4%
Lulu / Poppy (BC/DE)
2.8%
2.5%
1.3%
3.5%
Gangplank / Miss Fortune (BW/NX)
2.5%
1.5%
0.6%
3.7%
Lulu / Poppy (DE/IO)
2.2%
4.6%
0.7%
1.0%
Gangplank / Sejuani
2.2%
2.6%
2.6%
1.8%
Trundle / Tryndamere (FR/SI)
2.0%
1.0%
0.7%
3.2%
Poppy / Ziggs (BC/NX)
1.9%
0.7%
0.3%
3.3%
Fizz / Lulu / Poppy (BC/NX)
1.8%
1.2%
5.2%
1.3%
Lee Sin / Zoe
1.6%
0.5%
0.4%
2.8%
Xerath / Zilean (BC/SH)
1.5%
2.0%
1.3%
1.2%
Ezreal / Vi (BC/PZ)
1.5%
1.3%
2.1%
1.4%
Akshan / Sivir (DE/SH)
1.3%
1.3%
1.1%
1.4%
Caitlyn / Teemo (BC/PZ)
1.1%
1.2%
1.0%
1.1%
1–20 of 973 rows
...

Day by Day

Highlisting the top10 most played decks (at the moment of the last game played).

Win Rates

Tie games are excluded

Win rates of the most played combination of champions. Play Rate >= 1% in at least one of the servers.

Champions
WinRate
#Win
#Games
Play Rate
Server
Nami / Zoe (3)
54.0%
6185
11445
12.3%
americas, asia, europe
Draven / Sion (NX/PZ) (3)
55.3%
4880
8820
9.5%
americas, asia, europe
Gangplank / Twisted Fate (BC/BW) (3)
53.8%
4549
8461
9.1%
americas, asia, europe
Fizz / Poppy (BC/NX) (3)
51.5%
3089
5993
6.5%
americas, asia, europe
Senna / Veigar (BC/SI) (3)
50.3%
1952
3883
4.2%
americas, asia, europe
Pyke / Rek'Sai (3)
48.0%
1678
3497
3.8%
americas, asia, europe
Caitlyn / Draven (3)
46.6%
1464
3140
3.4%
americas, asia, europe
Poppy / Zed (DE/IO) (3)
53.7%
1462
2723
2.9%
americas, asia, europe
Lulu / Poppy (BC/DE) (3)
50.1%
1303
2603
2.8%
americas, asia, europe
Gangplank / Miss Fortune (BW/NX) (3)
49.4%
1125
2278
2.5%
americas, asia, europe
1–10 of 20 rows

Top Win rates of the top10 best performing least played combination of champions. Play rate [0.1%,1%)

Min number of games 50, during the times a meta/ladder just changed.
1

Champions
WinRate
#Win
#Games
Play Rate
Fizz / Lulu / Poppy (BC/PZ)
59.2%
231
390
0.4%
Jinx / Lulu
54.9%
96
175
0.2%
Fizz / Nami (BC/BW)
54.7%
133
243
0.3%
Gangplank / Twisted Fate (BW/NX)
54.3%
69
127
0.1%
RubinBait - Caitlyn / Draven
53.8%
343
637
0.7%
Lulu / Poppy (BC/PZ)
53.4%
87
163
0.2%
Gangplank / Miss Fortune (BC/BW)
53.3%
72
135
0.1%
Poppy / Taric (DE/MT)
52.4%
110
210
0.2%
Lulu / Poppy / Zed (DE/IO)
52.3%
224
428
0.5%
Swain / Teemo (BC/NX)
52.3%
69
132
0.1%

Match Ups

Note : While these are indeed the Match-Ups win-rates that one can extract from last week games I need to point out that this is not the most accurate estimation you can get from my data. If you want a better picture of the current meta it would be better to look at the MU-page where I use all games with the current sets of buffs and nerfs. While it’s that there I don’t account for optimization and difference in skills acquired during the weeks the overall number of games / sample size makes them a much safer source of information. While I’ll continue to release the weekly data, pls refer to the MU - page for a better “meta-investigation”.

The win rates on the grid are among the 15 most played champion combination.

MatchUps

Caitlyn / Draven

Draven / Sion (NX/PZ)

Fizz / Lulu / Poppy (BC/NX)

Fizz / Poppy (BC/NX)

Gangplank / Miss Fortune (BW/NX)

Gangplank / Sejuani

Gangplank / Twisted Fate (BC/BW)

Lulu / Poppy (BC/DE)

Lulu / Poppy (DE/IO)

Nami / Zoe

Poppy / Zed (DE/IO)

Poppy / Ziggs (BC/NX)

Pyke / Rek'Sai

Senna / Veigar (BC/SI)

Trundle / Tryndamere (FR/SI)

Caitlyn / Draven

19%

55%

49%

52%

54%

27%

75%

65%

51%

66%

48%

50%

44%

34%

Draven / Sion (NX/PZ)

78%

55%

53%

66%

58%

47%

67%

63%

36%

51%

66%

67%

53%

48%

Fizz / Lulu / Poppy (BC/NX)

41%

45%

59%

55%

42%

29%

40%

29%

35%

45%

50%

66%

69%

71%

Fizz / Poppy (BC/NX)

51%

47%

41%

55%

57%

34%

44%

52%

42%

50%

47%

61%

71%

77%

Gangplank / Miss Fortune (BW/NX)

48%

35%

45%

45%

52%

34%

56%

56%

61%

47%

20%

52%

39%

34%

Gangplank / Sejuani

44%

41%

58%

43%

48%

52%

33%

47%

49%

34%

18%

39%

53%

35%

Gangplank / Twisted Fate (BC/BW)

72%

53%

71%

66%

66%

48%

60%

59%

35%

52%

47%

63%

46%

30%

Lulu / Poppy (BC/DE)

28%

32%

60%

56%

44%

67%

40%

38%

60%

49%

52%

58%

65%

58%

Lulu / Poppy (DE/IO)

35%

37%

71%

48%

44%

53%

41%

62%

65%

61%

50%

57%

68%

50%

Nami / Zoe

49%

63%

65%

58%

39%

51%

65%

40%

35%

42%

35%

42%

47%

63%

Poppy / Zed (DE/IO)

35%

48%

55%

50%

53%

66%

48%

51%

39%

58%

40%

70%

65%

60%

Poppy / Ziggs (BC/NX)

49%

34%

50%

53%

80%

82%

53%

48%

50%

65%

60%

56%

63%

58%

Pyke / Rek'Sai

48%

34%

34%

39%

48%

61%

37%

42%

42%

58%

30%

44%

54%

59%

Senna / Veigar (BC/SI)

57%

47%

31%

29%

61%

47%

54%

35%

32%

53%

35%

37%

46%

47%

Trundle / Tryndamere (FR/SI)

64%

53%

29%

23%

66%

65%

70%

42%

50%

37%

40%

42%

41%

53%

07740000400774
01,54800008001,548
0100000.40.8
Player
Opponent
#Win
#Games
WinRate
CI
Akshan / Sivir (DE/SH)
Draven / Sion (NX/PZ)
20
112
17.9%
(11.3% - 26.2%)
Akshan / Sivir (DE/SH)
Gangplank / Twisted Fate (BC/BW)
58
135
43.0%
(34.5% - 51.8%)
Akshan / Sivir (DE/SH)
Nami / Zoe
83
146
56.8%
(48.4% - 65.0%)
Caitlyn / Draven
Caitlyn / Draven
58
124
46.8%
(37.8% - 55.9%)
Caitlyn / Draven
Draven / Sion (NX/PZ)
63
325
19.4%
(15.2% - 24.1%)
Caitlyn / Draven
Fizz / Poppy (BC/NX)
103
212
48.6%
(41.7% - 55.5%)
Caitlyn / Draven
Gangplank / Twisted Fate (BC/BW)
68
249
27.3%
(21.9% - 33.3%)
Caitlyn / Draven
Lulu / Poppy (BC/DE)
75
100
75.0%
(65.3% - 83.1%)
Caitlyn / Draven
Nami / Zoe
187
370
50.5%
(45.3% - 55.7%)
Caitlyn / Draven
Pyke / Rek'Sai
63
127
49.6%
(40.6% - 58.6%)
1–10 of 151 rows
...

Deck (builder) of the week - RubinZoo Edition

As I added a section dedicated to decks’ information which includes Meta and Underdog decks this section can be dedicated to more obscure decks are peculiar cases. And this weeks it is impossible not to consider the new meta-impact from RubinZoo with his bait-decks.

RubinBait - Draven / Ezreal
Playrate (N: 674)
Card
PlayRate
3
2
1
Decimate
100.0%
100.0%
0.0%
0.0%
Get Excited!
100.0%
100.0%
0.0%
0.0%
Draven
100.0%
99.7%
0.3%
0.0%
Mystic Shot
100.0%
98.4%
1.6%
0.0%
Ezreal
100.0%
0.4%
0.6%
99.0%
Legion Saboteur
99.9%
96.0%
2.2%
1.8%
Noxian Fervor
99.9%
19.6%
80.4%
0.0%
Zaunite Urchin
98.8%
99.8%
0.2%
0.0%
Reborn Grenadier
98.1%
98.3%
1.7%
0.0%
Boomcrew Rookie
89.6%
19.2%
2.2%
78.6%
Ballistic Bot
83.8%
97.7%
2.3%
0.0%
Poro Cannon
82.3%
97.5%
0.7%
1.8%
Lost Soul
81.3%
98.0%
2.0%
0.0%
Rummage
81.2%
96.5%
3.1%
0.4%
Fallen Rider
80.9%
100.0%
0.0%
0.0%
Station Archivist
19.9%
86.6%
3.7%
9.7%
Aftershock
19.4%
6.1%
8.4%
85.5%
Legion Rearguard
19.3%
21.5%
73.8%
4.6%
Imperial Demolitionist
18.8%
98.4%
1.6%
0.0%
Boom Baboon
16.2%
83.5%
16.5%
0.0%
1–20 of 35 rows
RubinBait - Draven / Sion
Playrate (N: 179)
Card
PlayRate
3
2
1
Draven
100.0%
100.0%
0.0%
0.0%
Decimate
100.0%
100.0%
0.0%
0.0%
Get Excited!
100.0%
100.0%
0.0%
0.0%
Zaunite Urchin
100.0%
100.0%
0.0%
0.0%
Fallen Rider
100.0%
100.0%
0.0%
0.0%
Sion
100.0%
11.7%
11.7%
76.5%
Mystic Shot
96.6%
97.1%
2.9%
0.0%
Noxian Fervor
91.1%
8.0%
47.9%
44.2%
Sump Dredger
84.4%
58.9%
41.1%
0.0%
Boom Baboon
82.7%
90.5%
9.5%
0.0%
Ballistic Bot
80.4%
100.0%
0.0%
0.0%
Legion Grenadier
75.4%
100.0%
0.0%
0.0%
Aftershock
72.1%
0.0%
44.2%
55.8%
Poro Cannon
64.2%
27.0%
72.2%
0.9%
Rummage
57.0%
29.4%
14.7%
55.9%
Legion Saboteur
52.0%
94.6%
5.4%
0.0%
Legion Rearguard
50.3%
15.6%
4.4%
80.0%
Station Archivist
43.6%
0.0%
0.0%
100.0%
Arachnoid Sentry
34.6%
0.0%
0.0%
100.0%
Blade Squire
33.5%
100.0%
0.0%
0.0%
1–20 of 37 rows

LoR-Meta Index (LMI)

The LMI

2 is an Index I developed to measure the performance of decks in the metagame. For those who are familiar with basic statistical concept I wrote a document to explain the theory behind it: , it’s very similar to vicioussyndicate (vS) Meta Score from their data reaper report. The score of each deck is not just their “strength”, it takes in consideration both play rates and win rates that’s why I prefer to say it measure the “performance”. The values range from 0 to 100 and the higher the value, the higher is the performance.

00.20.40.60.8100.20.40.60.81
0.20.40.60.8LMILoR-Meta Index (LMI)WR IndexFreq Index

Cards Presence

It seems that not even Twin Disciple can beat Sharsight

 

Cards that couldn’t find place even in a meme deck.

Region BC BW DE FR IO MT NX PZ SH SI
1 Heroic Charge Hunting Fleet Laurent Duelist Shatter Keeper of Masks Sneaky Zeebles Trifarian Shieldbreaker Academy Prodigy Unworthy Scuttlegeist
2 Plunder Poro Mageseeker Inciter Scarmaiden Reaver Nimble Poro Grandfather Rumul Savage Reckoner Hextech Transmogulator Ricochet Sinister Poro
3 Abyssal Guard Plucky Poro Feral Mystic Sown Seeds Resplendent Stellacorn Affectionate Poro Scrapdash Assembly Arise! Tortured Prodigy
4 Succession Icy Yeti Emerald Awakener Fledgling Stellacorn Guile Unlicensed Innovation Destined Poro Overgrown Snapvine
5 Vanguard Lookout Rimetusk Shaman The Empyrean Porofly Arrel the Tracker Eminent Benefactor Waking Sands Encroaching Shadows
6 Reinforcements Caught in the Cold Shadowshift Noxkraya Arena Unstable Voltician Sandstone Chimera Pesky Specter
7 For Demacia! Augur of the Old Ones Swole Squirrel Shrieking Spinner Amateur Aeronaut The Twisted Treeline
8 Vanguard Firstblade Troll Ravager Zinneia, Steel Crescendo Weapons of the Lost Intrepid Mariner Lamb’s Respite
9 Vanguard Cavalry Cold Resistance Coastal Defender Caustic Cask Soulspinner
10 Mageseeker Investigator Ancestral Boon Insightful Investigator Mistkeepers
11 Stalking Broodmother
12 Kadregrin the Infernal
13 Towering Stonehorn

Legal bla bla

This Meta Report was created under Riot Games’ “Legal Jibber Jabber” policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Footnotes

  1. Min number of games 50, during the times a meta/ladder just changed.[↩]
  2. LMI - Early Theory[↩]